Player Matchup

The Morrigan
The Morrigan
KaeYtergg
The Morrigan
Level 56
God Stats
5W - 9L
1,278 SR
Queue Stats
204W - 255L
1,430 Elo+
Solo
Sylvanus
Sylvanus
Str888
Sylvanus
Level 103
God Stats
10W - 6L
1,559 SR
Queue Stats
326W - 336L
1,454 Elo+
Solo
Sol
Sol
Upçast
Sol
Level 157
God Stats
1W - 0L
1,496 SR
Queue Stats
16W - 23L
1,473 Elo+
Solo
Nemesis
Nemesis
hellstomper
Nemesis
Level 75
God Stats
2W - 2L
1,299 SR
Queue Stats
13W - 9L
1,410 Elo+
Solo
Vamana
Vamana
troudbale
Vamana
Level 105
God Stats
6W - 4L
1,560 SR
Queue Stats
53W - 43L
1,482 Elo+
Solo
Team Averages
Level 99
1,439 SR
1,450 Elo+

VS

Team Averages
Level 89
1,570 SR
1,399 Elo+
Zhong Kui
Zhong Kui
Daxzar
Zhong Kui
Level 147
God Stats
3W - 4L
1,603 SR
Queue Stats
97W - 94L
1,465 Elo+
Solo
Da Ji
Da Ji
DiOGii
Da Ji
Level 49
God Stats
7W - 8L
1,488 SR
Queue Stats
87W - 102L
1,359 Elo+
Solo
Neith
Neith
EGN1CK
Neith
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 7L
1,278 Elo+
Party 1
Bellona
Bellona
NoRlyImBad
Bellona
Level 103
God Stats
15W - 12L
1,585 SR
Queue Stats
156W - 163L
1,406 Elo+
Solo
Bacchus
Bacchus
Zackiepoo
Bacchus
Level 58
God Stats
4W - 4L
1,672 SR
Queue Stats
34W - 33L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
KaeYtergg
The Morrigan
17
3 / 5 / 2
10,999
550
5,751
10,107
4,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
Str888
Sylvanus
15
1 / 3 / 10
9,758
488
7,406
18,350
17,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sol
17
4 / 3 / 4
10,761
538
11,852
15,547
6,036
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
hellstomper
Nemesis
19
10 / 6 / 4
11,839
592
17,845
16,995
7,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
troudbale
Vamana
18
6 / 0 / 6
11,086
554
9,129
15,824
18,771
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Daxzar
Zhong Kui
14
4 / 7 / 1
9,324
466
12,669
18,257
11,386
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
DiOGii
Da Ji
15
4 / 7 / 3
9,264
463
8,573
15,091
5,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
EGN1CK
Neith
14
3 / 3 / 2
8,877
444
7,899
9,350
3,180
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
NoRlyImBad
Bellona
14
2 / 6 / 6
9,468
473
14,578
16,817
15,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bacchus
Zackiepoo
Bacchus
13
4 / 2 / 4
9,091
455
6,750
12,878
15,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
33
24
Kills
17
17
Deaths
25
26
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Daxzar
Zhong Kui
4
7
1
0.64
L
Da Ji
DiOGii
Da Ji
4
7
3
0.79
L
Neith
EGN1CK
Neith
3
3
2
1.33
W
The Morrigan
KaeYtergg
The Morrigan
3
5
2
0.8
L
Bellona
NoRlyImBad
Bellona
2
6
6
0.83
W
Sylvanus
Str888
Sylvanus
1
3
10
2
W
Sol
4
3
4
2
L
Bacchus
Zackiepoo
Bacchus
4
2
4
3
W
Nemesis
hellstomper
Nemesis
10
6
4
2
W
Vamana
troudbale
Vamana
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,983
Damage
50,469
76,823
Taken
72,393
54,821
Mitigated
50,794
30,729
Healing
14,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Daxzar
Zhong Kui
12,669
1,523
102
4,099
18,257
11,386
516
6,646
11,611
58,780
0
L
Da Ji
DiOGii
Da Ji
8,573
1,696
0
3,827
15,091
5,294
0
3,252
11,839
0
56,200
L
Neith
EGN1CK
Neith
7,899
3,762
190
2,538
9,350
3,180
516
4,540
4,810
0
60,689
W
The Morrigan
KaeYtergg
The Morrigan
5,751
1,456
0
1,903
10,107
4,164
1,475
1,584
8,523
80,569
9,886
L
Bellona
NoRlyImBad
Bellona
14,578
6,948
0
934
16,817
15,215
0
4,319
12,287
0
57,603
W
Sylvanus
Str888
Sylvanus
7,406
1,490
2,713
8,555
18,350
17,999
329
6,142
12,208
21,674
0
W
Sol
11,852
2,837
0
9,135
15,547
6,036
593
3,367
12,180
92,213
0
L
Bacchus
Zackiepoo
Bacchus
6,750
881
622
2,675
12,878
15,719
0
5,201
7,677
17,398
0
W
Nemesis
hellstomper
Nemesis
17,845
9,856
0
3,798
16,995
7,851
1,116
3,177
13,818
0
77,925
W
Vamana
troudbale
Vamana
9,129
3,141
0
4,625
15,824
18,771
260
5,415
10,409
0
73,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,443
Gold Earned
46,024
592
Minions Killed
442
0
Camps Cleared
0
1,882,933
Distance Traveled
1,799,618
11
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,324
466
109
5
0
346,256
4
L
Da Ji
9,264
463
96
5
0
351,228
5
L
Neith
8,877
444
101
5
0
353,629
8
W
The Morrigan
10,999
550
160
8
0
361,640
0
L
Bellona
9,468
473
110
6
0
348,111
7
W
Sylvanus
9,758
488
20
1
0
357,044
5
W
Sol
10,761
538
154
8
0
344,963
4
L
Bacchus
9,091
455
26
1
0
400,394
3
W
Nemesis
11,839
592
119
6
0
379,200
0
W
Vamana
11,086
554
139
7
0
440,086
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role