Player Matchup

Artio
Artio
Fangfather-Logan
Artio
Level 125
God Stats
1W - 1L
1,543 SR
Queue Stats
121W - 146L
1,418 Elo+
Party 1
Fenrir
Fenrir
N7xLazyelvis
Fenrir
Level 48
God Stats
1W - 1L
1,252 SR
Queue Stats
36W - 45L
1,395 Elo+
Party 1
Agni
Agni
balderdash
Agni
Level 113
God Stats
6W - 6L
1,546 SR
Queue Stats
97W - 101L
1,453 Elo+
Party 1
Team Averages
Level 95
1,447 SR
1,422 Elo+

VS

Team Averages
Level 65
1,472 SR
1,561 Elo+
Geb
Geb
 
Geb
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
Suprxme_Savage
Olorun
Level 11
God Stats
0W - 1L
1,459 SR
Queue Stats
3W - 2L
1,532 Elo+
Solo
Fenrir
Fenrir
clapper_2hard
Fenrir
Level 29
God Stats
2W - 3L
1,457 SR
Queue Stats
175W - 92L
1,650 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 6
7,492
749
5,130
13,038
10,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
11
5 / 5 / 4
7,737
774
8,411
10,871
6,085
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

13
5 / 2 / 5
8,086
809
12,006
7,251
2,392
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
0 / 2 / 8
7,384
738
7,120
10,681
6,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
1 / 6 / 4
6,620
662
6,378
9,491
3,515
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
8 / 3 / 1
8,268
827
11,269
11,933
8,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
22
11
Kills
9
9
Deaths
11
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
2
8
2
W
1
2
6
2
W
Fenrir
5
5
4
1.4
L
1
6
4
0.5
W
5
2
5
3.75
L
8
3
1
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,547
Damage
24,767
31,160
Taken
32,105
18,715
Mitigated
18,355
9,106
Healing
6,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
7,120
1,246
393
2,078
10,681
6,780
0
4,876
5,805
14,386
0
W
5,130
1,340
862
4,123
13,038
10,238
0
6,374
6,263
9,160
0
W
Fenrir
8,411
2,984
0
1,118
10,871
6,085
44
4,392
6,118
0
15,920
L
6,378
2,908
122
1,125
9,491
3,515
0
5,222
4,269
17,080
0
W
12,006
1,071
158
2,845
7,251
2,392
0
3,168
3,903
38,088
0
L
11,269
3,772
0
2,438
11,933
8,060
0
7,258
4,675
124
20,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,315
Gold Earned
22,272
92
Minions Killed
61
5
Camps Cleared
3
573,516
Distance Traveled
545,269
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,384
738
12
1
1
202,856
1
W
Artio
7,492
749
6
1
0
194,921
0
W
Fenrir
7,737
774
17
2
2
192,244
1
L
Olorun
6,620
662
24
2
1
152,167
1
W
Agni
8,086
809
69
7
3
186,351
0
L
Fenrir
8,268
827
25
3
1
190,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role