Player Matchup

Tiamat
Tiamat
Fraz17
Tiamat
Level 17
God Stats
0W - 3L
1,182 SR
Queue Stats
26W - 16L
1,673 Elo+
Solo
Ra
Ra
Gabalito
Ra
Level 28
God Stats
6W - 3L
1,767 SR
Queue Stats
102W - 94L
1,613 Elo+
Solo
Raijin
Raijin
WhiteOK
Raijin
Level 26
God Stats
1W - 4L
1,111 SR
Queue Stats
63W - 51L
1,572 Elo+
Solo
Fenrir
Fenrir
jugon2
Fenrir
Level 24
God Stats
0W - 2L
1,331 SR
Queue Stats
29W - 21L
1,656 Elo+
Solo
Tsukuyomi
Tsukuyomi
Øvergrown
Tsukuyomi
Level 18
God Stats
25W - 14L
1,679 SR
Queue Stats
39W - 35L
1,577 Elo+
Solo
Team Averages
Level 23
1,414 SR
1,618 Elo+

VS

Team Averages
Level 25
1,713 SR
1,614 Elo+
Odin
Odin
AnonTrySmite
Odin
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 15L
1,556 Elo+
Solo
Cthulhu
Cthulhu
DrunkenBoYYY
Cthulhu
Level 25
God Stats
3W - 1L
1,909 SR
Queue Stats
61W - 57L
1,604 Elo+
Solo
Pele
Pele
Itwasntme888
Pele
Level 29
God Stats
3W - 1L
1,937 SR
Queue Stats
64W - 48L
1,642 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
UzMann
Morgan Le Fay
Level 23
God Stats
4W - 1L
1,753 SR
Queue Stats
51W - 31L
1,667 Elo+
Solo
Olorun
Olorun
Диаспора
Olorun
Level 29
God Stats
9W - 8L
1,465 SR
Queue Stats
58W - 48L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Fraz17
Tiamat
12
1 / 3 / 2
6,601
550
6,214
10,131
6,408
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

4
0 / 2 / 1
4,461
372
350
2,083
465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Raijin
WhiteOK
Raijin
8
0 / 3 / 1
5,051
421
5,134
7,686
2,076
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
jugon2
Fenrir
11
6 / 5 / 0
7,224
602
5,944
9,718
3,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
Øvergrown
Tsukuyomi
10
0 / 5 / 1
5,705
475
4,601
10,913
4,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 3
7,234
603
4,846
7,312
3,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cthulhu
DrunkenBoYYY
Cthulhu
11
5 / 1 / 5
6,951
579
6,385
9,524
8,179
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
9 / 1 / 4
7,566
631
8,877
9,556
3,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
UzMann
Morgan Le Fay
12
3 / 2 / 7
7,135
595
7,523
7,087
2,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 2 / 1
7,117
593
3,953
5,517
2,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
7
Kills
18
18
Deaths
7
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
0
1
3
1.5
W
Cthulhu
DrunkenBoYYY
Cthulhu
5
1
5
7.5
L
Tiamat
Fraz17
Tiamat
1
3
2
0.67
L
0
2
1
0.25
W
9
1
4
11
W
Morgan Le Fay
UzMann
Morgan Le Fay
3
2
7
3.25
L
Raijin
WhiteOK
Raijin
0
3
1
0.17
L
Fenrir
jugon2
Fenrir
6
5
0
1.2
L
Tsukuyomi
Øvergrown
Tsukuyomi
0
5
1
0.1
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,243
Damage
31,584
40,531
Taken
38,996
17,008
Mitigated
20,273
10,846
Healing
10,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,846
1,070
0
1,739
7,312
3,806
0
4,017
3,295
0
36,525
W
Cthulhu
DrunkenBoYYY
Cthulhu
6,385
803
107
1,345
9,524
8,179
0
2,395
6,790
22,687
0
L
Tiamat
Fraz17
Tiamat
6,214
850
0
3,750
10,131
6,408
0
2,535
6,998
31,621
0
L
350
0
22
803
2,083
465
0
406
1,611
9,730
0
W
8,877
2,298
0
3,407
9,556
3,785
0
2,822
6,634
0
37,656
W
Morgan Le Fay
UzMann
Morgan Le Fay
7,523
140
0
1,561
7,087
2,485
173
1,539
5,483
35,225
0
L
Raijin
WhiteOK
Raijin
5,134
591
0
2,656
7,686
2,076
68
4,566
2,992
20,660
0
L
Fenrir
jugon2
Fenrir
5,944
1,745
0
2,264
9,718
3,239
0
4,064
5,518
0
24,593
L
Tsukuyomi
Øvergrown
Tsukuyomi
4,601
699
0
1,351
10,913
4,820
0
5,702
4,998
0
28,156
W
3,953
1,782
306
2,143
5,517
2,018
3,156
925
4,496
52,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,042
Gold Earned
36,003
230
Minions Killed
362
0
Camps Cleared
0
929,006
Distance Traveled
1,181,962
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,234
603
91
8
0
244,761
2
W
Cthulhu
6,951
579
17
1
0
243,969
3
L
Tiamat
6,601
550
68
6
0
213,280
2
L
Ra
4,461
372
21
2
0
69,588
1
W
Pele
7,566
631
56
5
0
259,493
0
W
Morgan Le Fay
7,135
595
78
7
0
241,138
5
L
Raijin
5,051
421
36
3
0
215,574
2
L
Fenrir
7,224
602
58
5
0
198,780
1
L
Tsukuyomi
5,705
475
47
4
0
231,784
0
W
Olorun
7,117
593
120
10
0
192,601
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role