Player Matchup

Morgan Le Fay
Morgan Le Fay
GutlesScissors
Morgan Le Fay
Level 95
God Stats
2W - 3L
1,390 SR
Queue Stats
29W - 38L
1,334 Elo+
Party 2
Cthulhu
Cthulhu
TheDobis
Cthulhu
Level 23
God Stats
14W - 16L
1,578 SR
Queue Stats
40W - 47L
1,525 Elo+
Solo
Bastet
Bastet
tooshiewall
Bastet
Level 27
God Stats
3W - 6L
1,202 SR
Queue Stats
51W - 61L
1,369 Elo+
Party 2
Team Averages
Level 48
1,390 SR
1,409 Elo+

VS

Team Averages
Level 67
1,595 SR
1,402 Elo+
Fafnir
Fafnir
Raginron
Fafnir
Level 66
God Stats
1W - 3L
1,575 SR
Queue Stats
105W - 111L
1,497 Elo+
Party 1
Apollo
Apollo
Zacened
Apollo
Level 107
God Stats
1W - 1L
1,652 SR
Queue Stats
197W - 362L
1,290 Elo+
Solo
Olorun
Olorun
chennymeloney
Olorun
Level 28
God Stats
0W - 2L
1,557 SR
Queue Stats
21W - 30L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
GutlesScissors
Morgan Le Fay
17
7 / 2 / 10
12,954
682
27,434
18,000
8,687
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
TheDobis
Cthulhu
16
4 / 3 / 11
13,547
713
14,805
23,527
23,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
15
7 / 4 / 4
12,692
668
14,638
19,562
8,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Raginron
Fafnir
16
2 / 0 / 7
12,655
666
14,570
26,283
49,018
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
Zacened
Apollo
13
3 / 10 / 3
12,302
647
12,672
20,186
7,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 8 / 4
11,508
606
12,482
20,777
9,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
18
Kills
9
9
Deaths
18
25
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
GutlesScissors
Morgan Le Fay
7
2
10
6
L
Fafnir
Raginron
Fafnir
2
0
7
5.5
W
Cthulhu
TheDobis
Cthulhu
4
3
11
3.17
L
Apollo
Zacened
Apollo
3
10
3
0.45
L
4
8
4
0.75
W
Bastet
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,877
Damage
39,724
61,089
Taken
67,246
41,085
Mitigated
65,796
21,624
Healing
13,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
GutlesScissors
Morgan Le Fay
27,434
1,867
1,475
7,192
18,000
8,687
1,188
8,787
9,012
73,024
0
L
Fafnir
Raginron
Fafnir
14,570
5,197
1,204
4,913
26,283
49,018
12
16,297
9,986
42,496
0
W
Cthulhu
TheDobis
Cthulhu
14,805
1,484
807
3,790
23,527
23,894
216
10,475
11,573
32,692
0
L
Apollo
Zacened
Apollo
12,672
5,759
0
2,580
20,186
7,202
84
11,199
8,987
0
34,639
L
12,482
6,000
1,049
4,201
20,777
9,576
96
15,446
5,331
33,298
0
W
Bastet
14,638
5,997
1,154
7,206
19,562
8,504
1,350
8,826
10,639
0
69,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,193
Gold Earned
36,465
184
Minions Killed
181
11
Camps Cleared
5
1,146,388
Distance Traveled
900,533
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
12,954
682
82
4
3
360,979
0
L
Fafnir
12,655
666
55
3
0
379,543
1
W
Cthulhu
13,547
713
36
2
2
402,567
5
L
Apollo
12,302
647
57
3
2
255,837
6
L
Olorun
11,508
606
69
4
3
265,153
1
W
Bastet
12,692
668
66
3
6
382,842
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role