Player Matchup

Medusa
Medusa
GETOseagutta25
Medusa
Level 108
God Stats
7W - 3L
1,850 SR
Queue Stats
295W - 243L
1,573 Elo+
Party 1
Olorun
Olorun
JimmyIsNotGross
Olorun
Level 17
God Stats
5W - 6L
1,710 SR
Queue Stats
11W - 13L
1,455 Elo+
Party 1
Geb
Geb
LAMGODZILLA
Geb
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Camazotz
Camazotz
aboogie76
Camazotz
Level 138
God Stats
10W - 1L
1,724 SR
Queue Stats
210W - 198L
1,553 Elo+
Party 1
Guan Yu
Guan Yu
zBronzeSmurfz
Guan Yu
Level 19
God Stats
2W - 0L
1,690 SR
Queue Stats
47W - 24L
1,606 Elo+
Solo
Team Averages
Level 57
1,695 SR
1,538 Elo+

VS

Team Averages
Level 27
1,410 SR
1,481 Elo+
Nu Wa
Nu Wa
Callmesaucii
Nu Wa
Level 28
God Stats
0W - 2L
1,336 SR
Queue Stats
77W - 71L
1,495 Elo+
Solo
Sol
Sol
JacK_N_Sally87
Sol
Level 26
God Stats
0W - 1L
1,169 SR
Queue Stats
1W - 7L
1,238 Elo+
Solo
Susano
Susano
smolbean003
Susano
Level 28
God Stats
0W - 1L
1,710 SR
Queue Stats
46W - 25L
1,712 Elo+
Solo
Xing Tian
Xing Tian
starbender89
Xing Tian
Level 26
God Stats
0W - 2L
1,313 SR
Queue Stats
13W - 12L
1,478 Elo+
Solo
Achilles
Achilles
xerxes275
Achilles
Level 26
God Stats
2W - 4L
1,523 SR
Queue Stats
28W - 47L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 2
7,667
590
5,520
6,899
2,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 5 / 5
5,691
438
1,658
6,732
2,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 0 / 3
6,755
520
3,569
9,387
6,201
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Camazotz
aboogie76
Camazotz
13
7 / 1 / 2
7,887
607
7,296
11,307
3,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Guan Yu
13
4 / 1 / 3
7,957
612
8,023
10,244
7,994
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 3
7,386
568
9,681
7,875
1,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

9
1 / 5 / 1
6,058
466
4,057
7,801
1,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Susano
12
2 / 1 / 1
6,905
531
4,864
8,304
2,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
starbender89
Xing Tian
10
0 / 4 / 1
5,860
451
3,145
9,962
6,238
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
xerxes275
Achilles
8
1 / 3 / 0
5,028
387
3,508
9,654
4,598
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
17
Kills
8
8
Deaths
18
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
4
5
3
1.1
W
4
1
2
5
L
1
5
1
0.3
W
0
5
5
0.5
W
2
0
3
3.5
W
Camazotz
aboogie76
Camazotz
7
1
2
8
L
Susano
2
1
1
2.5
L
Xing Tian
starbender89
Xing Tian
0
4
1
0.13
L
Achilles
xerxes275
Achilles
1
3
0
0.33
W
Guan Yu
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,066
Damage
25,255
44,569
Taken
43,596
22,386
Mitigated
16,369
18,564
Healing
11,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,681
2,660
0
1,115
7,875
1,851
22
1,877
5,998
47,065
0
W
5,520
1,752
0
1,597
6,899
2,528
825
2,536
4,329
0
56,928
L
4,057
1,109
0
1,727
7,801
1,480
0
459
7,342
34,420
0
W
1,658
809
0
1,102
6,732
2,145
0
4,149
2,365
23,883
3,358
W
3,569
605
1,484
2,063
9,387
6,201
0
3,358
5,957
24,244
0
W
Camazotz
aboogie76
Camazotz
7,296
2,285
0
7,365
11,307
3,518
0
2,775
8,364
0
44,636
L
Susano
4,864
1,000
0
2,933
8,304
2,202
0
237
8,067
0
33,048
L
Xing Tian
starbender89
Xing Tian
3,145
301
0
2,302
9,962
6,238
0
510
9,452
29,120
0
L
Achilles
xerxes275
Achilles
3,508
928
116
2,816
9,654
4,598
0
1,872
7,782
0
13,302
W
Guan Yu
8,023
1,685
299
4,654
10,244
7,994
0
3,527
6,671
0
53,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,957
Gold Earned
31,237
396
Minions Killed
306
0
Camps Cleared
0
1,263,199
Distance Traveled
1,173,745
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,386
568
94
7
0
209,626
4
W
Medusa
7,667
590
117
9
0
240,059
5
L
Sol
6,058
466
75
6
0
211,572
4
W
Olorun
5,691
438
52
4
0
238,944
0
W
Geb
6,755
520
32
2
0
247,073
3
W
Camazotz
7,887
607
90
7
0
290,578
8
L
Susano
6,905
531
67
5
0
289,675
3
L
Xing Tian
5,860
451
57
4
0
198,859
0
L
Achilles
5,028
387
13
1
0
264,013
2
W
Guan Yu
7,957
612
105
8
0
246,545
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role