Player Matchup

Set
Set
DingOo49
Set
Level 16
God Stats
3W - 2L
1,346 SR
Queue Stats
9W - 19L
1,001 Elo+
Solo
Odin
Odin
MAGNUS_ProdiGium
Odin
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 38L
1,382 Elo+
Solo
Zeus
Zeus
NeMo_Arekkusu
Zeus
Level 29
God Stats
6W - 4L
1,645 SR
Queue Stats
66W - 101L
1,309 Elo+
Solo
Arachne
Arachne
fOcuswOw4405
Arachne
Level 25
God Stats
26W - 18L
1,569 SR
Queue Stats
52W - 50L
1,323 Elo+
Solo
Cthulhu
Cthulhu
sasa59114
Cthulhu
Level 21
God Stats
11W - 8L
1,523 SR
Queue Stats
25W - 35L
1,272 Elo+
Solo
Team Averages
Level 23
1,517 SR
1,257 Elo+

VS

Team Averages
Level 12
1,418 SR
1,336 Elo+
Fenrir
Fenrir
SADAM-95-KALASH-
Fenrir
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Geb
Geb
SHADOW1ZONE
Geb
Level 18
God Stats
0W - 2L
1,247 SR
Queue Stats
12W - 15L
1,268 Elo+
Party 1
Cupid
Cupid
TheBobbyRex
Cupid
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,301 Elo+
Party 1
Mulan
Mulan
jack2008ryan
Mulan
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 43L
1,248 Elo+
Solo
Jing Wei
Jing Wei
zgaszony_tworca
Jing Wei
Level 5
God Stats
0W - 1L
1,343 SR
Queue Stats
2W - 4L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 4
8,662
510
3,839
9,469
3,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 3 / 5
8,022
472
4,057
12,955
7,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
7 / 3 / 5
8,842
520
10,033
7,659
2,247
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
fOcuswOw4405
Arachne
13
5 / 3 / 3
8,581
505
6,600
14,937
5,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
sasa59114
Cthulhu
14
6 / 1 / 4
8,901
524
10,625
13,139
7,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 12 / 0
5,254
309
1,671
9,230
2,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 0 / 2
7,363
433
2,812
9,658
7,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
3 / 4 / 1
6,780
399
7,855
9,285
2,781
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 3 / 0
7,989
470
10,693
15,173
9,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Jing Wei
12
1 / 8 / 1
7,559
445
6,447
12,134
3,986
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
25
Kills
9
10
Deaths
27
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
0
4
5
W
4
3
5
2.17
W
7
3
5
3.17
L
0
12
0
0
L
1
0
2
2
L
3
4
1
0.88
W
Arachne
fOcuswOw4405
Arachne
5
3
3
2.17
L
4
3
0
1.33
W
Cthulhu
sasa59114
Cthulhu
6
1
4
8
L
Jing Wei
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,154
Damage
29,478
58,159
Taken
55,480
25,872
Mitigated
25,809
20,337
Healing
10,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,839
953
0
3,401
9,469
3,460
528
347
9,089
0
57,307
W
4,057
1,774
0
2,840
12,955
7,738
138
644
11,868
3,988
23,815
W
10,033
2,799
0
1,397
7,659
2,247
445
591
7,068
39,887
0
L
1,671
542
0
383
9,230
2,398
0
2,817
6,077
0
7,348
L
2,812
630
59
1,923
9,658
7,011
360
2,691
6,883
16,353
0
L
7,855
4,757
175
1,522
9,285
2,781
526
1,854
7,270
0
37,376
W
Arachne
fOcuswOw4405
Arachne
6,600
5,239
55
7,541
14,937
5,042
79
2,210
12,562
0
41,273
L
10,693
1,495
0
5,150
15,173
9,633
0
6,614
7,220
9,643
29,888
W
Cthulhu
sasa59114
Cthulhu
10,625
625
271
4,832
13,139
7,385
415
905
11,678
42,835
0
L
Jing Wei
6,447
3,983
0
1,244
12,134
3,986
1,438
5,657
6,404
0
36,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,008
Gold Earned
34,945
353
Minions Killed
221
0
Camps Cleared
0
1,640,850
Distance Traveled
1,536,942
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
8,662
510
86
5
0
374,174
0
W
Odin
8,022
472
56
3
0
317,998
0
W
Zeus
8,842
520
68
4
0
278,084
0
L
Fenrir
5,254
309
5
0
0
223,905
1
L
Geb
7,363
433
19
1
0
359,472
5
L
Cupid
6,780
399
47
3
0
312,397
0
W
Arachne
8,581
505
70
4
0
300,114
2
L
Mulan
7,989
470
77
5
0
334,677
0
W
Cthulhu
8,901
524
73
4
0
370,480
1
L
Jing Wei
7,559
445
73
4
0
306,491
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role