Player Matchup

Cerberus
Cerberus
Ewigkeit666
Cerberus
Level 29
God Stats
4W - 4L
1,489 SR
Queue Stats
15W - 21L
1,322 Elo+
Party 2
Skadi
Skadi
Mercury696
Skadi
Level 8
God Stats
3W - 0L
1,539 SR
Queue Stats
3W - 0L
1,661 Elo+
Party 2
Sol
Sol
Waybiddi
Sol
Level 148
God Stats
4W - 4L
1,502 SR
Queue Stats
160W - 167L
1,409 Elo+
Party 2
Chaac
Chaac
iva4444
Chaac
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
60W - 67L
1,423 Elo+
Party 1
Fenrir
Fenrir
npukoluct10
Fenrir
Level 28
God Stats
4W - 2L
1,580 SR
Queue Stats
62W - 68L
1,426 Elo+
Party 1
Team Averages
Level 48
1,522 SR
1,448 Elo+

VS

Team Averages
Level 17
1,451 SR
1,415 Elo+
Jing Wei
Jing Wei
Arueen
Jing Wei
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,073 Elo+
Solo
Artio
Artio
Bstr
Artio
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Fenrir
Fenrir
Cookiepup
Fenrir
Level 8
God Stats
0W - 1L
1,254 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Onlinehero
Tsukuyomi
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Nox
Nox
dragonhinde
Nox
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ewigkeit666
Cerberus
11
0 / 3 / 5
7,009
467
2,923
12,876
7,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Skadi
11
3 / 4 / 1
7,197
480
6,465
6,518
1,938
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
6 / 1 / 2
9,126
608
10,285
7,523
2,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
iva4444
Chaac
14
4 / 2 / 7
8,562
571
7,251
10,185
6,380
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
14
8 / 1 / 3
8,675
578
7,278
8,962
3,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Arueen
Jing Wei
14
8 / 2 / 0
8,470
565
12,607
9,400
3,047
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artio
Bstr
Artio
8
0 / 3 / 5
6,276
418
2,856
12,480
9,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
Cookiepup
Fenrir
9
0 / 4 / 4
6,132
409
3,162
7,891
2,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
Onlinehero
Tsukuyomi
10
1 / 7 / 2
6,171
411
4,260
9,651
3,291
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
2 / 5 / 3
7,300
487
3,844
6,672
2,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
25
21
Kills
11
11
Deaths
21
18
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Arueen
Jing Wei
8
2
0
4
L
Artio
Bstr
Artio
0
3
5
0.83
L
Fenrir
Cookiepup
Fenrir
0
4
4
0.5
W
Cerberus
Ewigkeit666
Cerberus
0
3
5
0.83
W
Skadi
3
4
1
0.88
L
Tsukuyomi
Onlinehero
Tsukuyomi
1
7
2
0.29
W
6
1
2
7
L
2
5
3
0.7
W
Chaac
iva4444
Chaac
4
2
7
3.75
W
Fenrir
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,202
Damage
26,729
46,064
Taken
46,094
22,395
Mitigated
21,002
15,795
Healing
10,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Arueen
Jing Wei
12,607
10,830
0
4,604
9,400
3,047
880
3,171
6,229
0
63,547
L
Artio
Bstr
Artio
2,856
728
351
1,736
12,480
9,722
0
4,133
8,347
7,725
0
L
Fenrir
Cookiepup
Fenrir
3,162
756
0
2,189
7,891
2,581
0
1,718
6,173
0
26,341
W
Cerberus
Ewigkeit666
Cerberus
2,923
218
203
4,987
12,876
7,795
0
1,854
10,966
20,758
0
W
Skadi
6,465
3,963
0
550
6,518
1,938
704
1,058
5,438
0
28,532
L
Tsukuyomi
Onlinehero
Tsukuyomi
4,260
912
0
1,720
9,651
3,291
0
586
9,065
0
12,764
W
10,285
2,922
0
2,491
7,523
2,873
1,521
1,679
5,648
55,913
5,777
L
3,844
687
0
332
6,672
2,361
1,560
3,457
3,215
28,568
0
W
Chaac
iva4444
Chaac
7,251
1,226
0
3,457
10,185
6,380
1,621
1,304
8,767
1,874
39,720
W
Fenrir
7,278
1,493
0
4,107
8,962
3,409
1,058
417
8,545
0
49,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,569
Gold Earned
34,349
362
Minions Killed
260
0
Camps Cleared
0
1,411,051
Distance Traveled
1,371,442
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,470
565
121
8
0
288,621
3
L
Artio
6,276
418
6
0
0
284,705
0
L
Fenrir
6,132
409
52
3
0
308,431
0
W
Cerberus
7,009
467
32
2
0
286,139
0
W
Skadi
7,197
480
69
5
0
222,265
0
L
Tsukuyomi
6,171
411
24
2
0
232,825
1
W
Sol
9,126
608
103
7
0
314,013
10
L
Nox
7,300
487
57
4
0
256,860
0
W
Chaac
8,562
571
71
5
0
277,741
0
W
Fenrir
8,675
578
87
6
0
310,893
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role