Player Matchup

Cthulhu
Cthulhu
AboutDust
Cthulhu
Level 69
God Stats
3W - 2L
1,731 SR
Queue Stats
62W - 48L
1,579 Elo+
Party 1
Ra
Ra
Breaknek5150
Ra
Level 102
God Stats
0W - 1L
1,205 SR
Queue Stats
96W - 79L
1,550 Elo+
Solo
Fafnir
Fafnir
KINGOREO
Fafnir
Level 127
God Stats
0W - 1L
1,643 SR
Queue Stats
73W - 62L
1,564 Elo+
Party 1
Serqet
Serqet
Raithal
Serqet
Level 126
God Stats
4W - 3L
1,656 SR
Queue Stats
178W - 190L
1,514 Elo+
Solo
Hachiman
Hachiman
xX3rdLegionXx
Hachiman
Level 149
God Stats
2W - 3L
1,751 SR
Queue Stats
192W - 192L
1,506 Elo+
Solo
Team Averages
Level 115
1,598 SR
1,543 Elo+

VS

Team Averages
Level 97
1,706 SR
1,490 Elo+
Anubis
Anubis
Extremxty
Anubis
Level 108
God Stats
8W - 2L
1,749 SR
Queue Stats
95W - 76L
1,569 Elo+
Solo
Gilgamesh
Gilgamesh
Gratedballs
Gilgamesh
Level 123
God Stats
3W - 3L
1,618 SR
Queue Stats
81W - 77L
1,541 Elo+
Solo
Cernunnos
Cernunnos
STAYFLYKILLER
Cernunnos
Level 56
God Stats
2W - 0L
1,694 SR
Queue Stats
11W - 11L
1,445 Elo+
Solo
Thanatos
Thanatos
takehilacoste
Thanatos
Level 149
God Stats
1W - 1L
1,618 SR
Queue Stats
2W - 1L
1,318 Elo+
Solo
Scylla
Scylla
xXscorpionXx3
Scylla
Level 48
God Stats
12W - 3L
1,848 SR
Queue Stats
142W - 138L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AboutDust
Cthulhu
18
4 / 5 / 8
12,185
717
17,708
25,374
24,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

18
3 / 8 / 6
11,352
668
6,959
17,477
5,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
KINGOREO
Fafnir
19
3 / 6 / 11
13,239
779
13,283
28,429
29,037
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
Raithal
Serqet
20
8 / 8 / 8
14,978
881
13,422
21,777
11,243
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hachiman
xX3rdLegionXx
Hachiman
19
3 / 9 / 9
12,752
750
19,085
23,037
7,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Extremxty
Anubis
20
7 / 4 / 17
15,392
905
23,431
16,815
8,758
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Gratedballs
Gilgamesh
19
6 / 5 / 16
14,620
860
12,479
30,612
29,173
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cernunnos
STAYFLYKILLER
Cernunnos
19
3 / 1 / 12
13,658
803
16,602
12,802
4,303
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Thanatos
takehilacoste
Thanatos
20
9 / 8 / 16
14,931
878
23,047
20,771
7,879
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
11 / 3 / 10
15,513
913
25,685
13,642
4,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
107
21
Kills
36
36
Deaths
21
42
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AboutDust
Cthulhu
4
5
8
1.6
L
3
8
6
0.75
W
Anubis
Extremxty
Anubis
7
4
17
3.88
W
Gilgamesh
Gratedballs
Gilgamesh
6
5
16
2.8
L
Fafnir
KINGOREO
Fafnir
3
6
11
1.42
L
Serqet
Raithal
Serqet
8
8
8
1.5
W
Cernunnos
STAYFLYKILLER
Cernunnos
3
1
12
9
W
Thanatos
takehilacoste
Thanatos
9
8
16
2.13
L
Hachiman
xX3rdLegionXx
Hachiman
3
9
9
0.83
W
11
3
10
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,457
Damage
101,244
116,094
Taken
94,642
77,382
Mitigated
54,160
20,338
Healing
33,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AboutDust
Cthulhu
17,708
1,030
2,676
3,883
25,374
24,044
2
11,648
13,523
35,369
0
L
6,959
456
2,274
1,513
17,477
5,953
110
9,328
8,077
39,867
0
W
Anubis
Extremxty
Anubis
23,431
726
0
7,010
16,815
8,758
1,097
7,456
8,494
70,000
0
W
Gilgamesh
Gratedballs
Gilgamesh
12,479
2,547
2,318
4,109
30,612
29,173
1,721
10,770
18,988
224
32,638
L
Fafnir
KINGOREO
Fafnir
13,283
4,389
742
4,319
28,429
29,037
0
9,248
18,812
36,058
0
L
Serqet
Raithal
Serqet
13,422
2,011
0
129
21,777
11,243
408
7,531
14,108
0
29,757
W
Cernunnos
STAYFLYKILLER
Cernunnos
16,602
7,335
492
3,927
12,802
4,303
2,450
5,886
5,919
0
58,716
W
Thanatos
takehilacoste
Thanatos
23,047
7,019
0
12,653
20,771
7,879
1,111
8,352
11,177
0
42,279
L
Hachiman
xX3rdLegionXx
Hachiman
19,085
9,603
0
4,802
23,037
7,105
1,086
11,552
11,391
0
53,462
W
25,685
2,308
493
2,926
13,642
4,047
1,865
4,510
8,189
67,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,506
Gold Earned
74,114
343
Minions Killed
395
9
Camps Cleared
6
1,456,100
Distance Traveled
1,571,111
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,185
717
45
3
0
301,590
0
L
Ra
11,352
668
107
6
3
266,782
1
W
Anubis
15,392
905
113
7
1
287,195
1
W
Gilgamesh
14,620
860
36
2
0
313,872
0
L
Fafnir
13,239
779
59
3
0
292,564
2
L
Serqet
14,978
881
58
3
3
327,569
1
W
Cernunnos
13,658
803
82
5
2
307,661
4
W
Thanatos
14,931
878
45
3
2
346,292
1
L
Hachiman
12,752
750
74
4
3
267,595
1
W
Scylla
15,513
913
119
7
1
316,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role