Player Matchup

Fenrir
Fenrir
Chatonx69
Fenrir
Level 17
God Stats
0W - 1L
1,517 SR
Queue Stats
2W - 6L
1,297 Elo+
Solo
Tiamat
Tiamat
Gragaro
Tiamat
Level 14
God Stats
0W - 1L
1,429 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Yemoja
Yemoja
Hex04yxa
Yemoja
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,366 Elo+
Solo
Fafnir
Fafnir
VegasExMachina
Fafnir
Level 15
God Stats
2W - 2L
1,560 SR
Queue Stats
7W - 9L
1,275 Elo+
Party 1
Rama
Rama
testsmiteipban
Rama
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Team Averages
Level 14
1,501 SR
1,388 Elo+

VS

Team Averages
Level 23
1,595 SR
1,388 Elo+
Thanatos
Thanatos
Argos21
Thanatos
Level 17
God Stats
4W - 1L
1,665 SR
Queue Stats
4W - 3L
1,350 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
BOJAN12022
Morgan Le Fay
Level 23
God Stats
6W - 7L
1,439 SR
Queue Stats
25W - 35L
1,295 Elo+
Solo
Bellona
Bellona
MKJ07
Bellona
Level 27
God Stats
9W - 4L
1,839 SR
Queue Stats
31W - 29L
1,450 Elo+
Solo
Sol
Sol
iMilliard
Sol
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Athena
Athena
iversonlarry
Athena
Level 28
God Stats
1W - 0L
1,532 SR
Queue Stats
14W - 11L
1,345 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chatonx69
Fenrir
13
5 / 6 / 0
8,825
464
6,246
16,161
5,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Gragaro
Tiamat
14
2 / 3 / 5
9,288
489
12,308
11,792
6,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Hex04yxa
Yemoja
12
0 / 7 / 3
7,547
397
4,978
15,387
11,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 3 / 3
8,553
450
7,942
14,715
14,813
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
1 / 6 / 0
9,708
511
5,687
12,389
4,498
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Argos21
Thanatos
16
7 / 4 / 2
10,546
555
10,416
17,890
7,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
BOJAN12022
Morgan Le Fay
17
6 / 3 / 5
10,851
571
14,636
10,948
4,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
MKJ07
Bellona
16
3 / 2 / 7
10,304
542
10,435
14,962
13,419
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
8 / 1 / 3
10,357
545
8,572
8,922
3,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Athena
14
1 / 0 / 12
9,811
516
5,721
12,216
16,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
54
10
Kills
25
25
Deaths
10
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Argos21
Thanatos
7
4
2
2
W
Morgan Le Fay
BOJAN12022
Morgan Le Fay
6
3
5
2.83
L
Fenrir
Chatonx69
Fenrir
5
6
0
0.83
L
Tiamat
Gragaro
Tiamat
2
3
5
1.5
L
Yemoja
Hex04yxa
Yemoja
0
7
3
0.21
W
Bellona
MKJ07
Bellona
3
2
7
3.25
L
2
3
3
1.17
W
8
1
3
9.5
W
Athena
1
0
12
7
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,161
Damage
49,780
70,444
Taken
64,938
42,092
Mitigated
45,813
17,809
Healing
27,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Argos21
Thanatos
10,416
3,591
0
14,891
17,890
7,072
679
5,289
12,601
0
69,574
W
Morgan Le Fay
BOJAN12022
Morgan Le Fay
14,636
1,745
219
2,000
10,948
4,720
632
7,644
3,304
64,866
0
L
Fenrir
Chatonx69
Fenrir
6,246
2,071
0
4,648
16,161
5,471
496
3,985
12,144
0
42,237
L
Tiamat
Gragaro
Tiamat
12,308
760
69
5,028
11,792
6,055
278
7,314
4,169
51,319
0
L
Yemoja
Hex04yxa
Yemoja
4,978
1,151
401
3,053
15,387
11,255
628
4,406
10,771
20,969
0
W
Bellona
MKJ07
Bellona
10,435
3,979
0
2,820
14,962
13,419
2,196
5,400
9,562
0
50,457
L
7,942
1,603
48
3,047
14,715
14,813
48
5,721
8,826
22,878
0
W
8,572
2,590
0
3,856
8,922
3,912
6,577
2,839
6,083
59,961
7,632
W
Athena
5,721
2,197
0
3,690
12,216
16,690
441
4,276
7,940
19,554
0
L
5,687
5,191
0
1,515
12,389
4,498
3,601
5,982
6,313
0
65,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,921
Gold Earned
51,869
361
Minions Killed
464
0
Camps Cleared
0
1,558,999
Distance Traveled
1,841,544
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,546
555
112
6
0
348,084
0
W
Morgan Le Fay
10,851
571
116
6
0
361,074
1
L
Fenrir
8,825
464
66
3
0
292,850
0
L
Tiamat
9,288
489
105
6
0
371,753
7
L
Yemoja
7,547
397
25
1
0
291,789
3
W
Bellona
10,304
542
89
5
0
362,029
2
L
Fafnir
8,553
450
29
2
0
328,512
9
W
Sol
10,357
545
119
6
0
351,166
1
W
Athena
9,811
516
28
1
0
419,191
4
L
Rama
9,708
511
136
7
0
274,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role