Player Matchup

Mercury
Mercury
 
Mercury
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
P0l1o
Anhur
Level 116
God Stats
2W - 3L
1,501 SR
Queue Stats
327W - 318L
1,460 Elo+
Party 1
Athena
Athena
TheSaltybird
Athena
Level 37
God Stats
10W - 6L
1,666 SR
Queue Stats
108W - 102L
1,453 Elo+
Party 3
Apollo
Apollo
lenypo
Apollo
Level 87
God Stats
12W - 32L
1,322 SR
Queue Stats
156W - 198L
1,409 Elo+
Party 1
Kukulkan
Kukulkan
xMaak
Kukulkan
Level 107
God Stats
30W - 35L
1,419 SR
Queue Stats
264W - 300L
1,470 Elo+
Solo
Team Averages
Level 79
1,482 SR
1,459 Elo+

VS

Team Averages
Level 80
1,511 SR
1,456 Elo+
Anubis
Anubis
Kambuschi
Anubis
Level 107
God Stats
18W - 15L
1,493 SR
Queue Stats
104W - 119L
1,475 Elo+
Solo
Mulan
Mulan
OSKARSANESS
Mulan
Level 88
God Stats
5W - 3L
1,581 SR
Queue Stats
220W - 207L
1,446 Elo+
Solo
Ymir
Ymir
TiinLe
Ymir
Level 69
God Stats
241W - 270L
1,505 SR
Queue Stats
338W - 408L
1,468 Elo+
Party 2
Arachne
Arachne
Vizzer93
Arachne
Level 68
God Stats
100W - 82L
1,525 SR
Queue Stats
222W - 287L
1,435 Elo+
Party 2
Artemis
Artemis
seppie7
Artemis
Level 68
God Stats
148W - 144L
1,451 SR
Queue Stats
262W - 320L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
7
0 / 5 / 0
4,545
455
530
7,416
1,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
P0l1o
Anhur
8
3 / 3 / 0
5,245
525
6,433
4,882
1,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
7
0 / 5 / 1
4,646
465
1,786
7,225
2,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apollo
lenypo
Apollo
8
0 / 4 / 0
5,040
504
1,417
6,952
2,084
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
xMaak
Kukulkan
9
0 / 2 / 0
5,441
544
1,832
3,940
848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Kambuschi
Anubis
9
2 / 0 / 3
5,724
572
3,788
3,009
1,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
7 / 0 / 0
7,132
713
7,369
5,157
3,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
TiinLe
Ymir
8
0 / 1 / 8
5,625
563
1,588
7,316
2,844
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Arachne
Vizzer93
Arachne
10
7 / 0 / 4
6,351
635
3,955
4,667
1,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
seppie7
Artemis
8
3 / 2 / 6
5,636
564
4,843
3,871
844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
40
3
Kills
19
19
Deaths
3
1
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
5
0
0
W
Anubis
Kambuschi
Anubis
2
0
3
3.5
W
7
0
0
7
L
Anhur
P0l1o
Anhur
3
3
0
1
L
Athena
0
5
1
0.1
W
Ymir
TiinLe
Ymir
0
1
8
4
W
Arachne
Vizzer93
Arachne
7
0
4
9
L
Apollo
lenypo
Apollo
0
4
0
0
W
Artemis
seppie7
Artemis
3
2
6
3
L
Kukulkan
xMaak
Kukulkan
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,998
Damage
21,543
30,415
Taken
24,020
8,435
Mitigated
10,424
6,357
Healing
9,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
530
158
0
2,082
7,416
1,619
0
533
6,728
0
15,908
W
Anubis
Kambuschi
Anubis
3,788
159
0
1,649
3,009
1,175
0
818
2,101
21,501
0
W
7,369
892
0
2,934
5,157
3,846
0
90
5,067
7,906
33,985
L
Anhur
P0l1o
Anhur
6,433
3,817
0
1,040
4,882
1,116
816
1,103
3,717
0
32,080
L
Athena
1,786
245
0
1,247
7,225
2,768
46
1,248
5,886
4,377
0
W
Ymir
TiinLe
Ymir
1,588
228
1,176
1,638
7,316
2,844
207
1,575
5,673
13,697
0
W
Arachne
Vizzer93
Arachne
3,955
2,595
0
1,720
4,667
1,715
540
546
4,081
0
29,463
L
Apollo
lenypo
Apollo
1,417
1,164
0
1,875
6,952
2,084
294
1,131
5,424
0
23,752
W
Artemis
seppie7
Artemis
4,843
2,770
0
330
3,871
844
385
555
3,276
0
21,171
L
Kukulkan
xMaak
Kukulkan
1,832
108
0
113
3,940
848
0
1,850
1,950
27,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,917
Gold Earned
30,468
247
Minions Killed
252
0
Camps Cleared
0
925,987
Distance Traveled
1,014,530
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,545
455
39
4
0
199,129
3
W
Anubis
5,724
572
52
5
0
188,826
4
W
Mulan
7,132
713
93
9
0
201,003
3
L
Anhur
5,245
525
73
7
0
167,421
3
L
Athena
4,646
465
4
0
0
192,545
3
W
Ymir
5,625
563
21
2
0
210,053
3
W
Arachne
6,351
635
49
5
0
235,393
3
L
Apollo
5,040
504
57
6
0
173,225
3
W
Artemis
5,636
564
37
4
0
179,255
2
L
Kukulkan
5,441
544
74
7
0
193,667
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role