Player Matchup

Cerberus
Cerberus
Dark Zorua555
Cerberus
Level 86
God Stats
16W - 11L
1,604 SR
Queue Stats
291W - 332L
1,403 Elo+
Party 1
Hou Yi
Hou Yi
Goat King Jay
Hou Yi
Level 64
God Stats
11W - 13L
1,405 SR
Queue Stats
193W - 236L
1,385 Elo+
Party 1
Sol
Sol
InfamoussDnb
Sol
Level 104
God Stats
0W - 2L
1,324 SR
Queue Stats
112W - 125L
1,370 Elo+
Solo
Serqet
Serqet
Rinzo GT
Serqet
Level 61
God Stats
3W - 7L
1,562 SR
Queue Stats
290W - 254L
1,381 Elo+
Solo
Bacchus
Bacchus
ivad39
Bacchus
Level 69
God Stats
18W - 10L
1,660 SR
Queue Stats
271W - 278L
1,431 Elo+
Solo
Team Averages
Level 77
1,511 SR
1,394 Elo+

VS

Team Averages
Level 90
1,556 SR
1,374 Elo+
Sylvanus
Sylvanus
DerCoon5678
Sylvanus
Level 102
God Stats
9W - 5L
1,540 SR
Queue Stats
170W - 201L
1,397 Elo+
Solo
Achilles
Achilles
Eldarene
Achilles
Level 62
God Stats
4W - 3L
1,485 SR
Queue Stats
148W - 138L
1,347 Elo+
Solo
Danzaburou
Danzaburou
Ramonnelas
Danzaburou
Level 107
God Stats
20W - 18L
1,541 SR
Queue Stats
343W - 366L
1,368 Elo+
Solo
Discordia
Discordia
itsskysy
Discordia
Level 77
God Stats
28W - 16L
1,521 SR
Queue Stats
134W - 164L
1,404 Elo+
Solo
Cliodhna
Cliodhna
nestitor2002
Cliodhna
Level 100
God Stats
2W - 0L
1,693 SR
Queue Stats
111W - 123L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dark Zorua555
Cerberus
15
1 / 7 / 5
9,754
464
6,382
24,953
21,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
2 / 5 / 1
8,322
396
5,438
13,125
4,017
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 2 / 1
8,119
387
1,518
9,147
3,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Serqet
Rinzo GT
Serqet
16
5 / 6 / 3
10,471
499
9,150
16,562
6,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Bacchus
ivad39
Bacchus
15
3 / 8 / 5
9,935
473
10,556
18,359
17,592
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DerCoon5678
Sylvanus
18
5 / 2 / 12
11,862
565
13,761
13,890
7,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Eldarene
Achilles
18
6 / 0 / 3
12,206
581
9,156
12,864
12,317
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
Ramonnelas
Danzaburou
18
11 / 4 / 7
12,663
603
17,968
16,528
6,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
itsskysy
Discordia
17
2 / 2 / 4
11,486
547
11,482
9,161
3,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cliodhna
nestitor2002
Cliodhna
18
4 / 4 / 5
11,772
561
7,690
13,351
5,003
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
59
11
Kills
28
28
Deaths
12
15
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Dark Zorua555
Cerberus
1
7
5
0.5
W
Sylvanus
DerCoon5678
Sylvanus
5
2
12
5.5
W
Achilles
Eldarene
Achilles
6
0
3
7.5
L
2
5
1
0.5
L
0
2
1
0.25
W
Danzaburou
Ramonnelas
Danzaburou
11
4
7
3.63
L
Serqet
Rinzo GT
Serqet
5
6
3
1.08
W
Discordia
itsskysy
Discordia
2
2
4
2
L
Bacchus
ivad39
Bacchus
3
8
5
0.69
W
Cliodhna
nestitor2002
Cliodhna
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,044
Damage
60,057
82,146
Taken
65,794
52,586
Mitigated
34,726
20,985
Healing
21,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Dark Zorua555
Cerberus
6,382
480
719
6,366
24,953
21,766
0
8,434
16,381
50,903
0
W
Sylvanus
DerCoon5678
Sylvanus
13,761
5,107
2,191
6,759
13,890
7,979
2,607
4,674
9,216
58,908
12,429
W
Achilles
Eldarene
Achilles
9,156
2,252
0
3,616
12,864
12,317
833
4,288
7,815
9,622
58,502
L
5,438
3,773
0
3,397
13,125
4,017
0
4,908
8,153
0
38,548
L
1,518
76
0
3,568
9,147
3,076
0
3,421
5,422
42,062
6,048
W
Danzaburou
Ramonnelas
Danzaburou
17,968
6,936
0
5,389
16,528
6,381
7,829
5,152
11,200
0
74,691
L
Serqet
Rinzo GT
Serqet
9,150
2,702
0
4,574
16,562
6,135
0
2,517
13,939
0
53,954
W
Discordia
itsskysy
Discordia
11,482
346
0
2,111
9,161
3,046
2,182
1,380
7,449
80,167
0
L
Bacchus
ivad39
Bacchus
10,556
489
0
2,361
18,359
17,592
128
5,627
12,679
41,347
0
W
Cliodhna
nestitor2002
Cliodhna
7,690
619
0
1,482
13,351
5,003
632
3,050
9,752
0
87,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,601
Gold Earned
59,989
404
Minions Killed
629
0
Camps Cleared
0
1,882,884
Distance Traveled
1,983,034
7
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,754
464
76
4
0
346,589
0
W
Sylvanus
11,862
565
97
5
0
375,976
5
W
Achilles
12,206
581
133
6
0
452,572
4
L
Hou Yi
8,322
396
74
4
0
384,514
4
L
Sol
8,119
387
88
4
0
407,792
0
W
Danzaburou
12,663
603
111
5
0
376,162
6
L
Serqet
10,471
499
96
5
0
377,789
0
W
Discordia
11,486
547
147
7
0
360,049
4
L
Bacchus
9,935
473
70
3
0
366,200
3
W
Cliodhna
11,772
561
141
7
0
418,275
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role