Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
Daniel_cmsll95
Cabrakan
Level 84
God Stats
6W - 7L
1,432 SR
Queue Stats
550W - 549L
1,485 Elo+
Solo
Kumbhakarna
Kumbhakarna
Frenetic27
Kumbhakarna
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 98L
1,454 Elo+
Party 2
Thor
Thor
Terrim
Thor
Level 157
God Stats
17W - 25L
1,353 SR
Queue Stats
907W - 932L
1,450 Elo+
Solo
Ganesha
Ganesha
seforizor
Ganesha
Level 143
God Stats
8W - 7L
1,500 SR
Queue Stats
212W - 228L
1,455 Elo+
Party 2
Team Averages
Level 120
1,457 SR
1,469 Elo+

VS

Team Averages
Level 101
1,577 SR
1,453 Elo+
Hun Batz
Hun Batz
BluePeter
Hun Batz
Level 126
God Stats
2W - 0L
1,856 SR
Queue Stats
204W - 200L
1,448 Elo+
Party 1
Thor
Thor
Flum-mit
Thor
Level 87
God Stats
2W - 3L
1,559 SR
Queue Stats
147W - 141L
1,476 Elo+
Solo
Merlin
Merlin
Odamita
Merlin
Level 103
God Stats
3W - 2L
1,535 SR
Queue Stats
177W - 160L
1,439 Elo+
Solo
Kukulkan
Kukulkan
Tetley1
Kukulkan
Level 65
God Stats
5W - 4L
1,467 SR
Queue Stats
118W - 133L
1,439 Elo+
Party 1
Cabrakan
Cabrakan
wiertek96
Cabrakan
Level 124
God Stats
2W - 1L
1,469 SR
Queue Stats
251W - 252L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
2 / 5 / 8
8,304
755
4,703
9,355
4,423
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Cabrakan
14
4 / 5 / 8
8,590
781
9,179
12,405
13,034
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kumbhakarna
Frenetic27
Kumbhakarna
14
1 / 6 / 4
8,156
741
4,993
14,409
11,501
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thor
Terrim
Thor
15
8 / 3 / 3
9,693
881
12,090
9,256
4,099
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
seforizor
Ganesha
17
0 / 4 / 11
8,966
815
9,179
12,993
13,354
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BluePeter
Hun Batz
16
10 / 4 / 8
10,212
928
14,535
9,596
3,226
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thor
16
3 / 4 / 16
9,359
851
5,965
10,495
3,244
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Odamita
Merlin
18
5 / 1 / 14
10,781
980
14,870
8,072
2,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
Tetley1
Kukulkan
15
3 / 3 / 9
9,412
856
8,771
6,297
2,156
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
wiertek96
Cabrakan
15
2 / 3 / 13
8,847
804
6,323
12,048
13,747
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
83
15
Kills
23
23
Deaths
15
34
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
5
8
1.2
W
Hun Batz
BluePeter
Hun Batz
10
4
8
3.5
L
Cabrakan
4
5
8
1.6
W
Thor
3
4
16
2.75
L
Kumbhakarna
Frenetic27
Kumbhakarna
1
6
4
0.5
W
Merlin
Odamita
Merlin
5
1
14
12
L
Thor
Terrim
Thor
8
3
3
3.17
W
Kukulkan
Tetley1
Kukulkan
3
3
9
2.5
L
Ganesha
seforizor
Ganesha
0
4
11
1.38
W
Cabrakan
wiertek96
Cabrakan
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,144
Damage
50,464
58,418
Taken
46,508
46,411
Mitigated
25,070
16,833
Healing
16,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
4,703
285
2,003
1,234
9,355
4,423
0
5,025
4,330
0
8,848
W
Hun Batz
BluePeter
Hun Batz
14,535
3,014
2,058
1,712
9,596
3,226
1,441
3,710
5,886
0
20,852
L
Cabrakan
9,179
937
1,555
2,078
12,405
13,034
0
6,193
6,212
14,381
0
W
Thor
5,965
994
454
812
10,495
3,244
1,237
6,273
4,222
0
12,347
L
Kumbhakarna
Frenetic27
Kumbhakarna
4,993
156
679
1,622
14,409
11,501
0
6,295
8,114
18,460
0
W
Merlin
Odamita
Merlin
14,870
1,450
2,288
2,875
8,072
2,697
849
4,718
3,354
39,259
0
L
Thor
Terrim
Thor
12,090
2,074
2,042
1,359
9,256
4,099
0
4,141
5,115
0
19,972
W
Kukulkan
Tetley1
Kukulkan
8,771
600
225
480
6,297
2,156
736
3,772
2,525
20,029
0
L
Ganesha
seforizor
Ganesha
9,179
60
1,465
2,796
12,993
13,354
0
8,310
4,683
24,626
0
W
Cabrakan
wiertek96
Cabrakan
6,323
154
1,749
3,588
12,048
13,747
693
4,878
7,170
10,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,709
Gold Earned
48,611
96
Minions Killed
116
0
Camps Cleared
0
945,934
Distance Traveled
996,207
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,304
755
15
1
0
201,394
0
W
Hun Batz
10,212
928
9
1
0
189,949
1
L
Cabrakan
8,590
781
26
2
0
190,436
0
W
Thor
9,359
851
13
1
0
186,859
1
L
Kumbhakarna
8,156
741
40
4
0
184,128
0
W
Merlin
10,781
980
57
5
0
227,893
1
L
Thor
9,693
881
15
1
0
180,498
0
W
Kukulkan
9,412
856
30
3
0
190,210
0
L
Ganesha
8,966
815
0
0
0
189,478
1
W
Cabrakan
8,847
804
7
1
0
201,296
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role