Player Matchup

Chang'e
Chang'e
Akuhate
Chang'e
Level 8
God Stats
0W - 1L
1,529 SR
Queue Stats
3W - 1L
1,818 Elo+
Party 1
Zeus
Zeus
Mac4ek
Zeus
Level 18
God Stats
1W - 1L
1,618 SR
Queue Stats
2W - 1L
1,817 Elo+
Party 1
Cerberus
Cerberus
Marcer7
Cerberus
Level 23
God Stats
2W - 2L
1,657 SR
Queue Stats
46W - 41L
1,607 Elo+
Solo
Chiron
Chiron
SekretPL
Chiron
Level 28
God Stats
0W - 1L
1,950 SR
Queue Stats
4W - 1L
1,843 Elo+
Party 1
Nemesis
Nemesis
SuperZiomek
Nemesis
Level 46
God Stats
0W - 1L
1,337 SR
Queue Stats
6W - 1L
1,893 Elo+
Party 1
Team Averages
Level 25
1,618 SR
1,796 Elo+

VS

Team Averages
Level 28
1,579 SR
1,578 Elo+
Neith
Neith
 
Neith
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
DandeKonc
Artio
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,561 Elo+
Solo
Cliodhna
Cliodhna
DrunkenBoYYY
Cliodhna
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 57L
1,593 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TheStunkers
Morgan Le Fay
Level 28
God Stats
2W - 1L
1,514 SR
Queue Stats
83W - 84L
1,510 Elo+
Solo
Izanami
Izanami
Verathorn
Izanami
Level 29
God Stats
1W - 0L
1,880 SR
Queue Stats
35W - 21L
1,727 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Akuhate
Chang'e
7
0 / 7 / 1
4,478
407
3,993
7,770
896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Zeus
Mac4ek
Zeus
7
0 / 4 / 0
4,694
427
2,383
3,718
694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
Marcer7
Cerberus
10
1 / 4 / 0
5,579
507
1,879
8,077
3,182
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chiron
SekretPL
Chiron
9
1 / 4 / 0
5,126
466
4,053
8,393
1,407
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
SuperZiomek
Nemesis
8
0 / 3 / 1
4,874
443
2,381
7,205
1,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
5 / 0 / 0
8,633
785
5,521
3,593
1,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
DandeKonc
Artio
10
1 / 1 / 9
6,658
605
3,021
8,513
7,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cliodhna
DrunkenBoYYY
Cliodhna
11
3 / 1 / 5
6,770
615
3,514
8,225
2,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
TheStunkers
Morgan Le Fay
12
2 / 0 / 5
7,042
640
2,865
3,526
1,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Verathorn
Izanami
13
11 / 0 / 2
7,867
715
10,723
6,720
2,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
43
2
Kills
22
22
Deaths
2
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
0
0
5
L
Chang'e
Akuhate
Chang'e
0
7
1
0.07
W
Artio
DandeKonc
Artio
1
1
9
5.5
W
Cliodhna
DrunkenBoYYY
Cliodhna
3
1
5
5.5
L
Zeus
Mac4ek
Zeus
0
4
0
0
L
Cerberus
Marcer7
Cerberus
1
4
0
0.25
L
Chiron
SekretPL
Chiron
1
4
0
0.25
L
Nemesis
SuperZiomek
Nemesis
0
3
1
0.17
W
Morgan Le Fay
TheStunkers
Morgan Le Fay
2
0
5
4.5
W
Izanami
Verathorn
Izanami
11
0
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,689
Damage
25,644
35,163
Taken
30,577
7,549
Mitigated
14,736
6,597
Healing
12,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,521
1,852
0
2,453
3,593
1,242
900
1,945
1,592
0
59,658
L
Chang'e
Akuhate
Chang'e
3,993
1,054
771
1,470
7,770
896
0
1,637
6,133
14,945
0
W
Artio
DandeKonc
Artio
3,021
189
93
2,945
8,513
7,025
269
1,911
6,359
9,124
0
W
Cliodhna
DrunkenBoYYY
Cliodhna
3,514
719
0
3,111
8,225
2,416
0
1,010
7,153
0
39,321
L
Zeus
Mac4ek
Zeus
2,383
690
0
250
3,718
694
0
1,049
2,567
14,123
0
L
Cerberus
Marcer7
Cerberus
1,879
0
0
1,506
8,077
3,182
0
599
7,402
28,400
0
L
Chiron
SekretPL
Chiron
4,053
1,514
352
1,972
8,393
1,407
0
1,277
7,116
0
23,989
L
Nemesis
SuperZiomek
Nemesis
2,381
975
0
276
7,205
1,370
0
1,028
6,059
0
20,948
W
Morgan Le Fay
TheStunkers
Morgan Le Fay
2,865
212
0
1,359
3,526
1,249
736
1,256
2,144
33,815
0
W
Izanami
Verathorn
Izanami
10,723
5,758
0
2,579
6,720
2,804
2,344
1,575
5,019
0
67,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,751
Gold Earned
36,970
233
Minions Killed
383
0
Camps Cleared
0
1,061,423
Distance Traveled
1,053,720
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,633
785
119
11
0
194,000
3
L
Chang'e
4,478
407
27
2
0
206,846
0
W
Artio
6,658
605
10
1
0
199,938
0
W
Cliodhna
6,770
615
70
6
0
236,972
3
L
Zeus
4,694
427
41
4
0
185,519
0
L
Cerberus
5,579
507
72
7
0
211,389
4
L
Chiron
5,126
466
51
5
0
211,814
0
L
Nemesis
4,874
443
42
4
0
245,855
2
W
Morgan Le Fay
7,042
640
74
7
0
231,139
3
W
Izanami
7,867
715
110
10
0
191,671
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role