Player Matchup

Artemis
Artemis
Batman65alive
Artemis
Level 39
God Stats
2W - 3L
1,490 SR
Queue Stats
12W - 17L
1,415 Elo+
Party 2
Cthulhu
Cthulhu
Enchantress_Kate
Cthulhu
Level 21
God Stats
6W - 5L
1,670 SR
Queue Stats
7W - 16L
1,280 Elo+
Party 2
Hera
Hera
Zecolmeia224
Hera
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
379W - 445L
1,424 Elo+
Solo
Team Averages
Level 67
1,553 SR
1,373 Elo+

VS

Team Averages
Level 96
1,496 SR
1,434 Elo+
Nox
Nox
MellowDaPro
Nox
Level 128
God Stats
37W - 46L
1,485 SR
Queue Stats
1,636W - 2,236L
1,461 Elo+
Party 1
Bakasura
Bakasura
SCR4GN0TH_84
Bakasura
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
ShoTGuNPro12
Sun Wukong
Level 147
God Stats
3W - 1L
1,502 SR
Queue Stats
12W - 21L
1,341 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
12
5 / 3 / 7
8,486
849
7,220
6,519
2,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 1 / 4
7,323
732
2,499
6,502
4,137
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
7 / 2 / 5
8,468
847
8,006
5,621
1,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 3
7,173
717
7,602
9,240
3,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
SCR4GN0TH_84
Bakasura
8
1 / 13 / 4
6,909
691
1,735
12,477
3,992
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
ShoTGuNPro12
Sun Wukong
9
2 / 2 / 0
6,814
681
657
5,281
1,891
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
14
Kills
5
6
Deaths
17
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Artemis
5
3
7
2.83
W
2
1
4
4
L
2
2
3
1.75
L
Bakasura
SCR4GN0TH_84
Bakasura
1
13
4
0.23
L
Sun Wukong
ShoTGuNPro12
Sun Wukong
2
2
0
1
W
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,725
Damage
9,994
18,642
Taken
26,998
8,289
Mitigated
9,326
4,823
Healing
1,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
7,220
4,052
0
1,749
6,519
2,199
1,076
2,254
3,975
0
24,765
W
2,499
280
277
1,998
6,502
4,137
400
3,756
2,419
10,777
0
L
7,602
0
0
761
9,240
3,443
0
4,801
4,203
23,496
0
L
Bakasura
SCR4GN0TH_84
Bakasura
1,735
1,279
0
171
12,477
3,992
0
3,902
8,451
0
4,809
L
Sun Wukong
ShoTGuNPro12
Sun Wukong
657
41
134
881
5,281
1,891
0
2,175
3,040
0
5,955
W
8,006
2,581
0
799
5,621
1,953
163
1,325
4,181
26,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,277
Gold Earned
20,896
95
Minions Killed
43
6
Camps Cleared
2
503,200
Distance Traveled
452,604
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,486
849
44
4
1
161,950
0
W
Cthulhu
7,323
732
14
1
0
172,053
0
L
Nox
7,173
717
35
4
2
188,433
0
L
Bakasura
6,909
691
4
0
0
153,875
0
L
Sun Wukong
6,814
681
4
0
0
110,296
0
W
Hera
8,468
847
37
4
5
169,197
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role