Player Matchup

Hun Batz
Hun Batz
AZIMX
Hun Batz
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 141L
1,478 Elo+
Solo
Baron Samedi
Baron Samedi
BrandaM
Baron Samedi
Level 121
God Stats
35W - 35L
1,525 SR
Queue Stats
605W - 695L
1,465 Elo+
Party 3
Cerberus
Cerberus
CatMeme1
Cerberus
Level 83
God Stats
2W - 3L
1,466 SR
Queue Stats
196W - 175L
1,531 Elo+
Solo
Chernobog
Chernobog
ItssBMH
Chernobog
Level 86
God Stats
18W - 8L
1,651 SR
Queue Stats
135W - 110L
1,526 Elo+
Solo
Set
Set
RocotoFeo
Set
Level 108
God Stats
12W - 9L
1,532 SR
Queue Stats
479W - 536L
1,450 Elo+
Party 3
Team Averages
Level 89
1,535 SR
1,490 Elo+

VS

Team Averages
Level 100
1,633 SR
1,488 Elo+
Artemis
Artemis
ASESINODEINDIOS
Artemis
Level 117
God Stats
9W - 5L
1,537 SR
Queue Stats
976W - 1,026L
1,440 Elo+
Party 1
Tyr
Tyr
JP150621
Tyr
Level 68
God Stats
10W - 8L
1,596 SR
Queue Stats
263W - 281L
1,499 Elo+
Party 1
Hercules
Hercules
ProRegionLock
Hercules
Level 121
God Stats
2W - 4L
1,494 SR
Queue Stats
82W - 84L
1,495 Elo+
Solo
Sobek
Sobek
diarrheabath
Sobek
Level 124
God Stats
3W - 3L
1,625 SR
Queue Stats
441W - 477L
1,520 Elo+
Party 2
Scylla
Scylla
k1llua_G0dsp33d
Scylla
Level 69
God Stats
0W - 1L
1,912 SR
Queue Stats
140W - 173L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AZIMX
Hun Batz
13
3 / 2 / 6
7,626
545
5,548
9,499
3,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
BrandaM
Baron Samedi
13
2 / 0 / 1
7,493
535
9,444
8,896
5,993
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cerberus
CatMeme1
Cerberus
11
1 / 2 / 9
7,333
524
4,929
11,691
6,563
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chernobog
ItssBMH
Chernobog
14
7 / 3 / 5
8,160
583
10,442
11,706
4,043
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
4 / 2 / 2
7,788
556
5,799
9,550
5,859
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 5 / 2
7,223
516
9,729
9,846
2,898
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 3 / 0
6,718
480
5,685
13,694
10,522
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
ProRegionLock
Hercules
11
2 / 4 / 2
6,678
477
6,632
9,154
4,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 2 / 4
6,803
486
6,365
11,894
11,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
1 / 3 / 2
6,616
473
4,450
5,245
1,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
19
17
Kills
9
9
Deaths
17
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
4
5
2
1
W
Hun Batz
AZIMX
Hun Batz
3
2
6
3
W
Baron Samedi
BrandaM
Baron Samedi
2
0
1
2.5
W
Cerberus
CatMeme1
Cerberus
1
2
9
2.75
W
Chernobog
ItssBMH
Chernobog
7
3
5
3.17
L
0
3
0
0
L
Hercules
ProRegionLock
Hercules
2
4
2
0.75
W
4
2
2
2.5
L
2
2
4
2
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,162
Damage
32,861
51,342
Taken
49,833
25,555
Mitigated
30,972
21,554
Healing
14,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,729
5,486
0
2,065
9,846
2,898
240
1,673
8,173
0
45,178
W
Hun Batz
AZIMX
Hun Batz
5,548
1,238
0
3,944
9,499
3,097
0
1,763
7,680
0
45,652
W
Baron Samedi
BrandaM
Baron Samedi
9,444
2,598
9
5,442
8,896
5,993
46
0
8,896
47,559
0
W
Cerberus
CatMeme1
Cerberus
4,929
218
2,331
3,959
11,691
6,563
0
3,342
8,239
20,967
0
W
Chernobog
ItssBMH
Chernobog
10,442
6,422
0
2,123
11,706
4,043
520
2,375
9,285
0
50,449
L
5,685
499
0
6,112
13,694
10,522
0
9,506
4,188
0
44,182
L
Hercules
ProRegionLock
Hercules
6,632
1,960
0
2,205
9,154
4,680
0
749
8,405
0
34,886
W
5,799
2,618
583
3,163
9,550
5,859
0
2,973
6,427
0
44,598
L
6,365
798
0
3,216
11,894
11,453
0
1,735
10,159
23,464
0
L
4,450
283
0
1,340
5,245
1,419
0
710
4,535
33,823
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,400
Gold Earned
34,038
405
Minions Killed
336
0
Camps Cleared
0
1,301,434
Distance Traveled
1,252,807
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,223
516
88
6
0
217,680
3
W
Hun Batz
7,626
545
93
7
0
289,726
6
W
Baron Samedi
7,493
535
96
7
0
222,513
2
W
Cerberus
7,333
524
47
3
0
290,002
4
W
Chernobog
8,160
583
86
6
0
252,158
2
L
Tyr
6,718
480
82
6
0
255,523
5
L
Hercules
6,678
477
61
4
0
278,764
5
W
Set
7,788
556
83
6
0
247,035
3
L
Sobek
6,803
486
29
2
0
265,659
1
L
Scylla
6,616
473
76
5
0
235,181
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role