Player Matchup

Cupid
Cupid
BobbyDaBear
Cupid
Level 129
God Stats
4W - 2L
1,653 SR
Queue Stats
321W - 332L
1,508 Elo+
Solo
Olorun
Olorun
SiK I KY
Olorun
Level 138
God Stats
14W - 25L
1,409 SR
Queue Stats
364W - 374L
1,571 Elo+
Solo
Ravana
Ravana
Un1c0rnSlay3r69
Ravana
Level 139
God Stats
0W - 1L
1,930 SR
Queue Stats
187W - 170L
1,567 Elo+
Solo
Chaac
Chaac
crevin921
Chaac
Level 129
God Stats
97W - 98L
1,526 SR
Queue Stats
541W - 508L
1,512 Elo+
Solo
Kuzenbo
Kuzenbo
zzrm4u2
Kuzenbo
Level 154
God Stats
11W - 17L
1,446 SR
Queue Stats
327W - 337L
1,597 Elo+
Solo
Team Averages
Level 138
1,593 SR
1,551 Elo+

VS

Team Averages
Level 120
1,687 SR
1,629 Elo+
Ares
Ares
CardinalCopiaa
Ares
Level 89
God Stats
10W - 5L
1,607 SR
Queue Stats
409W - 228L
1,731 Elo+
Party 1
Neith
Neith
DarkAge1000
Neith
Level 142
God Stats
30W - 27L
1,629 SR
Queue Stats
162W - 157L
1,572 Elo+
Solo
Chaac
Chaac
GsKRickey
Chaac
Level 148
God Stats
7W - 1L
1,875 SR
Queue Stats
80W - 41L
1,701 Elo+
Party 1
Nu Wa
Nu Wa
LonelyVibes
Nu Wa
Level 68
God Stats
3W - 0L
1,749 SR
Queue Stats
86W - 70L
1,600 Elo+
Solo
Loki
Loki
ssrubennss
Loki
Level 155
God Stats
17W - 15L
1,575 SR
Queue Stats
355W - 381L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 6
10,584
1,058
10,449
14,338
5,919
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Olorun
SiK I KY
Olorun
16
5 / 7 / 4
10,733
1,073
14,027
15,778
7,036
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

16
1 / 5 / 6
9,535
954
10,636
18,020
8,404
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chaac
crevin921
Chaac
16
2 / 7 / 4
10,310
1,031
19,006
22,308
13,427
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
zzrm4u2
Kuzenbo
16
1 / 3 / 6
10,132
1,013
8,597
21,425
34,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Team 1 Tickets

126

VS

Team 2 Tickets

225

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 2 / 16
11,335
1,134
9,212
16,337
21,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
3 / 3 / 13
10,458
1,046
14,415
11,951
5,228
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
GsKRickey
Chaac
19
14 / 2 / 11
13,238
1,324
37,335
19,869
24,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
2 / 2 / 17
10,868
1,087
13,241
8,430
3,980
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
8 / 2 / 16
11,998
1,200
11,649
9,803
4,557
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
102
11
Kills
29
29
Deaths
11
26
Assists
73
Player
Kills
Deaths
Assists
KDA
L
2
7
6
0.71
W
2
2
16
5
W
3
3
13
3.17
W
Chaac
GsKRickey
Chaac
14
2
11
9.75
W
2
2
17
5.25
L
Olorun
SiK I KY
Olorun
5
7
4
1
L
1
5
6
0.8
L
Chaac
crevin921
Chaac
2
7
4
0.57
W
8
2
16
8
L
Kuzenbo
zzrm4u2
Kuzenbo
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,715
Damage
85,852
91,869
Taken
66,390
69,433
Mitigated
59,875
11,936
Healing
20,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,449
6,613
605
1,850
14,338
5,919
0
2,040
11,884
0
34,061
W
9,212
400
0
2,316
16,337
21,322
0
5,215
11,122
16,385
0
W
14,415
7,762
0
2,642
11,951
5,228
0
3,967
7,984
0
27,290
W
Chaac
GsKRickey
Chaac
37,335
6,918
0
11,870
19,869
24,788
0
5,784
14,085
0
61,936
W
13,241
3,028
705
2,338
8,430
3,980
0
2,424
6,006
40,176
0
L
Olorun
SiK I KY
Olorun
14,027
7,238
846
1,238
15,778
7,036
0
2,364
13,255
37,067
0
L
10,636
3,257
0
351
18,020
8,404
0
3,235
14,507
0
21,213
L
Chaac
crevin921
Chaac
19,006
5,648
0
5,793
22,308
13,427
0
8,281
13,846
0
58,992
W
11,649
1,076
0
144
9,803
4,557
0
5,234
4,569
0
36,505
L
Kuzenbo
zzrm4u2
Kuzenbo
8,597
3,381
0
1,253
21,425
34,647
0
6,533
14,373
15,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,294
Gold Earned
57,897
219
Minions Killed
227
6
Camps Cleared
9
1,023,982
Distance Traveled
1,010,049
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
10,584
1,058
66
7
2
202,874
1
W
Ares
11,335
1,134
14
1
0
209,214
1
W
Neith
10,458
1,046
37
4
0
172,142
0
W
Chaac
13,238
1,324
70
7
7
212,942
0
W
Nu Wa
10,868
1,087
69
7
0
189,210
1
L
Olorun
10,733
1,073
45
5
2
184,706
1
L
Ravana
9,535
954
24
2
1
210,367
0
L
Chaac
10,310
1,031
75
8
0
208,240
0
W
Loki
11,998
1,200
37
4
2
226,541
2
L
Kuzenbo
10,132
1,013
9
1
1
217,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role