Player Matchup

Medusa
Medusa
B1gPaPaR1ch1
Medusa
Level 29
God Stats
3W - 3L
1,671 SR
Queue Stats
25W - 34L
1,412 Elo+
Solo
Xing Tian
Xing Tian
HisokaTheLegend
Xing Tian
Level 28
God Stats
0W - 2L
1,521 SR
Queue Stats
42W - 49L
1,413 Elo+
Solo
Set
Set
LightGolf416968
Set
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 10L
1,587 Elo+
Solo
Merlin
Merlin
Michael2149
Merlin
Level 5
God Stats
0W - 1L
1,275 SR
Queue Stats
3W - 2L
1,650 Elo+
Solo
Scylla
Scylla
True__01
Scylla
Level 23
God Stats
5W - 4L
1,713 SR
Queue Stats
52W - 51L
1,464 Elo+
Solo
Team Averages
Level 20
1,536 SR
1,505 Elo+

VS

Team Averages
Level 18
1,549 SR
1,413 Elo+
Chaac
Chaac
LAPDLS
Chaac
Level 29
God Stats
35W - 36L
1,504 SR
Queue Stats
105W - 108L
1,491 Elo+
Solo
Kukulkan
Kukulkan
M99TERD
Kukulkan
Level 4
God Stats
2W - 0L
1,742 SR
Queue Stats
3W - 3L
1,405 Elo+
Solo
Nemesis
Nemesis
Níck7
Nemesis
Level 27
God Stats
6W - 5L
1,557 SR
Queue Stats
101W - 66L
1,618 Elo+
Solo
Jormungandr
Jormungandr
Underfighter
Jormungandr
Level 5
God Stats
2W - 3L
1,500 SR
Queue Stats
2W - 4L
1,208 Elo+
Solo
Sol
Sol
rmp_pirry
Sol
Level 26
God Stats
15W - 21L
1,444 SR
Queue Stats
86W - 115L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
8 / 5 / 1
9,442
497
11,455
17,831
6,446
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
HisokaTheLegend
Xing Tian
11
0 / 4 / 4
7,615
401
3,644
15,666
13,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
8 / 6 / 3
9,959
524
12,383
17,019
7,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
12
1 / 8 / 2
8,112
427
2,155
11,311
4,027
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Breastplate

Breastplate

+20
Physical Protection

Scylla
True__01
Scylla
14
2 / 4 / 2
8,696
458
6,880
9,975
2,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
LAPDLS
Chaac
16
4 / 1 / 3
10,273
541
8,827
11,619
9,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Kukulkan
M99TERD
Kukulkan
15
6 / 7 / 4
9,790
515
12,099
9,437
3,119
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Níck7
Nemesis
20
17 / 2 / 3
12,418
654
22,617
16,113
6,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jormungandr
Underfighter
Jormungandr
10
0 / 6 / 3
6,942
365
1,312
10,516
5,852
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
0 / 5 / 0
9,012
474
4,238
11,843
2,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
40
19
Kills
27
27
Deaths
21
12
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Medusa
8
5
1
1.7
L
Xing Tian
HisokaTheLegend
Xing Tian
0
4
4
0.5
W
Chaac
LAPDLS
Chaac
4
1
3
5.5
L
8
6
3
1.58
W
Kukulkan
M99TERD
Kukulkan
6
7
4
1.14
L
Merlin
1
8
2
0.25
W
Nemesis
Níck7
Nemesis
17
2
3
9.25
L
Scylla
True__01
Scylla
2
4
2
0.75
W
Jormungandr
Underfighter
Jormungandr
0
6
3
0.25
W
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,517
Damage
49,093
71,802
Taken
59,528
34,809
Mitigated
28,163
13,860
Healing
20,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
11,455
5,974
0
6,223
17,831
6,446
2,289
3,774
13,895
0
60,566
L
Xing Tian
HisokaTheLegend
Xing Tian
3,644
591
0
663
15,666
13,656
134
3,775
11,354
16,352
0
W
Chaac
LAPDLS
Chaac
8,827
1,417
0
7,173
11,619
9,844
121
4,876
6,471
0
57,671
L
12,383
6,389
0
4,577
17,019
7,785
0
4,227
12,656
0
58,944
W
Kukulkan
M99TERD
Kukulkan
12,099
2,112
0
0
9,437
3,119
1,126
2,760
6,521
42,022
0
L
Merlin
2,155
35
0
491
11,311
4,027
1,170
3,905
7,361
39,375
0
W
Nemesis
Níck7
Nemesis
22,617
13,467
0
8,163
16,113
6,934
0
2,135
13,892
0
90,841
L
Scylla
True__01
Scylla
6,880
443
0
1,906
9,975
2,895
0
1,968
7,755
45,958
0
W
Jormungandr
Underfighter
Jormungandr
1,312
473
0
480
10,516
5,852
0
1,775
8,673
15,505
0
W
4,238
802
0
4,326
11,843
2,414
2,564
724
11,119
55,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,824
Gold Earned
48,435
380
Minions Killed
459
0
Camps Cleared
0
1,652,317
Distance Traveled
1,656,605
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,442
497
83
4
0
306,906
1
L
Xing Tian
7,615
401
24
1
0
354,986
2
W
Chaac
10,273
541
120
6
0
379,233
3
L
Set
9,959
524
93
5
0
379,399
1
W
Kukulkan
9,790
515
75
4
0
332,550
3
L
Merlin
8,112
427
84
4
0
286,839
0
W
Nemesis
12,418
654
129
7
0
433,244
2
L
Scylla
8,696
458
96
5
0
324,187
4
W
Jormungandr
6,942
365
22
1
0
199,931
0
W
Sol
9,012
474
113
6
0
311,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role