Player Matchup

Ra
Ra
CMFayd
Ra
Level 27
God Stats
6W - 6L
1,454 SR
Queue Stats
123W - 84L
1,533 Elo+
Party 1
Bacchus
Bacchus
Gint87
Bacchus
Level 25
God Stats
4W - 0L
1,723 SR
Queue Stats
42W - 45L
1,443 Elo+
Solo
Izanami
Izanami
Melimelxy
Izanami
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,602 Elo+
Party 1
Nox
Nox
guirome
Nox
Level 28
God Stats
6W - 6L
1,483 SR
Queue Stats
128W - 86L
1,553 Elo+
Party 1
Horus
Horus
tbigongue
Horus
Level 17
God Stats
4W - 1L
1,664 SR
Queue Stats
40W - 21L
1,614 Elo+
Party 1
Team Averages
Level 20
1,565 SR
1,549 Elo+

VS

Team Averages
Level 21
1,534 SR
1,492 Elo+
Xbalanque
Xbalanque
Krajannn
Xbalanque
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Renshi23
Cthulhu
Level 21
God Stats
18W - 21L
1,486 SR
Queue Stats
41W - 60L
1,398 Elo+
Party 2
Tiamat
Tiamat
SiNiStErGoD360
Tiamat
Level 47
God Stats
11W - 21L
1,352 SR
Queue Stats
62W - 98L
1,345 Elo+
Party 2
Achilles
Achilles
Vardopolis
Achilles
Level 30
God Stats
96W - 81L
1,588 SR
Queue Stats
307W - 278L
1,491 Elo+
Solo
Ymir
Ymir
shiina9001
Ymir
Level 3
God Stats
1W - 1L
1,746 SR
Queue Stats
1W - 1L
1,724 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
17
8 / 1 / 13
11,701
1,170
21,035
8,421
3,830
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
Gint87
Bacchus
16
2 / 1 / 17
10,627
1,063
11,328
9,997
13,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Melimelxy
Izanami
16
2 / 4 / 12
9,175
918
11,630
7,338
2,705
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nox
17
7 / 0 / 12
10,539
1,054
16,142
5,183
2,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Horus
tbigongue
Horus
17
6 / 0 / 16
11,265
1,127
12,890
12,486
17,994
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

315

VS

Team 2 Tickets

110

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Krajannn
Xbalanque
15
0 / 8 / 3
8,678
868
11,667
14,119
5,256
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Renshi23
Cthulhu
15
2 / 6 / 4
9,520
952
7,905
20,155
14,736
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
3 / 5 / 0
9,130
913
4,819
15,991
9,342
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Vardopolis
Achilles
15
1 / 0 / 4
9,667
967
10,133
14,588
17,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
0 / 6 / 1
8,827
883
600
16,572
10,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
18
25
Kills
6
6
Deaths
25
70
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ra
8
1
13
14.5
W
Bacchus
Gint87
Bacchus
2
1
17
10.5
L
Xbalanque
Krajannn
Xbalanque
0
8
3
0.19
W
Izanami
Melimelxy
Izanami
2
4
12
2
L
Cthulhu
Renshi23
Cthulhu
2
6
4
0.67
L
3
5
0
0.6
L
Achilles
Vardopolis
Achilles
1
0
4
3
W
Nox
7
0
12
13
L
0
6
1
0.08
W
Horus
tbigongue
Horus
6
0
16
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,025
Damage
35,124
43,425
Taken
81,425
40,345
Mitigated
57,172
14,810
Healing
3,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
21,035
2,795
3,734
2,278
8,421
3,830
0
2,192
6,229
54,616
0
W
Bacchus
Gint87
Bacchus
11,328
1,951
0
1,616
9,997
13,615
0
3,030
6,967
18,810
0
L
Xbalanque
Krajannn
Xbalanque
11,667
4,695
0
444
14,119
5,256
0
10,107
4,012
0
31,285
W
Izanami
Melimelxy
Izanami
11,630
9,739
0
0
7,338
2,705
0
3,068
4,270
0
22,936
L
Cthulhu
Renshi23
Cthulhu
7,905
616
199
30
20,155
14,736
0
12,101
8,054
21,616
0
L
4,819
214
470
708
15,991
9,342
0
9,275
6,716
18,430
0
L
Achilles
Vardopolis
Achilles
10,133
2,181
0
1,350
14,588
17,029
0
8,875
5,713
0
19,791
W
Nox
16,142
428
0
21
5,183
2,201
0
1,459
3,724
30,371
0
L
600
163
0
790
16,572
10,809
0
8,147
8,425
9,666
0
W
Horus
tbigongue
Horus
12,890
5,615
3,211
3,950
12,486
17,994
0
3,575
8,911
0
19,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,307
Gold Earned
45,822
183
Minions Killed
140
7
Camps Cleared
3
941,865
Distance Traveled
837,917
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,701
1,170
87
9
3
196,056
2
W
Bacchus
10,627
1,063
11
1
1
202,930
0
L
Xbalanque
8,678
868
51
5
0
172,495
0
W
Izanami
9,175
918
38
4
0
126,297
1
L
Cthulhu
9,520
952
35
4
1
186,952
0
L
Tiamat
9,130
913
28
3
1
170,429
0
L
Achilles
9,667
967
8
1
1
192,141
0
W
Nox
10,539
1,054
31
3
3
209,247
0
L
Ymir
8,827
883
18
2
0
115,900
0
W
Horus
11,265
1,127
16
2
0
207,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role