Player Matchup

Sun Wukong
Sun Wukong
DavenKix
Sun Wukong
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,052 Elo+
Party 1
Fenrir
Fenrir
KaitoKito
Fenrir
Level 9
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 8L
1,547 Elo+
Solo
Ao Kuang
Ao Kuang
Kiszor420
Ao Kuang
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,052 Elo+
Party 1
Cthulhu
Cthulhu
StarKillerr
Cthulhu
Level 5
God Stats
0W - 2L
1,390 SR
Queue Stats
2W - 6L
1,622 Elo+
Party 3
Neith
Neith
ToadToad93
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 3
Team Averages
Level 10
1,478 SR
1,355 Elo+

VS

Team Averages
Level 23
1,551 SR
1,405 Elo+
Xbalanque
Xbalanque
Ezio141
Xbalanque
Level 29
God Stats
2W - 0L
1,756 SR
Queue Stats
77W - 89L
1,454 Elo+
Party 2
Ymir
Ymir
SashionBlamesYa
Ymir
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,250 Elo+
Solo
Cu Chulainn
Cu Chulainn
VRaiderV
Cu Chulainn
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 17L
1,245 Elo+
Solo
Apollo
Apollo
WyldTheDark
Apollo
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 4L
1,612 Elo+
Solo
Zeus
Zeus
jesuissansnom
Zeus
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 72L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DavenKix
Sun Wukong
8
2 / 5 / 1
5,500
500
5,376
7,563
3,080
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Fenrir
KaitoKito
Fenrir
11
3 / 3 / 0
5,881
535
5,837
7,913
2,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
Kiszor420
Ao Kuang
8
0 / 4 / 1
4,833
439
1,239
7,163
2,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
StarKillerr
Cthulhu
9
3 / 1 / 1
5,526
502
3,777
7,027
4,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
9
2 / 2 / 3
5,494
499
5,057
4,564
1,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Ezio141
Xbalanque
9
1 / 2 / 1
5,586
508
6,162
5,323
1,350
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 3 / 2
5,393
490
641
8,524
4,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cu Chulainn
VRaiderV
Cu Chulainn
10
4 / 3 / 2
6,583
598
3,796
11,666
4,037
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Apollo
14
6 / 1 / 1
7,814
710
4,208
6,252
2,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
4 / 1 / 4
6,485
590
5,622
4,024
911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
10
Kills
15
15
Deaths
10
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
DavenKix
Sun Wukong
2
5
1
0.5
W
Xbalanque
Ezio141
Xbalanque
1
2
1
0.75
L
Fenrir
KaitoKito
Fenrir
3
3
0
1
L
Ao Kuang
Kiszor420
Ao Kuang
0
4
1
0.13
W
0
3
2
0.33
L
Cthulhu
StarKillerr
Cthulhu
3
1
1
3.5
L
Neith
2
2
3
1.75
W
Cu Chulainn
VRaiderV
Cu Chulainn
4
3
2
1.67
W
Apollo
6
1
1
6.5
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,286
Damage
20,429
34,230
Taken
35,789
13,736
Mitigated
12,482
8,009
Healing
12,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
DavenKix
Sun Wukong
5,376
1,204
0
547
7,563
3,080
0
108
7,451
0
17,219
W
Xbalanque
Ezio141
Xbalanque
6,162
3,275
0
1,710
5,323
1,350
0
991
4,231
0
31,045
L
Fenrir
KaitoKito
Fenrir
5,837
1,007
0
2,212
7,913
2,850
0
2,607
5,120
0
30,998
L
Ao Kuang
Kiszor420
Ao Kuang
1,239
335
0
1,904
7,163
2,008
0
2,342
4,571
13,184
0
W
641
147
0
1,870
8,524
4,090
138
2,094
6,105
13,355
0
L
Cthulhu
StarKillerr
Cthulhu
3,777
505
83
2,574
7,027
4,211
0
535
6,492
15,470
0
L
Neith
5,057
2,461
0
689
4,564
1,587
0
191
4,333
0
31,281
W
Cu Chulainn
VRaiderV
Cu Chulainn
3,796
790
348
4,659
11,666
4,037
249
398
11,268
0
20,896
W
Apollo
4,208
1,956
0
3,201
6,252
2,094
400
445
5,745
0
54,785
W
5,622
796
51
579
4,024
911
457
600
3,424
22,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,234
Gold Earned
31,861
221
Minions Killed
286
0
Camps Cleared
0
1,100,082
Distance Traveled
1,046,710
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,500
500
32
3
0
200,290
2
W
Xbalanque
5,586
508
68
6
0
183,950
2
L
Fenrir
5,881
535
58
5
0
233,519
1
L
Ao Kuang
4,833
439
37
3
0
201,835
2
W
Ymir
5,393
490
28
3
0
202,253
0
L
Cthulhu
5,526
502
31
3
0
244,711
1
L
Neith
5,494
499
63
6
0
219,727
0
W
Cu Chulainn
6,583
598
32
3
0
202,273
0
W
Apollo
7,814
710
121
11
0
241,701
1
W
Zeus
6,485
590
37
3
0
216,533
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role