Player Matchup

Pele
Pele
AtomicAnimus
Pele
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 53L
1,392 Elo+
Solo
Ymir
Ymir
RetroJay
Ymir
Level 40
God Stats
6W - 10L
1,462 SR
Queue Stats
14W - 19L
1,459 Elo+
Party 2
Freya
Freya
SSkep
Freya
Level 24
God Stats
4W - 3L
1,692 SR
Queue Stats
103W - 85L
1,610 Elo+
Solo
Hercules
Hercules
SerPryze
Hercules
Level 29
God Stats
6W - 3L
1,959 SR
Queue Stats
173W - 151L
1,634 Elo+
Solo
Neith
Neith
flanneljuice
Neith
Level 19
God Stats
4W - 4L
1,568 SR
Queue Stats
7W - 8L
1,564 Elo+
Party 2
Team Averages
Level 28
1,636 SR
1,532 Elo+

VS

Team Averages
Level 15
1,562 SR
1,452 Elo+
Tsukuyomi
Tsukuyomi
B9PriiMe
Tsukuyomi
Level 16
God Stats
1W - 1L
1,679 SR
Queue Stats
7W - 9L
1,453 Elo+
Party 1
Anhur
Anhur
Bryce99
Anhur
Level 26
God Stats
4W - 6L
1,633 SR
Queue Stats
75W - 56L
1,698 Elo+
Solo
Ra
Ra
HaLLo13246
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Bellona
Bellona
PandaBearAWWWW
Bellona
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,231 Elo+
Solo
Yemoja
Yemoja
SkipsMVP
Yemoja
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,418
542
1,863
7,654
1,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
9
2 / 1 / 5
5,458
546
4,019
7,827
4,030
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Freya
SSkep
Freya
13
7 / 0 / 1
7,639
764
6,506
3,960
1,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hercules
SerPryze
Hercules
10
0 / 0 / 0
5,598
560
2,616
5,306
2,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
3 / 3 / 1
5,385
539
3,539
4,222
1,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
B9PriiMe
Tsukuyomi
9
4 / 3 / 1
5,815
582
2,822
5,998
1,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
Bryce99
Anhur
12
2 / 0 / 0
6,581
658
4,018
4,245
1,305
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
0 / 3 / 0
5,176
518
1,849
4,036
1,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 5 / 1
4,215
422
4,108
8,247
5,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Yemoja
SkipsMVP
Yemoja
7
0 / 2 / 3
4,906
491
1,863
5,245
2,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
13
Kills
6
6
Deaths
13
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
2
0
0.5
L
Tsukuyomi
B9PriiMe
Tsukuyomi
4
3
1
1.5
L
Anhur
Bryce99
Anhur
2
0
0
2
L
0
3
0
0
L
0
5
1
0.1
W
Ymir
2
1
5
4.5
W
Freya
SSkep
Freya
7
0
1
7.5
W
Hercules
SerPryze
Hercules
0
0
0
0
L
Yemoja
SkipsMVP
Yemoja
0
2
3
0.75
W
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,543
Damage
14,660
28,969
Taken
27,771
11,143
Mitigated
11,978
13,826
Healing
7,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,863
465
65
4,571
7,654
1,767
0
746
6,900
0
27,296
L
Tsukuyomi
B9PriiMe
Tsukuyomi
2,822
796
0
2,224
5,998
1,724
0
1,740
4,197
0
22,780
L
Anhur
Bryce99
Anhur
4,018
2,337
0
1,946
4,245
1,305
0
105
3,968
0
40,355
L
1,849
91
0
759
4,036
1,299
304
1,320
2,716
24,699
0
L
4,108
1,532
0
970
8,247
5,358
0
4,616
3,631
942
10,562
W
Ymir
4,019
1,287
165
2,139
7,827
4,030
239
1,200
6,627
18,353
0
W
Freya
SSkep
Freya
6,506
2,601
0
3,389
3,960
1,725
0
1,113
2,761
48,737
6,428
W
Hercules
SerPryze
Hercules
2,616
612
0
2,944
5,306
2,267
0
0
5,306
0
29,656
L
Yemoja
SkipsMVP
Yemoja
1,863
495
334
1,395
5,245
2,292
0
2,172
3,073
8,966
0
W
3,539
1,222
0
553
4,222
1,354
1,433
851
3,371
0
22,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,498
Gold Earned
26,693
310
Minions Killed
253
0
Camps Cleared
0
970,607
Distance Traveled
925,735
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,418
542
63
6
0
193,922
0
L
Tsukuyomi
5,815
582
49
5
0
223,398
0
L
Anhur
6,581
658
100
10
0
189,386
3
L
Ra
5,176
518
70
7
0
168,534
0
L
Bellona
4,215
422
22
2
0
170,652
1
W
Ymir
5,458
546
25
3
0
187,550
3
W
Freya
7,639
764
98
10
0
211,299
4
W
Hercules
5,598
560
77
8
0
217,669
3
L
Yemoja
4,906
491
12
1
0
173,765
0
W
Neith
5,385
539
47
5
0
160,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role