Player Matchup

Thor
Thor
Perkunas32
Thor
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Merlin
Merlin
Spartypants
Merlin
Level 11
God Stats
2W - 1L
1,435 SR
Queue Stats
3W - 5L
1,322 Elo+
Solo
Guan Yu
Guan Yu
llgatoll
Guan Yu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,162 Elo+
Solo
Neith
Neith
seawallow
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Sol
Sol
xxxOrochi
Sol
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,122 Elo+
Solo
Team Averages
Level 5
1,487 SR
1,321 Elo+

VS

Team Averages
Level 4
1,493 SR
1,476 Elo+
Ymir
Ymir
Lamakaa
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Fenrir
Fenrir
Rajsor
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,418 Elo+
Party 1
Neith
Neith
TuFaSo
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Susano
Susano
Vanilladrank
Susano
Level 7
God Stats
5W - 6L
1,465 SR
Queue Stats
7W - 9L
1,464 Elo+
Solo
Rama
Rama
YessieG
Rama
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
9 / 1 / 2
6,384
709
5,654
6,071
1,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
8
2 / 0 / 2
5,173
575
3,404
2,753
613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
llgatoll
Guan Yu
8
0 / 0 / 3
4,779
531
1,133
3,211
1,861
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
seawallow
Neith
6
0 / 2 / 5
4,373
486
1,840
3,700
1,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
4 / 2 / 1
5,896
655
3,969
4,346
1,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Lamakaa
Ymir
6
1 / 5 / 2
4,232
470
956
6,746
2,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
Rajsor
Fenrir
7
2 / 4 / 1
4,796
533
1,472
6,072
1,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
TuFaSo
Neith
5
0 / 3 / 0
3,915
435
859
3,242
629
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Susano
8
2 / 1 / 0
5,175
575
3,094
4,617
1,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Rama
YessieG
Rama
5
0 / 2 / 0
4,015
446
626
2,001
546
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
15
Kills
5
5
Deaths
15
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ymir
Lamakaa
Ymir
1
5
2
0.4
W
9
1
2
10
L
Fenrir
Rajsor
Fenrir
2
4
1
0.63
W
Merlin
2
0
2
3
L
Neith
TuFaSo
Neith
0
3
0
0
L
Susano
2
1
0
2
L
Rama
YessieG
Rama
0
2
0
0
W
Guan Yu
llgatoll
Guan Yu
0
0
3
1.5
W
Neith
seawallow
Neith
0
2
5
1.25
W
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,000
Damage
7,007
20,081
Taken
22,678
6,526
Mitigated
7,118
9,341
Healing
3,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Lamakaa
Ymir
956
577
0
70
6,746
2,705
0
4,129
2,444
6,641
0
W
5,654
2,097
0
3,236
6,071
1,807
0
40
5,975
0
35,427
L
Fenrir
Rajsor
Fenrir
1,472
610
0
1,902
6,072
1,634
0
456
5,612
0
14,781
W
Merlin
3,404
185
0
1,372
2,753
613
224
0
2,720
19,915
0
L
Neith
TuFaSo
Neith
859
496
0
286
3,242
629
119
526
2,716
0
7,333
L
Susano
3,094
1,290
0
1,561
4,617
1,604
0
617
3,960
0
20,341
L
Rama
YessieG
Rama
626
520
0
118
2,001
546
0
850
1,035
0
6,462
W
Guan Yu
llgatoll
Guan Yu
1,133
197
240
1,976
3,211
1,861
437
61
3,061
0
11,219
W
Neith
seawallow
Neith
1,840
910
0
685
3,700
1,079
249
255
3,445
0
13,669
W
3,969
1,769
0
1,832
4,346
1,166
164
600
3,674
25,154
3,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,605
Gold Earned
22,133
242
Minions Killed
134
0
Camps Cleared
0
843,838
Distance Traveled
668,475
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,232
470
10
1
0
154,414
1
W
Thor
6,384
709
74
8
0
170,256
0
L
Fenrir
4,796
533
39
4
0
145,686
1
W
Merlin
5,173
575
44
5
0
167,444
0
L
Neith
3,915
435
18
2
0
119,725
1
L
Susano
5,175
575
41
5
0
168,515
1
L
Rama
4,015
446
26
3
0
80,135
2
W
Guan Yu
4,779
531
37
4
0
168,415
1
W
Neith
4,373
486
20
2
0
175,851
1
W
Sol
5,896
655
67
7
0
161,872
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role