Player Matchup

Merlin
Merlin
 
Merlin
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Kilstraker
Anubis
Level 128
God Stats
21W - 37L
1,378 SR
Queue Stats
446W - 440L
1,571 Elo+
Solo
Cerberus
Cerberus
x2ege_69
Cerberus
Level 119
God Stats
2W - 2L
1,487 SR
Queue Stats
567W - 460L
1,518 Elo+
Party 1
Team Averages
Level 125
1,473 SR
1,518 Elo+

VS

Team Averages
Level 93
1,408 SR
1,485 Elo+
Bellona
Bellona
Cramer
Bellona
Level 138
God Stats
7W - 6L
1,387 SR
Queue Stats
107W - 104L
1,580 Elo+
Party 2
Rama
Rama
Griffang
Rama
Level 58
God Stats
6W - 3L
1,722 SR
Queue Stats
37W - 32L
1,578 Elo+
Party 2
Hun Batz
Hun Batz
MamaMisto28
Hun Batz
Level 65
God Stats
4W - 8L
1,499 SR
Queue Stats
141W - 236L
1,341 Elo+
Party 3
Izanami
Izanami
Nandes14
Izanami
Level 66
God Stats
5W - 8L
1,252 SR
Queue Stats
201W - 326L
1,351 Elo+
Party 3
Janus
Janus
Styndi
Janus
Level 138
God Stats
0W - 5L
1,181 SR
Queue Stats
207W - 201L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
2 / 0 / 2
6,418
642
3,087
3,282
1,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
 
Izanami
10
3 / 3 / 2
5,892
589
5,531
7,224
1,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Gilgamesh
 
Gilgamesh
8
2 / 1 / 5
5,499
550
2,883
4,922
1,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
Kilstraker
Anubis
12
6 / 0 / 1
6,754
675
4,639
6,201
2,470
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
x2ege_69
Cerberus
10
3 / 1 / 7
6,666
667
4,657
8,644
5,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Cramer
Bellona
8
0 / 3 / 4
5,025
503
3,567
8,384
3,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
10
3 / 3 / 1
5,599
560
5,332
6,635
1,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hun Batz
MamaMisto28
Hun Batz
9
0 / 3 / 1
4,878
488
2,877
7,041
1,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Nandes14
Izanami
9
0 / 5 / 0
4,847
485
1,105
5,770
1,039
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
Styndi
Janus
10
2 / 2 / 0
5,954
595
1,983
4,269
1,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
16
Kills
5
5
Deaths
16
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
2
3
W
Izanami
 
Izanami
3
3
2
1.33
W
Gilgamesh
 
Gilgamesh
2
1
5
4.5
L
Bellona
Cramer
Bellona
0
3
4
0.67
L
Rama
3
3
1
1.17
W
Anubis
Kilstraker
Anubis
6
0
1
6.5
L
Hun Batz
MamaMisto28
Hun Batz
0
3
1
0.17
L
Izanami
Nandes14
Izanami
0
5
0
0
L
Janus
Styndi
Janus
2
2
0
1
W
Cerberus
x2ege_69
Cerberus
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,797
Damage
14,864
30,273
Taken
32,099
12,410
Mitigated
8,845
12,040
Healing
7,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,087
0
0
626
3,282
1,163
0
367
2,915
37,826
0
W
Izanami
 
Izanami
5,531
4,109
0
2,807
7,224
1,505
101
447
6,777
0
40,867
W
Gilgamesh
 
Gilgamesh
2,883
524
0
1,874
4,922
1,564
715
210
4,712
0
19,627
L
Bellona
Cramer
Bellona
3,567
1,088
0
1,734
8,384
3,716
0
3,436
4,888
0
24,511
L
Rama
5,332
4,256
0
2,264
6,635
1,190
0
1,051
5,584
0
27,662
W
Anubis
Kilstraker
Anubis
4,639
207
0
3,868
6,201
2,470
768
0
6,201
32,217
0
L
Hun Batz
MamaMisto28
Hun Batz
2,877
841
0
2,092
7,041
1,777
0
1,592
5,399
0
23,264
L
Izanami
Nandes14
Izanami
1,105
494
0
812
5,770
1,039
91
3,677
2,093
0
21,670
L
Janus
Styndi
Janus
1,983
29
0
394
4,269
1,123
45
2,297
1,752
33,338
0
W
Cerberus
x2ege_69
Cerberus
4,657
291
351
2,514
8,644
5,708
449
959
7,685
14,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,229
Gold Earned
26,303
323
Minions Killed
273
0
Camps Cleared
0
958,913
Distance Traveled
987,820
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,418
642
89
9
0
189,665
3
W
Izanami
5,892
589
90
9
0
168,897
3
W
Gilgamesh
5,499
550
41
4
0
236,684
3
L
Bellona
5,025
503
39
4
0
232,066
1
L
Rama
5,599
560
53
5
0
187,960
0
W
Anubis
6,754
675
71
7
0
163,189
0
L
Hun Batz
4,878
488
53
5
0
186,336
0
L
Izanami
4,847
485
49
5
0
168,528
6
L
Janus
5,954
595
79
8
0
212,930
3
W
Cerberus
6,666
667
32
3
0
200,478
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role