Player Matchup

King Arthur
King Arthur
AfroulD
King Arthur
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 27L
1,422 Elo+
Solo
Neith
Neith
CaliceTemperado
Neith
Level 18
God Stats
4W - 1L
1,736 SR
Queue Stats
41W - 27L
1,527 Elo+
Solo
Bellona
Bellona
GuinnPa
Bellona
Level 12
God Stats
2W - 0L
1,701 SR
Queue Stats
4W - 6L
1,264 Elo+
Solo
Ares
Ares
illLKlli
Ares
Level 29
God Stats
7W - 7L
1,601 SR
Queue Stats
146W - 166L
1,452 Elo+
Solo
Kukulkan
Kukulkan
szBuh
Kukulkan
Level 26
God Stats
3W - 0L
1,857 SR
Queue Stats
31W - 10L
1,800 Elo+
Solo
Team Averages
Level 20
1,679 SR
1,493 Elo+

VS

Team Averages
Level 10
1,638 SR
1,532 Elo+
Athena
Athena
I GMS l
Athena
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Thor
Thor
KibeGorna
Thor
Level 21
God Stats
6W - 2L
1,928 SR
Queue Stats
36W - 15L
1,638 Elo+
Solo
Rama
Rama
SOBR31RA
Rama
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ra
Ra
Sharonm
Ra
Level 22
God Stats
0W - 1L
1,763 SR
Queue Stats
35W - 30L
1,523 Elo+
Solo
Sol
Sol
yDugz
Sol
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AfroulD
King Arthur
14
9 / 1 / 7
9,325
583
5,939
12,058
6,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
8 / 4 / 3
10,259
641
6,870
10,374
4,616
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
GuinnPa
Bellona
11
3 / 6 / 1
7,430
464
4,161
14,068
9,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ares
9
1 / 3 / 7
7,016
439
1,718
11,494
7,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
szBuh
Kukulkan
15
6 / 1 / 7
9,429
589
13,035
5,670
2,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
I GMS l
Athena
3
0 / 4 / 0
4,754
297
399
3,547
1,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thor
18
11 / 1 / 2
10,386
649
13,738
10,830
4,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Rama
8
0 / 8 / 1
6,044
378
2,742
7,155
1,611
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 7 / 4
7,958
497
11,622
12,788
4,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
yDugz
Sol
7
1 / 7 / 0
5,852
366
3,761
6,800
2,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
22
27
Kills
15
15
Deaths
27
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AfroulD
King Arthur
9
1
7
12.5
W
8
4
3
2.38
W
Bellona
GuinnPa
Bellona
3
6
1
0.58
L
Athena
I GMS l
Athena
0
4
0
0
L
Thor
11
1
2
12
L
Rama
0
8
1
0.06
L
3
7
4
0.71
W
Ares
1
3
7
1.5
W
Kukulkan
szBuh
Kukulkan
6
1
7
9.5
L
Sol
yDugz
Sol
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,723
Damage
32,262
53,664
Taken
41,120
30,440
Mitigated
14,124
13,639
Healing
9,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AfroulD
King Arthur
5,939
1,078
0
5,245
12,058
6,618
364
3,490
8,395
3,505
44,267
W
6,870
2,259
0
2,274
10,374
4,616
1,128
533
9,791
0
69,910
W
Bellona
GuinnPa
Bellona
4,161
754
0
3,363
14,068
9,217
343
6,127
7,573
6,662
20,467
L
Athena
I GMS l
Athena
399
284
0
0
3,547
1,045
192
1,053
2,406
1,734
0
L
Thor
13,738
4,634
0
4,592
10,830
4,439
0
4,579
6,137
0
79,956
L
Rama
2,742
2,128
0
254
7,155
1,611
162
1,833
5,244
0
17,559
L
11,622
835
165
3,627
12,788
4,889
462
5,131
7,473
40,662
0
W
Ares
1,718
68
0
2,138
11,494
7,758
128
2,236
9,170
16,044
0
W
Kukulkan
szBuh
Kukulkan
13,035
2,151
0
619
5,670
2,231
486
2,063
3,581
67,299
0
L
Sol
yDugz
Sol
3,761
1,771
0
619
6,800
2,140
984
3,258
3,384
16,371
2,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,459
Gold Earned
34,994
405
Minions Killed
301
0
Camps Cleared
0
1,384,680
Distance Traveled
1,081,679
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,325
583
88
6
0
321,328
4
W
Neith
10,259
641
120
8
0
251,560
3
W
Bellona
7,430
464
45
3
0
277,412
5
L
Athena
4,754
297
3
0
0
105,868
1
L
Thor
10,386
649
154
10
0
314,844
4
L
Rama
6,044
378
28
2
0
201,268
1
L
Ra
7,958
497
79
5
0
289,301
3
W
Ares
7,016
439
21
1
0
222,522
2
W
Kukulkan
9,429
589
131
8
0
311,858
1
L
Sol
5,852
366
37
2
0
170,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role