Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
B2Saucey_510
Awilix
Level 86
God Stats
10W - 7L
1,611 SR
Queue Stats
81W - 85L
1,480 Elo+
Solo
Hou Yi
Hou Yi
BeastMode2948
Hou Yi
Level 105
God Stats
23W - 26L
1,460 SR
Queue Stats
539W - 508L
1,423 Elo+
Solo
Cthulhu
Cthulhu
Nestore04
Cthulhu
Level 129
God Stats
3W - 2L
1,710 SR
Queue Stats
469W - 460L
1,573 Elo+
Solo
Kukulkan
Kukulkan
ShinraNinja
Kukulkan
Level 107
God Stats
14W - 14L
1,432 SR
Queue Stats
303W - 329L
1,455 Elo+
Solo
Team Averages
Level 116
1,542 SR
1,486 Elo+

VS

Team Averages
Level 105
1,569 SR
1,498 Elo+
Fenrir
Fenrir
ChillVibes02
Fenrir
Level 62
God Stats
38W - 25L
1,638 SR
Queue Stats
113W - 121L
1,485 Elo+
Solo
Kumbhakarna
Kumbhakarna
GoldPicerno
Kumbhakarna
Level 109
God Stats
3W - 4L
1,359 SR
Queue Stats
139W - 134L
1,516 Elo+
Solo
Da Ji
Da Ji
SherriffHammond
Da Ji
Level 158
God Stats
10W - 5L
1,679 SR
Queue Stats
367W - 334L
1,537 Elo+
Solo
Skadi
Skadi
cara de arabe
Skadi
Level 89
God Stats
20W - 10L
1,599 SR
Queue Stats
150W - 150L
1,462 Elo+
Solo
Baron Samedi
Baron Samedi
lin_be_highAF
Baron Samedi
Level 105
God Stats
17W - 15L
1,571 SR
Queue Stats
542W - 552L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
8 / 4 / 2
10,210
567
12,539
13,688
11,596
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Awilix
14
4 / 11 / 8
9,038
502
11,219
17,293
10,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
3 / 2 / 2
9,569
532
7,100
11,338
3,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Cthulhu
Nestore04
Cthulhu
12
0 / 5 / 6
7,722
429
6,952
19,330
18,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
ShinraNinja
Kukulkan
12
3 / 11 / 6
8,017
445
9,430
13,641
4,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
11 / 4 / 10
11,096
616
17,833
18,785
8,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kumbhakarna
GoldPicerno
Kumbhakarna
13
0 / 3 / 11
8,256
459
3,914
16,255
16,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
5 / 4 / 4
9,198
511
11,183
12,671
12,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
12 / 5 / 4
10,228
568
16,964
12,716
4,724
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Baron Samedi
lin_be_highAF
Baron Samedi
16
5 / 2 / 0
9,991
555
8,661
10,577
4,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
62
18
Kills
33
33
Deaths
18
24
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
8
4
2
2.25
L
Awilix
4
11
8
0.73
L
3
2
2
2
W
Fenrir
11
4
10
4
W
Kumbhakarna
GoldPicerno
Kumbhakarna
0
3
11
1.83
L
Cthulhu
Nestore04
Cthulhu
0
5
6
0.6
W
5
4
4
1.75
L
Kukulkan
ShinraNinja
Kukulkan
3
11
6
0.55
W
12
5
4
2.8
W
Baron Samedi
lin_be_highAF
Baron Samedi
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,240
Damage
58,555
75,290
Taken
71,004
48,044
Mitigated
46,992
14,837
Healing
24,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
12,539
3,662
0
3,718
13,688
11,596
270
1,784
11,308
0
55,872
L
Awilix
11,219
5,201
0
1,939
17,293
10,062
0
1,096
15,982
0
42,539
L
7,100
3,255
0
3,177
11,338
3,694
378
4,466
6,446
0
60,564
W
Fenrir
17,833
4,566
0
7,864
18,785
8,921
0
3,517
15,268
0
85,994
W
Kumbhakarna
GoldPicerno
Kumbhakarna
3,914
397
672
3,881
16,255
16,997
0
3,587
12,668
30,673
0
L
Cthulhu
Nestore04
Cthulhu
6,952
344
221
4,217
19,330
18,221
0
3,555
15,358
30,960
0
W
11,183
2,694
0
2,978
12,671
12,090
0
2,133
10,538
0
45,748
L
Kukulkan
ShinraNinja
Kukulkan
9,430
397
0
1,565
13,641
4,471
0
1,209
12,286
39,390
0
W
16,964
7,786
0
2,374
12,716
4,724
2,633
5,323
7,393
0
60,124
W
Baron Samedi
lin_be_highAF
Baron Samedi
8,661
459
1,129
5,419
10,577
4,260
0
2,458
8,119
55,690
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,556
Gold Earned
48,769
410
Minions Killed
440
0
Camps Cleared
0
1,556,970
Distance Traveled
1,695,515
15
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,210
567
101
6
0
328,061
7
L
Awilix
9,038
502
69
4
0
324,323
1
L
Hou Yi
9,569
532
122
7
0
302,960
5
W
Fenrir
11,096
616
123
7
0
385,977
2
W
Kumbhakarna
8,256
459
38
2
0
347,426
11
L
Cthulhu
7,722
429
35
2
0
306,489
1
W
Da Ji
9,198
511
74
4
0
288,309
7
L
Kukulkan
8,017
445
83
5
0
295,137
1
W
Skadi
10,228
568
98
5
0
330,653
10
W
Baron Samedi
9,991
555
107
6
0
343,150
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role