Player Matchup

Jing Wei
Jing Wei
BDDS-Gordinho
Jing Wei
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,258 Elo+
Solo
Fenrir
Fenrir
Janfer_Silva
Fenrir
Level 13
God Stats
0W - 1L
1,288 SR
Queue Stats
0W - 3L
1,127 Elo+
Solo
Janus
Janus
Lucas_CARP912
Janus
Level 25
God Stats
3W - 5L
1,450 SR
Queue Stats
69W - 76L
1,519 Elo+
Solo
Cliodhna
Cliodhna
Santylol444_
Cliodhna
Level 29
God Stats
2W - 2L
1,264 SR
Queue Stats
77W - 87L
1,413 Elo+
Solo
Ymir
Ymir
fernaaaa
Ymir
Level 28
God Stats
2W - 2L
1,538 SR
Queue Stats
88W - 40L
1,678 Elo+
Solo
Team Averages
Level 22
1,408 SR
1,399 Elo+

VS

Team Averages
Level 20
1,595 SR
1,521 Elo+
Merlin
Merlin
Heremoss
Merlin
Level 7
God Stats
1W - 0L
1,698 SR
Queue Stats
3W - 7L
1,204 Elo+
Solo
Anubis
Anubis
NDCloudYT
Anubis
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,726 Elo+
Solo
Geb
Geb
Ps_Bgt-Rat
Geb
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Artemis
Artemis
TerraçoCuDeAço
Artemis
Level 29
God Stats
2W - 0L
1,628 SR
Queue Stats
39W - 27L
1,634 Elo+
Solo
Fenrir
Fenrir
xCyno
Fenrir
Level 28
God Stats
7W - 3L
1,649 SR
Queue Stats
88W - 59L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BDDS-Gordinho
Jing Wei
11
2 / 12 / 0
6,293
370
4,181
13,817
3,013
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
11
1 / 12 / 4
7,163
421
3,406
14,718
3,912
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
1 / 4 / 2
8,200
482
4,733
9,838
1,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cliodhna
Santylol444_
Cliodhna
12
1 / 5 / 4
7,492
441
6,778
11,994
2,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ymir
14
11 / 3 / 4
10,295
606
16,991
17,006
14,184
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Heremoss
Merlin
15
3 / 0 / 7
9,200
541
4,972
6,056
2,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anubis
NDCloudYT
Anubis
17
13 / 2 / 4
11,182
658
16,907
11,160
4,838
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
2 / 9 / 5
7,831
461
2,982
15,377
9,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
5 / 4 / 3
10,162
598
11,666
13,781
4,383
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
xCyno
Fenrir
16
13 / 1 / 3
10,830
637
14,604
11,493
4,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
58
16
Kills
36
36
Deaths
16
14
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
BDDS-Gordinho
Jing Wei
2
12
0
0.17
W
Merlin
Heremoss
Merlin
3
0
7
6.5
L
Fenrir
1
12
4
0.25
L
1
4
2
0.5
W
Anubis
NDCloudYT
Anubis
13
2
4
7.5
W
2
9
5
0.5
L
Cliodhna
Santylol444_
Cliodhna
1
5
4
0.6
W
5
4
3
1.63
L
Ymir
11
3
4
4.33
W
Fenrir
xCyno
Fenrir
13
1
3
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,089
Damage
51,131
67,373
Taken
57,867
25,791
Mitigated
25,446
10,153
Healing
22,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
BDDS-Gordinho
Jing Wei
4,181
3,079
0
686
13,817
3,013
0
9,478
4,207
0
22,222
W
Merlin
Heremoss
Merlin
4,972
231
0
1,130
6,056
2,143
566
1,341
4,663
53,830
0
L
Fenrir
3,406
1,092
0
1,510
14,718
3,912
990
3,338
11,322
0
24,205
L
4,733
435
69
1,047
9,838
1,916
0
4,411
5,349
53,944
0
W
Anubis
NDCloudYT
Anubis
16,907
1,347
0
6,528
11,160
4,838
2,120
2,087
9,073
71,884
0
W
2,982
1,258
0
1,553
15,377
9,899
198
6,996
8,277
17,431
0
L
Cliodhna
Santylol444_
Cliodhna
6,778
341
0
2,576
11,994
2,766
0
4,269
7,624
0
42,816
W
11,666
6,716
0
7,504
13,781
4,383
1,100
7,030
6,735
0
75,464
L
Ymir
16,991
4,143
1,479
2,786
17,006
14,184
0
2,928
14,010
53,080
0
W
Fenrir
xCyno
Fenrir
14,604
3,260
0
5,396
11,493
4,183
0
4,154
7,221
0
64,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,443
Gold Earned
49,205
351
Minions Killed
472
0
Camps Cleared
0
1,568,810
Distance Traveled
1,537,196
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,293
370
38
2
0
323,760
3
W
Merlin
9,200
541
114
7
0
318,565
0
L
Fenrir
7,163
421
49
3
0
295,723
1
L
Janus
8,200
482
108
6
0
317,798
5
W
Anubis
11,182
658
134
8
0
251,691
1
W
Geb
7,831
461
16
1
0
332,179
2
L
Cliodhna
7,492
441
67
4
0
331,404
5
W
Artemis
10,162
598
118
7
0
272,169
5
L
Ymir
10,295
606
89
5
0
300,125
3
W
Fenrir
10,830
637
90
5
0
362,592
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role