Player Matchup

Anubis
Anubis
ETMxBrumak20
Anubis
Level 28
God Stats
18W - 20L
1,423 SR
Queue Stats
103W - 140L
1,313 Elo+
Party 1
Fenrir
Fenrir
MrHunter1235188
Fenrir
Level 69
God Stats
5W - 2L
1,625 SR
Queue Stats
236W - 343L
1,265 Elo+
Party 1
Hercules
Hercules
XInuAkiX
Hercules
Level 87
God Stats
5W - 3L
1,445 SR
Queue Stats
331W - 499L
1,267 Elo+
Party 1
Team Averages
Level 61
1,498 SR
1,282 Elo+

VS

Team Averages
Level 60
1,306 SR
1,299 Elo+
Kuzenbo
Kuzenbo
SupremeWil
Kuzenbo
Level 24
God Stats
1W - 4L
1,404 SR
Queue Stats
23W - 40L
1,244 Elo+
Party 2
Gilgamesh
Gilgamesh
X--SaVaGe-z
Gilgamesh
Level 88
God Stats
1W - 3L
1,203 SR
Queue Stats
55W - 96L
1,275 Elo+
Party 2
Kali
Kali
pollopollo71
Kali
Level 68
God Stats
0W - 3L
1,311 SR
Queue Stats
152W - 189L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
10 / 1 / 11
9,830
894
16,713
9,830
4,508
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
6 / 4 / 13
9,132
830
7,838
10,619
3,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
XInuAkiX
Hercules
12
6 / 0 / 13
8,883
808
8,916
17,411
9,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
SupremeWil
Kuzenbo
9
0 / 8 / 3
7,094
645
5,501
13,109
8,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
X--SaVaGe-z
Gilgamesh
10
2 / 6 / 1
7,370
670
10,223
15,831
6,343
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
1 / 8 / 3
7,383
671
9,002
10,900
3,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
10
22
Kills
3
5
Deaths
22
37
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anubis
10
1
11
15.5
W
6
4
13
3.13
L
Kuzenbo
SupremeWil
Kuzenbo
0
8
3
0.19
L
Gilgamesh
X--SaVaGe-z
Gilgamesh
2
6
1
0.42
W
Hercules
XInuAkiX
Hercules
6
0
13
12.5
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,467
Damage
24,726
37,860
Taken
39,840
17,885
Mitigated
18,509
18,076
Healing
1,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
16,713
646
771
4,878
9,830
4,508
860
1,644
8,186
41,621
0
W
7,838
3,038
219
2,012
10,619
3,604
737
2,507
8,112
0
21,947
L
Kuzenbo
SupremeWil
Kuzenbo
5,501
2,435
0
424
13,109
8,910
0
5,592
7,202
10,534
0
L
Gilgamesh
X--SaVaGe-z
Gilgamesh
10,223
2,867
0
31
15,831
6,343
0
6,135
9,454
5,004
20,754
W
Hercules
XInuAkiX
Hercules
8,916
3,102
814
9,382
17,411
9,773
340
3,856
13,555
0
21,298
L
9,002
4,011
0
913
10,900
3,256
0
5,146
5,495
0
19,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,845
Gold Earned
21,847
109
Minions Killed
72
8
Camps Cleared
2
597,307
Distance Traveled
596,414
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,830
894
62
6
3
203,523
1
W
Fenrir
9,132
830
23
2
3
189,532
0
L
Kuzenbo
7,094
645
9
1
1
189,675
0
L
Gilgamesh
7,370
670
35
3
1
215,343
1
W
Hercules
8,883
808
24
2
2
204,252
0
L
Kali
7,383
671
28
3
0
191,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role