Player Matchup

Tiamat
Tiamat
Diamond IV
 
Tiamat
Diamond IV
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Diamond IV
Astrо
Jing Wei
Diamond IV
Level 153
God Stats
1W - 1L
1,706 SR
Queue Stats
64W - 57L
2,184 MMR
Solo
Ne Zha
Ne Zha
Diamond IV
Blanquely
Ne Zha
Diamond IV
Level 107
God Stats
18W - 14L
1,636 SR
Queue Stats
223W - 206L
2,246 MMR
Party 1
Gilgamesh
Gilgamesh
Diamond V
lugiapower
Gilgamesh
Diamond V
Level 105
God Stats
2W - 4L
1,608 SR
Queue Stats
230W - 217L
2,022 MMR
Party 1
Ganesha
Ganesha
Diamond V
theeSidekick
Ganesha
Diamond V
Level 108
God Stats
10W - 9L
1,623 SR
Queue Stats
352W - 352L
2,102 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 125
1,615 SR
2,011 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 128
1,573 SR
2,142 MMR
Ravana
Ravana
Diamond IV
Bindez
Ravana
Diamond IV
Level 132
God Stats
9W - 6L
1,614 SR
Queue Stats
919W - 925L
2,119 MMR
Solo
Zeus
Zeus
Diamond V
Frrn
Zeus
Diamond V
Level 159
God Stats
4W - 6L
1,317 SR
Queue Stats
249W - 230L
2,040 MMR
Solo
Neith
Neith
Diamond IV
Goombie
Neith
Diamond IV
Level 159
God Stats
5W - 5L
1,618 SR
Queue Stats
92W - 76L
2,115 MMR
Solo
Artio
Artio
Diamond IV
Noobmaster99
Artio
Diamond IV
Level 66
God Stats
4W - 4L
1,529 SR
Queue Stats
65W - 60L
2,031 MMR
Solo
Cabrakan
Cabrakan
Diamond II
Yioia
Cabrakan
Diamond II
Level 124
God Stats
4W - 0L
1,786 SR
Queue Stats
127W - 103L
2,405 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
2 / 5 / 3
8,926
470
9,852
12,240
6,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Astrо
Jing Wei
16
0 / 4 / 2
9,327
491
9,304
15,044
3,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
Blanquely
Ne Zha
15
4 / 7 / 1
9,029
475
8,204
16,780
5,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Gilgamesh
lugiapower
Gilgamesh
13
1 / 5 / 3
8,237
434
7,940
17,787
18,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ganesha
theeSidekick
Ganesha
13
0 / 4 / 4
7,235
381
4,445
16,519
17,787
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
MulanSusanoCamazotzGeb

VS

Bans
CliodhnaAchillesChronosOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Bindez
Ravana
19
5 / 2 / 8
11,902
626
11,098
10,431
5,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zeus
Frrn
Zeus
19
7 / 0 / 8
12,367
651
16,033
8,991
3,740
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Goombie
Neith
20
5 / 0 / 7
12,718
669
12,149
10,339
3,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 4 / 12
10,218
538
5,074
21,738
28,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cabrakan
Yioia
Cabrakan
18
6 / 1 / 9
12,012
632
16,181
17,517
22,367
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
69
7
Kills
25
25
Deaths
7
13
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
5
3
0.7
L
Jing Wei
Astrо
Jing Wei
0
4
2
0.25
W
Ravana
Bindez
Ravana
5
2
8
4.5
L
Ne Zha
Blanquely
Ne Zha
4
7
1
0.64
W
Zeus
Frrn
Zeus
7
0
8
11
W
Neith
Goombie
Neith
5
0
7
8.5
W
2
4
12
2
W
Cabrakan
Yioia
Cabrakan
6
1
9
10.5
L
Gilgamesh
lugiapower
Gilgamesh
1
5
3
0.5
L
Ganesha
theeSidekick
Ganesha
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,745
Damage
60,535
78,370
Taken
69,016
51,781
Mitigated
64,219
18,071
Healing
31,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
9,852
612
0
3,092
12,240
6,560
114
6,896
5,224
59,066
0
L
Jing Wei
Astrо
Jing Wei
9,304
6,200
0
4,976
15,044
3,352
0
1,978
13,066
0
90,543
W
Ravana
Bindez
Ravana
11,098
2,741
0
3,403
10,431
5,496
524
2,854
7,308
0
90,339
L
Ne Zha
Blanquely
Ne Zha
8,204
1,771
0
5,449
16,780
5,627
0
7,148
9,538
0
58,153
W
Zeus
Frrn
Zeus
16,033
2,029
0
3,623
8,991
3,740
2,610
2,825
5,923
109,029
0
W
Neith
Goombie
Neith
12,149
5,107
0
7,197
10,339
3,997
6,064
1,304
8,989
0
113,027
W
5,074
395
1,007
6,016
21,738
28,619
250
5,067
15,880
23,474
0
W
Cabrakan
Yioia
Cabrakan
16,181
1,951
696
9,770
17,517
22,367
267
3,374
13,302
74,648
0
L
Gilgamesh
lugiapower
Gilgamesh
7,940
2,343
271
3,208
17,787
18,455
0
11,282
5,984
0
37,693
L
Ganesha
theeSidekick
Ganesha
4,445
395
15
1,060
16,519
17,787
0
9,307
6,922
29,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,754
Gold Earned
59,217
525
Minions Killed
685
0
Camps Cleared
0
1,775,253
Distance Traveled
1,854,103
24
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,926
470
144
8
0
330,437
11
L
Jing Wei
9,327
491
187
10
0
342,856
3
W
Ravana
11,902
626
123
6
0
393,688
3
L
Ne Zha
9,029
475
105
6
0
363,624
2
W
Zeus
12,367
651
198
10
0
390,341
10
W
Neith
12,718
669
198
10
0
354,141
11
W
Artio
10,218
538
25
1
0
370,243
4
W
Cabrakan
12,012
632
141
7
0
345,690
4
L
Gilgamesh
8,237
434
71
4
0
360,011
3
L
Ganesha
7,235
381
18
1
0
378,325
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role