Player Matchup

Ganesha
Ganesha
ajuice22
Ganesha
Level 115
God Stats
6W - 8L
1,430 SR
Queue Stats
254W - 244L
1,460 Elo+
Party 2
Kukulkan
Kukulkan
paz1f1c20
Kukulkan
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 16L
1,169 Elo+
Solo
Neith
Neith
wormsquad248
Neith
Level 125
God Stats
46W - 53L
1,508 SR
Queue Stats
612W - 713L
1,430 Elo+
Party 2
Team Averages
Level 84
1,480 SR
1,353 Elo+

VS

Team Averages
Level 62
1,514 SR
1,628 Elo+
Cerberus
Cerberus
CoctusJack
Cerberus
Level 146
God Stats
2W - 7L
1,565 SR
Queue Stats
212W - 98L
1,759 Elo+
Party 1
Ymir
Ymir
Faneto1234
Ymir
Level 22
God Stats
106W - 32L
1,719 SR
Queue Stats
106W - 32L
1,803 Elo+
Party 1
Kukulkan
Kukulkan
IrvGottre
Kukulkan
Level 18
God Stats
3W - 5L
1,257 SR
Queue Stats
10W - 14L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ajuice22
Ganesha
13
0 / 6 / 2
9,017
564
7,944
17,598
24,151
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
paz1f1c20
Kukulkan
12
1 / 11 / 0
8,933
558
5,200
13,156
3,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 8 / 0
9,076
567
7,864
11,183
4,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CoctusJack
Cerberus
14
4 / 0 / 20
10,560
660
12,327
16,647
17,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
12 / 1 / 13
12,613
788
13,922
16,009
11,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Kukulkan
IrvGottre
Kukulkan
16
9 / 1 / 13
11,538
721
10,343
8,575
3,225
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
71
2
Kills
25
25
Deaths
2
2
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Cerberus
CoctusJack
Cerberus
4
0
20
14
W
12
1
13
18.5
W
Kukulkan
IrvGottre
Kukulkan
9
1
13
15.5
L
Ganesha
ajuice22
Ganesha
0
6
2
0.17
L
Kukulkan
paz1f1c20
Kukulkan
1
11
0
0.09
L
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,008
Damage
36,592
41,937
Taken
41,231
31,844
Mitigated
32,206
3,765
Healing
7,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
CoctusJack
Cerberus
12,327
836
0
2,494
16,647
17,903
1,283
4,674
11,614
40,128
0
W
13,922
1,307
0
4,256
16,009
11,078
1,002
5,219
10,457
33,751
0
W
Kukulkan
IrvGottre
Kukulkan
10,343
1,600
0
545
8,575
3,225
909
3,892
4,459
50,228
0
L
Ganesha
ajuice22
Ganesha
7,944
555
293
1,288
17,598
24,151
0
14,705
2,893
31,445
0
L
Kukulkan
paz1f1c20
Kukulkan
5,200
1,066
0
620
13,156
3,440
0
11,625
1,531
19,509
0
L
7,864
1,746
0
1,564
11,183
4,253
230
10,433
750
0
27,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,026
Gold Earned
34,711
142
Minions Killed
221
1
Camps Cleared
12
729,539
Distance Traveled
846,650
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,560
660
72
5
5
289,846
6
W
Ymir
12,613
788
60
4
5
287,021
3
W
Kukulkan
11,538
721
89
6
2
269,783
1
L
Ganesha
9,017
564
9
1
0
251,404
7
L
Kukulkan
8,933
558
53
3
1
237,808
1
L
Neith
9,076
567
80
5
0
240,327
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role