Player Matchup

Bakasura
Bakasura
Elienki
Bakasura
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,336 Elo+
Party 1
Sol
Sol
SkillApproved
Sol
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 7L
1,804 Elo+
Solo
Terra
Terra
Tagrossemer
Terra
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,488 Elo+
Party 1
Danzaburou
Danzaburou
UARESOGOODBRO
Danzaburou
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 47L
1,393 Elo+
Solo
Sun Wukong
Sun Wukong
aTinyAnt
Sun Wukong
Level 15
God Stats
4W - 1L
1,806 SR
Queue Stats
24W - 8L
1,765 Elo+
Solo
Team Averages
Level 24
1,561 SR
1,557 Elo+

VS

Team Averages
Level 19
1,416 SR
1,450 Elo+
Geb
Geb
 
Geb
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Pepeluisperdedor
Bellona
Level 25
God Stats
0W - 2L
1,256 SR
Queue Stats
43W - 42L
1,566 Elo+
Solo
Raijin
Raijin
Prïce
Raijin
Level 5
God Stats
0W - 4L
1,500 SR
Queue Stats
5W - 11L
1,329 Elo+
Solo
Zhong Kui
Zhong Kui
squizo5
Zhong Kui
Level 21
God Stats
15W - 29L
1,322 SR
Queue Stats
15W - 30L
1,279 Elo+
Solo
Fenrir
Fenrir
Øvergrown
Fenrir
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 35L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Elienki
Bakasura
7
0 / 1 / 1
4,777
531
1,031
4,833
1,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
5 / 2 / 0
6,573
730
5,485
4,686
1,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 3 / 4
4,976
553
2,625
6,974
3,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
UARESOGOODBRO
Danzaburou
8
2 / 2 / 0
5,310
590
5,611
6,523
1,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
aTinyAnt
Sun Wukong
11
6 / 1 / 1
6,951
772
6,474
8,101
4,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
8
2 / 0 / 2
4,714
524
4,022
4,843
2,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
0 / 5 / 1
4,390
488
2,197
5,740
4,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Raijin
Prïce
Raijin
7
0 / 4 / 2
4,699
522
1,756
4,967
1,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zhong Kui
squizo5
Zhong Kui
7
2 / 3 / 1
4,586
510
4,635
7,546
3,637
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fenrir
Øvergrown
Fenrir
11
5 / 1 / 0
6,423
714
3,567
5,549
2,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
15
13
Kills
9
9
Deaths
13
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
2
0
2
3
W
Bakasura
Elienki
Bakasura
0
1
1
0.5
L
0
5
1
0.1
L
Raijin
Prïce
Raijin
0
4
2
0.25
W
5
2
0
2.5
W
0
3
4
0.67
W
Danzaburou
UARESOGOODBRO
Danzaburou
2
2
0
1
W
Sun Wukong
aTinyAnt
Sun Wukong
6
1
1
6.5
L
Zhong Kui
squizo5
Zhong Kui
2
3
1
0.83
L
Fenrir
Øvergrown
Fenrir
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,226
Damage
16,177
31,117
Taken
28,645
12,440
Mitigated
13,498
11,095
Healing
7,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
4,022
711
0
1,042
4,843
2,424
0
1,107
3,716
15,038
0
W
Bakasura
Elienki
Bakasura
1,031
559
0
1,436
4,833
1,721
0
804
3,998
0
17,606
L
2,197
908
0
764
5,740
4,059
0
0
5,199
0
14,585
L
Raijin
Prïce
Raijin
1,756
414
0
131
4,967
1,355
220
4,413
512
13,747
0
W
5,485
1,006
0
1,820
4,686
1,359
0
1,737
2,740
45,907
0
W
2,625
972
516
2,173
6,974
3,667
0
3,883
2,927
5,748
0
W
Danzaburou
UARESOGOODBRO
Danzaburou
5,611
2,873
0
2,193
6,523
1,605
1,090
3,032
3,299
0
28,202
W
Sun Wukong
aTinyAnt
Sun Wukong
6,474
1,649
0
2,957
8,101
4,088
0
321
7,740
0
33,803
L
Zhong Kui
squizo5
Zhong Kui
4,635
345
0
2,753
7,546
3,637
210
2,335
5,175
16,170
0
L
Fenrir
Øvergrown
Fenrir
3,567
447
0
3,009
5,549
2,023
0
255
5,132
0
32,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,587
Gold Earned
24,812
288
Minions Killed
187
0
Camps Cleared
0
922,681
Distance Traveled
879,404
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
4,714
524
12
1
0
203,772
4
W
Bakasura
4,777
531
51
6
0
145,278
0
L
Bellona
4,390
488
32
4
0
131,765
3
L
Raijin
4,699
522
37
4
0
169,751
0
W
Sol
6,573
730
99
11
0
195,173
5
W
Terra
4,976
553
8
1
0
194,452
1
W
Danzaburou
5,310
590
56
6
0
176,287
1
W
Sun Wukong
6,951
772
74
8
0
211,491
1
L
Zhong Kui
4,586
510
34
4
0
160,297
0
L
Fenrir
6,423
714
72
8
0
213,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role