Player Matchup

Baron Samedi
Baron Samedi
Kelantodd_08
Baron Samedi
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
271W - 262L
1,441 Elo+
Solo
Izanami
Izanami
SVG3344
Izanami
Level 38
God Stats
37W - 52L
1,447 SR
Queue Stats
157W - 182L
1,382 Elo+
Solo
Gilgamesh
Gilgamesh
SadrA__79
Gilgamesh
Level 48
God Stats
19W - 25L
1,395 SR
Queue Stats
174W - 219L
1,352 Elo+
Solo
Nemesis
Nemesis
jacoob_pt
Nemesis
Level 31
God Stats
6W - 3L
1,801 SR
Queue Stats
130W - 120L
1,438 Elo+
Solo
Geb
Geb
temp-300722
Geb
Level 44
God Stats
8W - 10L
1,576 SR
Queue Stats
87W - 96L
1,408 Elo+
Solo
Team Averages
Level 46
1,544 SR
1,404 Elo+

VS

Team Averages
Level 72
1,505 SR
1,447 Elo+
Ares
Ares
BigMacTheory
Ares
Level 94
God Stats
3W - 5L
1,349 SR
Queue Stats
310W - 332L
1,451 Elo+
Solo
Ao Kuang
Ao Kuang
Dotalogo-
Ao Kuang
Level 48
God Stats
12W - 6L
1,577 SR
Queue Stats
46W - 59L
1,418 Elo+
Solo
Medusa
Medusa
ImZyko__
Medusa
Level 64
God Stats
15W - 4L
1,689 SR
Queue Stats
209W - 204L
1,487 Elo+
Solo
Scylla
Scylla
elayt-zx
Scylla
Level 107
God Stats
60W - 56L
1,524 SR
Queue Stats
590W - 551L
1,491 Elo+
Solo
Chronos
Chronos
lambona_vengador
Chronos
Level 48
God Stats
13W - 18L
1,386 SR
Queue Stats
138W - 182L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Kelantodd_08
Baron Samedi
10
1 / 3 / 0
5,581
507
1,844
5,661
1,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
SVG3344
Izanami
9
0 / 3 / 0
5,251
477
1,842
7,119
1,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
SadrA__79
Gilgamesh
10
0 / 1 / 1
5,538
503
2,594
6,415
4,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Nemesis
jacoob_pt
Nemesis
9
1 / 3 / 2
5,460
496
4,015
7,388
2,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
2 / 0 / 1
6,007
546
2,839
7,091
3,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 6
6,189
563
5,282
8,377
5,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
Dotalogo-
Ao Kuang
11
5 / 1 / 1
6,415
583
3,668
6,055
1,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Medusa
ImZyko__
Medusa
12
3 / 1 / 0
6,560
596
5,683
5,525
1,547
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Scylla
elayt-zx
Scylla
10
0 / 1 / 3
5,788
526
3,045
3,379
1,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 0 / 0
6,868
624
4,339
4,237
1,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
4
Kills
10
10
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
1
6
4
W
Ao Kuang
Dotalogo-
Ao Kuang
5
1
1
5.5
W
Medusa
ImZyko__
Medusa
3
1
0
3
L
Baron Samedi
Kelantodd_08
Baron Samedi
1
3
0
0.33
L
Izanami
SVG3344
Izanami
0
3
0
0
L
Gilgamesh
SadrA__79
Gilgamesh
0
1
1
0.5
W
Scylla
elayt-zx
Scylla
0
1
3
1.5
L
Nemesis
jacoob_pt
Nemesis
1
3
2
0.67
W
1
0
0
1
L
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,134
Damage
22,017
33,674
Taken
27,573
14,294
Mitigated
11,564
8,438
Healing
12,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,282
370
0
2,350
8,377
5,419
27
1,041
7,286
18,868
0
W
Ao Kuang
Dotalogo-
Ao Kuang
3,668
987
0
3,353
6,055
1,923
938
766
5,099
24,414
0
W
Medusa
ImZyko__
Medusa
5,683
2,129
0
2,200
5,525
1,547
1,052
803
4,722
0
47,113
L
Baron Samedi
Kelantodd_08
Baron Samedi
1,844
32
7
1,441
5,661
1,799
37
4,248
1,413
29,076
0
L
Izanami
SVG3344
Izanami
1,842
1,092
0
2,422
7,119
1,839
0
1,001
6,118
0
34,668
L
Gilgamesh
SadrA__79
Gilgamesh
2,594
333
171
1,410
6,415
4,604
0
3,566
2,849
0
21,513
W
Scylla
elayt-zx
Scylla
3,045
48
0
1,409
3,379
1,024
123
1,398
1,799
34,115
0
L
Nemesis
jacoob_pt
Nemesis
4,015
2,204
0
1,224
7,388
2,362
0
3,624
3,764
0
29,623
W
4,339
1,866
0
2,805
4,237
1,651
482
363
3,652
33,776
5,505
L
2,839
401
64
1,699
7,091
3,690
0
3,288
3,803
14,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,837
Gold Earned
31,820
282
Minions Killed
320
0
Camps Cleared
0
1,063,418
Distance Traveled
1,011,538
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,189
563
29
3
0
206,684
6
W
Ao Kuang
6,415
583
66
6
0
205,720
2
W
Medusa
6,560
596
77
7
0
204,664
4
L
Baron Samedi
5,581
507
59
5
0
191,695
2
L
Izanami
5,251
477
73
7
0
194,043
2
L
Gilgamesh
5,538
503
64
6
0
211,968
0
W
Scylla
5,788
526
69
6
0
199,964
4
L
Nemesis
5,460
496
55
5
0
231,781
3
W
Chronos
6,868
624
79
7
0
194,506
1
L
Geb
6,007
546
31
3
0
233,931
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role