Player Matchup

Rama
Rama
Diamond III
Vince_High420
Rama
Diamond III
Level 47
God Stats
1W - 4L
1,402 SR
Queue Stats
93W - 80L
2,203 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 47
1,402 SR
2,203 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 105
1,578 SR
1,712 MMR
Heimdallr
Heimdallr
Gold V
EasyWork_P33k
Heimdallr
Gold V
Level 105
God Stats
18W - 19L
1,578 SR
Queue Stats
23W - 27L
1,712 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 1 / 0
11,580
965
13,502
15,091
6,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
SetCu ChulainnIzanamiHadesBellona

VS

Bans
Erlang ShenOlorunCharybdisSolCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
EasyWork_P33k
Heimdallr
14
1 / 8 / 0
8,595
716
9,418
17,103
8,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
1
8
Kills
1
1
Deaths
8
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
EasyWork_P33k
Heimdallr
1
8
0
0.13
W
8
1
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,502
Damage
9,418
15,091
Taken
17,103
6,604
Mitigated
8,437
8,012
Healing
3,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
EasyWork_P33k
Heimdallr
9,418
4,472
0
3,380
17,103
8,437
0
229
16,874
0
52,715
W
13,502
10,658
0
8,012
15,091
6,604
2,704
417
14,661
0
77,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,580
Gold Earned
8,595
141
Minions Killed
88
9
Camps Cleared
3
263,703
Distance Traveled
187,466
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,595
716
88
7
3
187,466
1
W
Rama
11,580
965
141
12
9
263,703
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role