Player Matchup

Bacchus
Bacchus
Silver II
GoWithTheFlo
Bacchus
Silver II
Level 77
God Stats
36W - 34L
1,448 SR
Queue Stats
165W - 162L
998 MMR
Solo
Guan Yu
Guan Yu
Silver I
Lunchboxk
Guan Yu
Silver I
Level 105
God Stats
3W - 2L
1,751 SR
Queue Stats
80W - 84L
1,118 MMR
Solo
Thanatos
Thanatos
Gold III
PFShawn
Thanatos
Gold III
Level 138
God Stats
3W - 1L
1,729 SR
Queue Stats
106W - 107L
1,546 MMR
Solo
Nu Wa
Nu Wa
Silver I
rodrigo0903gs
Nu Wa
Silver I
Level 85
God Stats
24W - 18L
1,634 SR
Queue Stats
108W - 114L
1,161 MMR
Solo
Chernobog
Chernobog
Platinum III
stayflawless
Chernobog
Platinum III
Level 102
God Stats
3W - 1L
1,814 SR
Queue Stats
123W - 130L
1,633 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 101
1,675 SR
1,291 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 120
1,702 SR
1,300 MMR
Skadi
Skadi
Gold V
HypeMonger
Skadi
Gold V
Level 140
God Stats
14W - 14L
1,760 SR
Queue Stats
40W - 46L
1,450 MMR
Solo
Tyr
Tyr
Silver II
IngJoe
Tyr
Silver II
Level 119
God Stats
17W - 18L
1,566 SR
Queue Stats
81W - 86L
1,086 MMR
Solo
Ravana
Ravana
Gold IV
Relinnquish
Ravana
Gold IV
Level 128
God Stats
2W - 4L
1,579 SR
Queue Stats
23W - 23L
1,574 MMR
Solo
Tiamat
Tiamat
Gold IV
Spoooooker
Tiamat
Gold IV
Level 87
God Stats
25W - 14L
1,691 SR
Queue Stats
280W - 290L
1,455 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
sebaz1710
Kuzenbo
Silver I
Level 127
God Stats
0W - 1L
1,916 SR
Queue Stats
183W - 188L
933 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GoWithTheFlo
Bacchus
16
4 / 1 / 16
11,319
539
11,700
19,960
29,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Guan Yu
Lunchboxk
Guan Yu
19
5 / 0 / 13
12,785
609
17,926
15,734
21,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thanatos
PFShawn
Thanatos
18
9 / 4 / 13
12,303
586
15,328
20,914
8,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
8 / 3 / 10
12,821
611
21,658
12,651
5,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chernobog
stayflawless
Chernobog
20
6 / 0 / 5
14,262
679
12,655
17,204
7,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
GebSolOdinCliodhna

VS

Bans
Morgan Le FayArtioAthenaChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
16
1 / 6 / 0
9,440
450
9,762
17,372
4,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tyr
IngJoe
Tyr
13
1 / 8 / 0
8,480
404
7,004
23,866
10,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ravana
17
3 / 6 / 1
10,020
477
8,237
14,042
3,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Spoooooker
Tiamat
16
2 / 7 / 2
10,393
495
8,188
16,266
8,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
sebaz1710
Kuzenbo
12
1 / 5 / 4
9,115
434
10,002
22,641
19,330
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
15
32
Kills
8
8
Deaths
32
57
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bacchus
GoWithTheFlo
Bacchus
4
1
16
12
L
Skadi
1
6
0
0.17
L
Tyr
IngJoe
Tyr
1
8
0
0.13
W
Guan Yu
Lunchboxk
Guan Yu
5
0
13
11.5
W
Thanatos
PFShawn
Thanatos
9
4
13
3.88
L
Ravana
3
6
1
0.58
L
Tiamat
Spoooooker
Tiamat
2
7
2
0.43
W
8
3
10
4.33
L
Kuzenbo
sebaz1710
Kuzenbo
1
5
4
0.6
W
Chernobog
stayflawless
Chernobog
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,267
Damage
43,193
86,463
Taken
94,187
73,393
Mitigated
46,948
46,569
Healing
22,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
GoWithTheFlo
Bacchus
11,700
1,749
1,655
3,587
19,960
29,906
739
5,789
13,910
30,617
0
L
Skadi
9,762
4,183
0
3,030
17,372
4,619
676
4,523
12,681
0
88,176
L
Tyr
IngJoe
Tyr
7,004
1,346
0
6,774
23,866
10,691
0
4,387
18,271
0
49,269
W
Guan Yu
Lunchboxk
Guan Yu
17,926
1,982
3,114
8,426
15,734
21,731
1,055
2,018
12,632
284
83,813
W
Thanatos
PFShawn
Thanatos
15,328
4,945
0
16,622
20,914
8,854
1,297
2,299
18,317
0
77,605
L
Ravana
8,237
2,095
0
3,646
14,042
3,893
0
3,191
10,447
0
61,560
L
Tiamat
Spoooooker
Tiamat
8,188
386
0
3,856
16,266
8,415
0
9,478
6,274
68,416
0
W
21,658
4,065
73
3,230
12,651
5,109
1,937
5,800
6,431
95,357
0
L
Kuzenbo
sebaz1710
Kuzenbo
10,002
2,352
2,142
2,832
22,641
19,330
11
10,835
11,141
26,683
0
W
Chernobog
stayflawless
Chernobog
12,655
9,222
0
9,862
17,204
7,793
6,014
2,237
14,922
0
149,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,490
Gold Earned
47,448
699
Minions Killed
524
0
Camps Cleared
0
2,033,136
Distance Traveled
1,942,313
27
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,319
539
32
2
0
454,311
13
L
Skadi
9,440
450
158
8
0
355,667
4
L
Tyr
8,480
404
85
4
0
374,329
0
W
Guan Yu
12,785
609
162
8
0
435,078
3
W
Thanatos
12,303
586
112
5
0
395,058
6
L
Ravana
10,020
477
117
6
0
437,127
5
L
Tiamat
10,393
495
138
7
0
370,494
6
W
Nu Wa
12,821
611
160
8
0
369,811
3
L
Kuzenbo
9,115
434
26
1
0
404,696
7
W
Chernobog
14,262
679
233
11
0
378,878
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role