Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Gato322
Janus
Level 89
God Stats
11W - 17L
1,317 SR
Queue Stats
65W - 91L
1,365 Elo+
Solo
Nemesis
Nemesis
TEMIRHAN117
Nemesis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,282 Elo+
Party 1
Team Averages
Level 48
1,439 SR
1,382 Elo+

VS

Team Averages
Level 32
1,514 SR
1,323 Elo+
Ymir
Ymir
AleksaJovanovic
Ymir
Level 18
God Stats
11W - 14L
1,631 SR
Queue Stats
53W - 92L
1,206 Elo+
Party 2
Neith
Neith
GoldeMaster
Neith
Level 61
God Stats
7W - 12L
1,411 SR
Queue Stats
63W - 75L
1,264 Elo+
Party 2
Thoth
Thoth
OPrime04075
Thoth
Level 16
God Stats
13W - 16L
1,502 SR
Queue Stats
21W - 23L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
0 / 4 / 3
6,015
602
4,641
8,349
2,367
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Gato322
Janus
10
2 / 7 / 0
6,473
647
8,763
8,583
2,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
TEMIRHAN117
Nemesis
9
1 / 4 / 2
6,071
607
3,676
11,122
3,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 11
7,830
783
3,438
10,977
8,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
5 / 2 / 8
7,960
796
7,231
5,584
1,913
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
9 / 0 / 4
8,759
876
13,761
5,195
1,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
3
Kills
15
15
Deaths
3
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
4
3
0.38
W
1
1
11
6.5
L
Janus
Gato322
Janus
2
7
0
0.29
W
5
2
8
4.5
W
9
0
4
11
L
Nemesis
TEMIRHAN117
Nemesis
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,080
Damage
24,430
28,054
Taken
21,756
8,685
Mitigated
12,115
6,529
Healing
3,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
4,641
1,683
225
2,641
8,349
2,367
0
4,445
3,650
0
14,849
W
3,438
1,045
0
2,590
10,977
8,593
305
3,651
7,028
11,486
0
L
Janus
Gato322
Janus
8,763
1,047
0
1,429
8,583
2,481
0
5,211
3,050
21,082
0
W
7,231
2,421
0
424
5,584
1,913
625
2,058
3,320
0
25,686
W
13,761
445
0
623
5,195
1,609
152
2,405
2,574
33,192
0
L
Nemesis
TEMIRHAN117
Nemesis
3,676
1,389
546
1,688
11,122
3,837
0
6,821
3,931
0
6,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,559
Gold Earned
24,549
63
Minions Killed
118
1
Camps Cleared
5
542,689
Distance Traveled
547,084
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,015
602
20
2
0
181,178
3
W
Ymir
7,830
783
17
2
0
184,260
1
L
Janus
6,473
647
34
3
1
149,289
3
W
Neith
7,960
796
47
5
3
165,903
1
W
Thoth
8,759
876
54
5
2
196,921
3
L
Nemesis
6,071
607
9
1
0
212,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role