Player Matchup

Cupid
Cupid
 
Cupid
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Abissal1
Ymir
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,427 Elo+
Solo
Janus
Janus
ActualPlathead
Janus
Level 28
God Stats
11W - 10L
1,573 SR
Queue Stats
104W - 82L
1,555 Elo+
Solo
Zeus
Zeus
Anim3Girl
Zeus
Level 18
God Stats
3W - 4L
1,310 SR
Queue Stats
35W - 32L
1,513 Elo+
Solo
Bastet
Bastet
GAMESTIR
Bastet
Level 27
God Stats
5W - 1L
1,513 SR
Queue Stats
18W - 19L
1,445 Elo+
Solo
Team Averages
Level 22
1,479 SR
1,488 Elo+

VS

Team Averages
Level 24
1,504 SR
1,549 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
 
Hel
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Gringooor
Baron Samedi
Level 29
God Stats
2W - 4L
1,361 SR
Queue Stats
116W - 78L
1,589 Elo+
Solo
Mercury
Mercury
Zvoruna32
Mercury
Level 8
God Stats
1W - 2L
1,541 SR
Queue Stats
10W - 7L
1,685 Elo+
Solo
Chernobog
Chernobog
nubnubyas
Chernobog
Level 26
God Stats
4W - 3L
1,620 SR
Queue Stats
69W - 59L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
15
14 / 0 / 3
9,021
644
14,014
7,237
2,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
10
1 / 0 / 12
6,836
488
966
3,905
2,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
7 / 3 / 5
8,654
618
7,603
7,723
2,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zeus
11
1 / 4 / 3
6,843
489
6,741
8,264
7,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bastet
GAMESTIR
Bastet
12
3 / 1 / 3
7,427
531
4,787
7,479
2,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
1 / 2 / 4
6,318
451
2,682
7,632
4,299
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hel
 
Hel
9
0 / 6 / 0
5,162
369
1,413
6,108
564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
Gringooor
Baron Samedi
11
2 / 8 / 2
6,883
492
4,342
9,251
2,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
Zvoruna32
Mercury
13
4 / 3 / 2
7,790
556
7,625
11,895
3,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chernobog
nubnubyas
Chernobog
8
0 / 7 / 2
5,124
366
2,363
9,362
1,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
17
26
Kills
7
8
Deaths
26
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
14
0
3
15.5
L
Gilgamesh
 
Gilgamesh
1
2
4
1.5
L
Hel
 
Hel
0
6
0
0
W
Ymir
1
0
12
7
W
7
3
5
3.17
W
Zeus
1
4
3
0.63
W
Bastet
GAMESTIR
Bastet
3
1
3
4.5
L
Baron Samedi
Gringooor
Baron Samedi
2
8
2
0.38
L
Mercury
Zvoruna32
Mercury
4
3
2
1.67
L
Chernobog
nubnubyas
Chernobog
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,111
Damage
18,425
34,608
Taken
44,248
18,079
Mitigated
12,510
14,696
Healing
10,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
14,014
8,869
429
4,932
7,237
2,575
607
461
6,756
0
73,118
L
Gilgamesh
 
Gilgamesh
2,682
533
0
1,122
7,632
4,299
0
4,182
3,450
0
19,450
L
Hel
 
Hel
1,413
228
949
733
6,108
564
0
615
5,493
16,444
0
W
Ymir
966
39
0
1,920
3,905
2,877
160
720
3,103
5,501
0
W
7,603
1,252
91
1,672
7,723
2,401
0
1,934
5,669
52,013
0
W
Zeus
6,741
853
0
2,198
8,264
7,680
60
557
7,659
31,724
3,460
W
Bastet
GAMESTIR
Bastet
4,787
927
0
3,454
7,479
2,546
0
1,745
5,666
0
41,328
L
Baron Samedi
Gringooor
Baron Samedi
4,342
392
97
1,322
9,251
2,737
0
4,017
5,234
29,610
0
L
Mercury
Zvoruna32
Mercury
7,625
5,141
0
5,259
11,895
3,671
0
4,517
7,378
0
43,669
L
Chernobog
nubnubyas
Chernobog
2,363
1,475
0
1,175
9,362
1,239
0
1,728
7,634
0
13,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,781
Gold Earned
31,277
379
Minions Killed
262
0
Camps Cleared
0
1,319,633
Distance Traveled
1,261,780
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,021
644
114
8
0
261,371
3
L
Gilgamesh
6,318
451
44
3
0
275,628
1
L
Hel
5,162
369
33
2
0
220,566
2
W
Ymir
6,836
488
4
0
0
253,318
0
W
Janus
8,654
618
107
8
0
291,202
3
W
Zeus
6,843
489
73
5
0
225,889
2
W
Bastet
7,427
531
81
6
0
287,853
1
L
Baron Samedi
6,883
492
65
5
0
238,924
6
L
Mercury
7,790
556
93
7
0
289,996
2
L
Chernobog
5,124
366
27
2
0
236,666
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role