Player Matchup

Heimdallr
Heimdallr
HeraldofSurtr
Heimdallr
Level 69
God Stats
1W - 2L
1,527 SR
Queue Stats
39W - 45L
1,533 Elo+
Solo
Geb
Geb
Lxstful
Geb
Level 29
God Stats
1W - 2L
1,524 SR
Queue Stats
83W - 103L
1,437 Elo+
Solo
Thoth
Thoth
McDunkeyy
Thoth
Level 29
God Stats
0W - 2L
1,526 SR
Queue Stats
13W - 14L
1,524 Elo+
Solo
Yemoja
Yemoja
Pi Ratholos
Yemoja
Level 136
God Stats
1W - 5L
1,104 SR
Queue Stats
137W - 136L
1,390 Elo+
Solo
Nike
Nike
lizardking1138
Nike
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 97L
1,382 Elo+
Solo
Team Averages
Level 74
1,436 SR
1,453 Elo+

VS

Team Averages
Level 131
1,414 SR
1,455 Elo+
Fafnir
Fafnir
 
Fafnir
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
AssumedParrot32
Morgan Le Fay
Level 153
God Stats
4W - 7L
1,368 SR
Queue Stats
577W - 632L
1,461 Elo+
Solo
Merlin
Merlin
FrozenLights
Merlin
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,452 Elo+
Solo
Yemoja
Yemoja
Zachhero
Yemoja
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 116L
1,457 Elo+
Solo
Kukulkan
Kukulkan
bblaazze
Kukulkan
Level 160
God Stats
1W - 1L
1,202 SR
Queue Stats
71W - 95L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
HeraldofSurtr
Heimdallr
19
4 / 4 / 11
11,378
669
25,075
19,657
11,768
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Geb
1
0 / 0 / 0
4,240
249
0
0
0
Thoth
McDunkeyy
Thoth
20
11 / 4 / 5
14,085
829
35,200
15,003
10,042
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
16
0 / 2 / 9
9,437
555
2,272
12,608
7,775
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
4 / 4 / 9
10,534
620
12,258
22,144
30,763
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
17
2 / 5 / 7
12,149
715
9,285
25,948
32,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Morgan Le Fay
AssumedParrot32
Morgan Le Fay
19
3 / 3 / 6
11,333
667
15,746
15,271
6,966
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
20
4 / 2 / 6
12,784
752
12,193
13,818
6,606
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
Zachhero
Yemoja
16
0 / 4 / 8
11,134
655
4,203
18,252
21,723
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kukulkan
bblaazze
Kukulkan
20
5 / 5 / 6
13,185
776
20,986
17,401
8,568
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
47
19
Kills
14
14
Deaths
19
34
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
2
5
7
1.1
W
Morgan Le Fay
AssumedParrot32
Morgan Le Fay
3
3
6
2
W
Merlin
4
2
6
3.5
L
Heimdallr
HeraldofSurtr
Heimdallr
4
4
11
2.38
L
Geb
0
0
0
0
L
Thoth
McDunkeyy
Thoth
11
4
5
3.38
L
Yemoja
0
2
9
2.25
W
Yemoja
Zachhero
Yemoja
0
4
8
1
W
Kukulkan
bblaazze
Kukulkan
5
5
6
1.6
L
4
4
9
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,805
Damage
62,413
69,412
Taken
90,690
60,348
Mitigated
76,450
34,255
Healing
45,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
9,285
2,946
2,652
8,373
25,948
32,587
826
7,257
18,691
16,049
0
W
Morgan Le Fay
AssumedParrot32
Morgan Le Fay
15,746
1,384
3,584
3,892
15,271
6,966
785
7,653
7,618
32,611
0
W
Merlin
12,193
98
2,196
3,461
13,818
6,606
588
5,974
7,844
36,225
0
L
Heimdallr
HeraldofSurtr
Heimdallr
25,075
10,216
993
3,971
19,657
11,768
0
17,461
1,862
0
46,856
L
Geb
0
0
0
0
0
0
0
0
0
0
0
L
Thoth
McDunkeyy
Thoth
35,200
1,961
731
2,926
15,003
10,042
0
13,643
1,084
79,433
0
L
Yemoja
2,272
558
18,061
4,874
12,608
7,775
0
12,155
309
4,582
0
W
Yemoja
Zachhero
Yemoja
4,203
406
11,074
3,873
18,252
21,723
410
8,415
9,837
9,980
0
W
Kukulkan
bblaazze
Kukulkan
20,986
878
1,568
4,966
17,401
8,568
1,662
8,173
9,228
51,089
0
L
12,258
1,544
1,027
1,672
22,144
30,763
0
17,806
3,744
0
23,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,674
Gold Earned
60,585
163
Minions Killed
166
0
Camps Cleared
0
1,162,375
Distance Traveled
1,716,242
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
12,149
715
5
0
0
332,740
2
W
Morgan Le Fay
11,333
667
25
1
0
360,319
0
W
Merlin
12,784
752
44
3
0
360,670
6
L
Heimdallr
11,378
669
49
3
0
287,591
0
L
Geb
4,240
249
0
0
0
0
0
L
Thoth
14,085
829
93
5
0
306,480
0
L
Yemoja
9,437
555
6
0
0
267,986
0
W
Yemoja
11,134
655
13
1
0
306,238
2
W
Kukulkan
13,185
776
79
5
0
356,275
0
L
Nike
10,534
620
15
1
0
300,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role