Player Matchup

Horus
Horus
BloodBath07
Horus
Level 126
God Stats
11W - 10L
1,509 SR
Queue Stats
62W - 45L
1,639 Elo+
Party 1
Thanatos
Thanatos
Dylexic
Thanatos
Level 152
God Stats
3W - 1L
1,591 SR
Queue Stats
247W - 185L
1,584 Elo+
Party 1
Merlin
Merlin
Jonallstar78
Merlin
Level 142
God Stats
2W - 0L
1,772 SR
Queue Stats
114W - 71L
1,610 Elo+
Party 1
Team Averages
Level 140
1,624 SR
1,611 Elo+

VS

Team Averages
Level 136
1,757 SR
1,571 Elo+
Nemesis
Nemesis
FlashBoy09
Nemesis
Level 127
God Stats
2W - 2L
1,633 SR
Queue Stats
206W - 244L
1,391 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Metazoanbugle79
Morgan Le Fay
Level 125
God Stats
22W - 9L
1,882 SR
Queue Stats
391W - 247L
1,682 Elo+
Party 2
Terra
Terra
fuzzybunniezz45
Terra
Level 156
God Stats
3W - 4L
1,754 SR
Queue Stats
377W - 246L
1,641 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 13
13,183
599
11,125
24,700
23,652
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thanatos
Dylexic
Thanatos
18
10 / 4 / 7
14,449
657
26,953
19,835
15,246
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
17
4 / 2 / 10
13,688
622
22,653
10,463
4,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FlashBoy09
Nemesis
13
1 / 10 / 1
11,178
508
10,748
27,153
17,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morgan Le Fay
Metazoanbugle79
Morgan Le Fay
17
5 / 4 / 1
13,379
608
16,395
16,668
5,425
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 3 / 4
11,647
529
13,155
25,018
25,514
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
17
Kills
6
7
Deaths
17
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
1
13
9.5
W
Thanatos
Dylexic
Thanatos
10
4
7
3.38
L
Nemesis
FlashBoy09
Nemesis
1
10
1
0.15
W
Merlin
4
2
10
4.5
L
Morgan Le Fay
Metazoanbugle79
Morgan Le Fay
5
4
1
1.38
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,731
Damage
40,298
54,998
Taken
68,839
43,144
Mitigated
48,199
34,557
Healing
16,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,125
5,734
6,091
11,549
24,700
23,652
655
11,587
13,113
0
33,735
W
Thanatos
Dylexic
Thanatos
26,953
6,504
0
16,667
19,835
15,246
2,020
11,331
8,504
0
53,614
L
Nemesis
FlashBoy09
Nemesis
10,748
3,682
1,245
1,838
27,153
17,260
0
8,386
18,245
0
32,517
W
Merlin
22,653
2,403
0
250
10,463
4,246
257
7,267
3,196
76,428
0
L
Morgan Le Fay
Metazoanbugle79
Morgan Le Fay
16,395
586
394
2,808
16,668
5,425
0
3,886
12,390
63,435
0
L
13,155
1,103
2,803
7,183
25,018
25,514
0
9,196
15,113
37,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,320
Gold Earned
36,204
225
Minions Killed
208
11
Camps Cleared
8
1,190,450
Distance Traveled
1,139,540
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
13,183
599
41
2
1
405,469
3
W
Thanatos
14,449
657
47
2
3
409,787
4
L
Nemesis
11,178
508
48
2
1
392,138
6
W
Merlin
13,688
622
137
6
7
375,194
1
L
Morgan Le Fay
13,379
608
120
5
7
346,751
4
L
Terra
11,647
529
40
2
0
400,651
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role