Player Matchup

Yemoja
Yemoja
BadElsapito13
Yemoja
Level 26
God Stats
2W - 1L
1,629 SR
Queue Stats
66W - 60L
1,568 Elo+
Solo
Olorun
Olorun
ItzBangzy
Olorun
Level 27
God Stats
3W - 1L
1,440 SR
Queue Stats
44W - 36L
1,499 Elo+
Solo
Rama
Rama
RAGNAROK YXY
Rama
Level 16
God Stats
2W - 2L
1,530 SR
Queue Stats
10W - 9L
1,597 Elo+
Solo
Da Ji
Da Ji
Tyrs Nub
Da Ji
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 69L
1,577 Elo+
Party 1
Cthulhu
Cthulhu
WraithGaming632
Cthulhu
Level 11
God Stats
1W - 1L
1,387 SR
Queue Stats
4W - 4L
1,519 Elo+
Party 1
Team Averages
Level 21
1,497 SR
1,552 Elo+

VS

Team Averages
Level 16
1,663 SR
1,607 Elo+
Neith
Neith
Capturedbook93
Neith
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 7L
1,696 Elo+
Solo
King Arthur
King Arthur
DIRT00782
King Arthur
Level 11
God Stats
1W - 2L
1,779 SR
Queue Stats
3W - 9L
1,443 Elo+
Solo
Mercury
Mercury
HugeCreamyNut
Mercury
Level 16
God Stats
0W - 1L
1,713 SR
Queue Stats
31W - 18L
1,685 Elo+
Solo
Izanami
Izanami
Res Mercy
Izanami
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,715 Elo+
Solo
Fafnir
Fafnir
SpectralHatred
Fafnir
Level 18
God Stats
4W - 2L
1,823 SR
Queue Stats
35W - 39L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 10
7,354
490
2,040
4,124
4,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Olorun
ItzBangzy
Olorun
12
4 / 1 / 4
7,778
519
7,467
8,516
2,847
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
7 / 2 / 3
8,546
570
7,996
9,585
2,940
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Da Ji
Tyrs Nub
Da Ji
16
16 / 4 / 3
10,006
667
12,698
12,619
5,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 2 / 6
7,770
518
7,041
9,566
10,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 2
8,489
566
8,699
9,460
2,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
DIRT00782
King Arthur
6
0 / 8 / 0
5,038
336
626
6,166
2,178
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
13
5 / 7 / 1
8,682
579
10,032
14,358
4,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
Res Mercy
Izanami
12
2 / 7 / 1
7,762
517
3,660
11,268
3,148
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 5 / 2
6,023
402
1,982
9,138
8,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
15
30
Kills
9
9
Deaths
31
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
0
10
5
L
2
4
2
0.75
L
King Arthur
DIRT00782
King Arthur
0
8
0
0
L
Mercury
5
7
1
0.79
W
Olorun
ItzBangzy
Olorun
4
1
4
6
W
7
2
3
4.25
L
Izanami
Res Mercy
Izanami
2
7
1
0.36
L
0
5
2
0.2
W
Da Ji
Tyrs Nub
Da Ji
16
4
3
4.38
W
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,242
Damage
24,999
44,410
Taken
50,390
25,777
Mitigated
20,403
13,592
Healing
9,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,040
636
1,819
985
4,124
4,657
52
685
3,439
15,693
0
L
8,699
3,262
0
3,406
9,460
2,633
560
1,812
7,648
0
51,675
L
King Arthur
DIRT00782
King Arthur
626
161
0
0
6,166
2,178
0
2,182
3,829
0
8,408
L
Mercury
10,032
4,338
0
3,868
14,358
4,074
0
3,627
10,417
0
43,296
W
Olorun
ItzBangzy
Olorun
7,467
3,566
0
2,274
8,516
2,847
3,924
287
8,229
42,061
0
W
7,996
6,576
0
3,614
9,585
2,940
1,552
682
8,903
0
67,051
L
Izanami
Res Mercy
Izanami
3,660
2,620
0
1,010
11,268
3,148
924
4,576
6,607
0
45,571
L
1,982
484
0
734
9,138
8,370
0
3,627
5,341
10,298
0
W
Da Ji
Tyrs Nub
Da Ji
12,698
4,123
0
3,862
12,619
5,284
0
375
12,244
0
54,539
W
7,041
953
479
559
9,566
10,049
679
124
9,442
40,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,454
Gold Earned
35,994
395
Minions Killed
303
0
Camps Cleared
0
1,365,514
Distance Traveled
1,158,502
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,354
490
28
2
0
283,230
3
L
Neith
8,489
566
97
6
0
241,865
5
L
King Arthur
5,038
336
21
1
0
160,105
0
L
Mercury
8,682
579
76
5
0
304,499
1
W
Olorun
7,778
519
78
5
0
251,097
0
W
Rama
8,546
570
124
8
0
251,907
3
L
Izanami
7,762
517
102
7
0
229,162
4
L
Fafnir
6,023
402
7
0
0
222,871
2
W
Da Ji
10,006
667
88
6
0
312,020
4
W
Cthulhu
7,770
518
77
5
0
267,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role