Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
One_Hit91
Cliodhna
Level 26
God Stats
9W - 7L
1,537 SR
Queue Stats
40W - 46L
1,342 Elo+
Solo
Artemis
Artemis
Stimmied
Artemis
Level 8
God Stats
1W - 0L
1,748 SR
Queue Stats
2W - 1L
1,372 Elo+
Solo
Nemesis
Nemesis
somme-douze
Nemesis
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,048 Elo+
Solo
King Arthur
King Arthur
xG4D40-GU3RR31R0
King Arthur
Level 20
God Stats
1W - 2L
1,205 SR
Queue Stats
25W - 32L
1,380 Elo+
Party 2
Team Averages
Level 20
1,498 SR
1,328 Elo+

VS

Team Averages
Level 21
1,370 SR
1,399 Elo+
Loki
Loki
Cocobean71
Loki
Level 27
God Stats
0W - 1L
1,166 SR
Queue Stats
27W - 45L
1,294 Elo+
Solo
Hachiman
Hachiman
SirSHOOT-em-UP
Hachiman
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,552 Elo+
Party 1
Jormungandr
Jormungandr
SuPaH_DoN
Jormungandr
Level 17
God Stats
1W - 5L
1,454 SR
Queue Stats
2W - 5L
1,481 Elo+
Party 1
Fenrir
Fenrir
TTVwild944
Fenrir
Level 14
God Stats
20W - 17L
1,518 SR
Queue Stats
66W - 85L
1,328 Elo+
Solo
Izanami
Izanami
tobirama_kin1
Izanami
Level 26
God Stats
2W - 9L
1,213 SR
Queue Stats
91W - 111L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
19
15 / 4 / 13
13,936
606
20,650
18,631
9,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cliodhna
One_Hit91
Cliodhna
18
12 / 4 / 10
13,094
569
16,448
16,806
6,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Artemis
Stimmied
Artemis
20
18 / 0 / 6
16,349
711
29,616
16,698
7,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
somme-douze
Nemesis
15
2 / 7 / 11
10,587
460
2,434
14,564
4,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

King Arthur
xG4D40-GU3RR31R0
King Arthur
17
0 / 5 / 19
11,320
492
5,952
15,776
11,410
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 14 / 4
8,746
380
3,030
17,151
6,690
Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
15
6 / 10 / 4
10,099
439
12,287
16,735
3,796
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
SuPaH_DoN
Jormungandr
17
3 / 10 / 5
10,564
459
15,167
27,699
23,079
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
TTVwild944
Fenrir
16
6 / 4 / 4
11,490
500
5,051
18,564
8,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
16
4 / 11 / 4
10,148
441
7,894
21,719
4,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
41
47
Kills
20
20
Deaths
49
59
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
15
4
13
5.38
L
1
14
4
0.21
W
Cliodhna
One_Hit91
Cliodhna
12
4
10
4.25
L
Hachiman
6
10
4
0.8
W
Artemis
Stimmied
Artemis
18
0
6
21
L
Jormungandr
SuPaH_DoN
Jormungandr
3
10
5
0.55
L
Fenrir
TTVwild944
Fenrir
6
4
4
2
W
Nemesis
somme-douze
Nemesis
2
7
11
1.07
L
Izanami
4
11
4
0.55
W
King Arthur
xG4D40-GU3RR31R0
King Arthur
0
5
19
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,100
Damage
43,429
82,475
Taken
101,868
40,209
Mitigated
45,726
34,021
Healing
12,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
20,650
1,354
2,306
8,971
18,631
9,867
755
6,576
12,055
80,733
0
L
3,030
1,876
0
0
17,151
6,690
0
2,864
14,184
0
41,090
W
Cliodhna
One_Hit91
Cliodhna
16,448
2,631
0
6,869
16,806
6,636
431
3,218
13,588
0
78,834
L
Hachiman
12,287
7,456
0
2,236
16,735
3,796
373
3,164
13,449
0
43,125
W
Artemis
Stimmied
Artemis
29,616
20,053
0
11,502
16,698
7,958
11,197
1,141
15,557
0
183,580
L
Jormungandr
SuPaH_DoN
Jormungandr
15,167
3,367
0
1,252
27,699
23,079
164
12,324
14,745
65,275
0
L
Fenrir
TTVwild944
Fenrir
5,051
374
0
6,456
18,564
8,076
484
654
17,842
0
56,019
W
Nemesis
somme-douze
Nemesis
2,434
799
0
1,694
14,564
4,338
322
3,593
10,971
0
22,927
L
Izanami
7,894
5,977
0
2,847
21,719
4,085
0
1,256
20,413
0
61,994
W
King Arthur
xG4D40-GU3RR31R0
King Arthur
5,952
922
0
2,679
15,776
11,410
824
2,072
13,704
4,411
39,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,286
Gold Earned
51,047
607
Minions Killed
415
0
Camps Cleared
0
2,154,414
Distance Traveled
1,832,645
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
13,936
606
144
6
0
415,677
2
L
Loki
8,746
380
57
2
0
347,654
0
W
Cliodhna
13,094
569
115
5
0
446,013
0
L
Hachiman
10,099
439
67
3
0
377,071
4
W
Artemis
16,349
711
244
11
0
392,482
9
L
Jormungandr
10,564
459
95
4
0
363,516
6
L
Fenrir
11,490
500
88
4
0
375,107
1
W
Nemesis
10,587
460
36
2
0
441,759
0
L
Izanami
10,148
441
108
5
0
369,297
2
W
King Arthur
11,320
492
68
3
0
458,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role