Player Matchup

Artemis
Artemis
F E A R 109
Artemis
Level 109
God Stats
37W - 28L
1,635 SR
Queue Stats
63W - 51L
1,549 Elo+
Party 3
Bellona
Bellona
LucianoNSC
Bellona
Level 55
God Stats
4W - 6L
1,347 SR
Queue Stats
190W - 196L
1,443 Elo+
Party 2
Persephone
Persephone
SebaGamerPro22
Persephone
Level 108
God Stats
10W - 10L
1,504 SR
Queue Stats
151W - 134L
1,523 Elo+
Party 2
Ymir
Ymir
XSouI x EaterX
Ymir
Level 147
God Stats
8W - 11L
1,402 SR
Queue Stats
73W - 59L
1,569 Elo+
Party 3
Da Ji
Da Ji
tomasg2003
Da Ji
Level 142
God Stats
4W - 3L
1,541 SR
Queue Stats
104W - 111L
1,495 Elo+
Party 2
Team Averages
Level 112
1,486 SR
1,516 Elo+

VS

Team Averages
Level 93
1,540 SR
1,506 Elo+
Mulan
Mulan
ArcadiaIsOnFire
Mulan
Level 103
God Stats
10W - 5L
1,667 SR
Queue Stats
309W - 304L
1,507 Elo+
Party 1
Da Ji
Da Ji
MiIdlyConfused
Da Ji
Level 60
God Stats
38W - 39L
1,586 SR
Queue Stats
178W - 181L
1,530 Elo+
Solo
Sol
Sol
OwNin_yOu44
Sol
Level 88
God Stats
10W - 11L
1,486 SR
Queue Stats
654W - 627L
1,510 Elo+
Party 1
Loki
Loki
lverson3-_-
Loki
Level 65
God Stats
28W - 25L
1,529 SR
Queue Stats
133W - 130L
1,535 Elo+
Solo
Scylla
Scylla
lxPurple_Rainxl
Scylla
Level 149
God Stats
2W - 4L
1,431 SR
Queue Stats
335W - 332L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
F E A R 109
Artemis
12
2 / 1 / 0
7,254
518
7,355
6,737
2,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
LucianoNSC
Bellona
15
6 / 2 / 2
8,716
623
8,622
11,057
11,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Persephone
SebaGamerPro22
Persephone
15
4 / 2 / 4
9,032
645
8,904
6,199
1,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 0 / 2
6,754
482
2,512
5,374
4,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Da Ji
13
3 / 2 / 6
7,848
561
4,951
10,436
3,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 1
6,636
474
4,204
9,166
5,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

12
3 / 4 / 1
6,950
496
4,799
9,414
3,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 2 / 1
6,610
472
6,423
8,755
1,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 5 / 1
6,470
462
4,778
11,416
4,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 4 / 1
6,124
437
4,065
8,090
2,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
15
Kills
7
7
Deaths
15
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
W
Artemis
F E A R 109
Artemis
2
1
0
2
W
Bellona
LucianoNSC
Bellona
6
2
2
3.5
L
3
4
1
0.88
L
2
2
1
1.25
W
Persephone
SebaGamerPro22
Persephone
4
2
4
3
W
0
0
2
1
L
1
5
1
0.3
L
1
4
1
0.38
W
Da Ji
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,344
Damage
24,269
39,803
Taken
46,841
23,336
Mitigated
18,071
14,861
Healing
16,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,204
883
368
3,455
9,166
5,648
0
1,304
7,862
0
27,158
W
Artemis
F E A R 109
Artemis
7,355
2,775
0
2,888
6,737
2,156
0
3,091
3,646
0
60,833
W
Bellona
LucianoNSC
Bellona
8,622
2,239
0
3,532
11,057
11,020
269
256
9,868
12,389
41,238
L
4,799
952
0
3,060
9,414
3,319
0
3,244
6,170
0
37,668
L
6,423
1,016
0
4,860
8,755
1,707
0
1,548
7,207
41,153
0
W
Persephone
SebaGamerPro22
Persephone
8,904
123
112
2,189
6,199
1,772
378
2,319
3,602
60,270
0
W
2,512
308
351
2,571
5,374
4,822
0
2,566
2,808
14,416
0
L
4,778
1,034
0
3,967
11,416
4,823
0
2,676
8,740
0
33,750
L
4,065
216
0
1,271
8,090
2,574
0
4,220
3,870
25,806
0
W
Da Ji
4,951
956
0
3,218
10,436
3,566
0
1,784
8,374
0
45,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,604
Gold Earned
32,790
442
Minions Killed
337
0
Camps Cleared
0
1,410,134
Distance Traveled
1,284,768
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,636
474
60
4
0
270,578
3
W
Artemis
7,254
518
106
8
0
246,239
5
W
Bellona
8,716
623
109
8
0
303,435
2
L
Da Ji
6,950
496
63
5
0
255,612
3
L
Sol
6,610
472
86
6
0
256,393
3
W
Persephone
9,032
645
110
8
0
275,519
1
W
Ymir
6,754
482
28
2
0
289,323
5
L
Loki
6,470
462
68
5
0
256,613
3
L
Scylla
6,124
437
60
4
0
245,572
4
W
Da Ji
7,848
561
89
6
0
295,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role