Player Matchup

Serqet
Serqet
AngxlCookie
Serqet
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 46L
1,437 Elo+
Solo
Guan Yu
Guan Yu
BroadColt963604
Guan Yu
Level 28
God Stats
8W - 10L
1,415 SR
Queue Stats
75W - 100L
1,316 Elo+
Solo
Charybdis
Charybdis
reypelonpeyo
Charybdis
Level 28
God Stats
20W - 9L
1,610 SR
Queue Stats
57W - 46L
1,416 Elo+
Solo
Ra
Ra
thornebush420
Ra
Level 29
God Stats
3W - 0L
1,787 SR
Queue Stats
31W - 24L
1,623 Elo+
Solo
Mulan
Mulan
vinopelion
Mulan
Level 10
God Stats
2W - 2L
1,263 SR
Queue Stats
7W - 8L
1,387 Elo+
Solo
Team Averages
Level 24
1,515 SR
1,436 Elo+

VS

Team Averages
Level 15
1,468 SR
1,368 Elo+
Sylvanus
Sylvanus
CeeKing101
Sylvanus
Level 28
God Stats
3W - 4L
1,326 SR
Queue Stats
199W - 217L
1,403 Elo+
Solo
Ratatoskr
Ratatoskr
RAiN Thunderrr
Ratatoskr
Level 28
God Stats
11W - 4L
1,546 SR
Queue Stats
46W - 49L
1,320 Elo+
Solo
Izanami
Izanami
Valentina S2553
Izanami
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,464 Elo+
Solo
Hercules
Hercules
babytruffle6
Hercules
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 12L
1,509 Elo+
Solo
Bellona
Bellona
twopenny-bower48
Bellona
Level 5
God Stats
0W - 1L
1,466 SR
Queue Stats
0W - 2L
1,145 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
18
4 / 4 / 0
10,994
478
6,016
16,818
10,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
0 / 6 / 2
8,235
358
2,801
14,058
7,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
reypelonpeyo
Charybdis
16
3 / 11 / 4
10,832
471
14,275
17,027
5,419
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
6 / 10 / 1
11,700
509
14,414
17,018
6,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mulan
16
1 / 2 / 1
10,001
435
1,806
9,937
11,003
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CeeKing101
Sylvanus
18
5 / 2 / 6
11,395
495
10,717
17,814
9,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
RAiN Thunderrr
Ratatoskr
19
8 / 3 / 4
11,851
515
17,311
13,636
5,974
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
9 / 2 / 3
13,226
575
12,133
13,061
5,442
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
babytruffle6
Hercules
13
8 / 5 / 5
9,876
429
10,138
16,692
12,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

4
1 / 3 / 0
6,735
293
148
2,185
1,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
49
14
Kills
31
33
Deaths
15
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Serqet
4
4
0
1
W
0
6
2
0.17
L
Sylvanus
CeeKing101
Sylvanus
5
2
6
4
L
Ratatoskr
RAiN Thunderrr
Ratatoskr
8
3
4
3.33
L
9
2
3
5.25
L
Hercules
babytruffle6
Hercules
8
5
5
2.1
W
Charybdis
reypelonpeyo
Charybdis
3
11
4
0.45
W
6
10
1
0.65
L
1
3
0
0.33
W
Mulan
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,312
Damage
50,447
74,858
Taken
63,388
40,645
Mitigated
34,868
12,984
Healing
14,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
6,016
1,476
0
4,288
16,818
10,088
158
1,117
15,602
510
60,291
W
2,801
196
191
1,294
14,058
7,635
297
1,808
12,124
0
23,000
L
Sylvanus
CeeKing101
Sylvanus
10,717
3,354
825
6,240
17,814
9,398
1,086
7,746
9,538
58,357
16,606
L
Ratatoskr
RAiN Thunderrr
Ratatoskr
17,311
9,776
0
1,213
13,636
5,974
854
1,462
11,719
0
77,248
L
12,133
8,733
0
4,571
13,061
5,442
6,632
1,543
10,989
0
106,524
L
Hercules
babytruffle6
Hercules
10,138
1,767
0
2,068
16,692
12,872
0
2,821
13,236
5,768
23,958
W
Charybdis
reypelonpeyo
Charybdis
14,275
7,422
0
1,436
17,027
5,419
361
2,038
14,673
0
59,511
W
14,414
1,547
577
4,623
17,018
6,500
432
4,732
11,948
69,760
0
L
148
106
0
0
2,185
1,182
0
227
1,918
0
1,065
W
Mulan
1,806
253
0
575
9,937
11,003
753
1,222
8,715
121
45,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,762
Gold Earned
53,083
462
Minions Killed
515
0
Camps Cleared
0
1,824,227
Distance Traveled
1,505,722
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
10,994
478
107
5
0
427,747
0
W
Guan Yu
8,235
358
54
2
0
244,027
0
L
Sylvanus
11,395
495
134
6
0
372,294
0
L
Ratatoskr
11,851
515
117
5
0
451,506
0
L
Izanami
13,226
575
213
9
0
354,447
2
L
Hercules
9,876
429
48
2
0
254,896
1
W
Charybdis
10,832
471
82
4
0
363,980
0
W
Ra
11,700
509
134
6
0
357,984
2
L
Bellona
6,735
293
3
0
0
72,579
0
W
Mulan
10,001
435
85
4
0
430,489
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role