Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Enddr
Geb
Level 142
God Stats
0W - 1L
1,251 SR
Queue Stats
28W - 18L
1,725 Elo+
Party 2
Fenrir
Fenrir
FoxLex
Fenrir
Level 120
God Stats
1W - 2L
1,498 SR
Queue Stats
305W - 303L
1,555 Elo+
Party 1
Artio
Artio
Justinvdnl
Artio
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,710 Elo+
Party 2
Sobek
Sobek
NotMyBusiness
Sobek
Level 97
God Stats
10W - 5L
1,700 SR
Queue Stats
361W - 331L
1,565 Elo+
Party 1
Team Averages
Level 120
1,490 SR
1,611 Elo+

VS

Team Averages
Level 132
1,492 SR
1,540 Elo+
Hou Yi
Hou Yi
ERASEDSAN1TY
Hou Yi
Level 139
God Stats
2W - 0L
1,535 SR
Queue Stats
14W - 22L
1,427 Elo+
Solo
Nu Wa
Nu Wa
Koozik
Nu Wa
Level 155
God Stats
23W - 19L
1,489 SR
Queue Stats
1,449W - 1,509L
1,582 Elo+
Solo
Xing Tian
Xing Tian
Paarthy
Xing Tian
Level 126
God Stats
2W - 2L
1,518 SR
Queue Stats
58W - 54L
1,597 Elo+
Solo
Thoth
Thoth
SpeeDoo
Thoth
Level 113
God Stats
3W - 3L
1,448 SR
Queue Stats
553W - 555L
1,554 Elo+
Solo
Ares
Ares
x l TIMMY l x
Ares
Level 125
God Stats
2W - 1L
1,471 SR
Queue Stats
153W - 145L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
1 / 4 / 6
7,304
812
12,946
7,492
1,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
Enddr
Geb
13
0 / 5 / 3
6,676
742
7,776
13,732
7,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
FoxLex
Fenrir
12
2 / 7 / 1
6,793
755
3,692
11,838
4,750
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artio
13
4 / 5 / 2
7,884
876
4,193
15,098
6,284
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 5 / 4
8,292
921
4,768
15,087
17,752
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
15
4 / 2 / 18
8,785
976
16,440
8,639
4,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
Koozik
Nu Wa
16
5 / 2 / 17
8,948
994
12,085
6,661
2,791
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
Paarthy
Xing Tian
14
5 / 2 / 18
8,780
976
6,406
12,887
11,975
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thoth
SpeeDoo
Thoth
17
11 / 1 / 15
9,889
1,099
14,219
7,763
3,569
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
1 / 2 / 18
8,659
962
7,823
11,999
13,660
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
112
9
Kills
26
26
Deaths
9
16
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
4
6
1
W
Hou Yi
4
2
18
6.5
L
Geb
Enddr
Geb
0
5
3
0.3
L
Fenrir
FoxLex
Fenrir
2
7
1
0.36
L
Artio
4
5
2
1
W
Nu Wa
Koozik
Nu Wa
5
2
17
6.75
L
2
5
4
0.8
W
Xing Tian
Paarthy
Xing Tian
5
2
18
7
W
Thoth
SpeeDoo
Thoth
11
1
15
18.5
W
1
2
18
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,375
Damage
56,973
63,247
Taken
47,949
38,327
Mitigated
36,071
15,975
Healing
13,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
12,946
3,855
877
866
7,492
1,884
0
6,200
1,292
0
24,875
W
Hou Yi
16,440
4,723
578
1,232
8,639
4,076
1,279
3,430
5,209
0
27,472
L
Geb
Enddr
Geb
7,776
277
781
2,959
13,732
7,657
0
9,057
4,675
19,713
0
L
Fenrir
FoxLex
Fenrir
3,692
953
0
212
11,838
4,750
0
7,289
4,549
0
6,159
L
Artio
4,193
541
1,607
5,339
15,098
6,284
0
8,364
6,734
19,473
0
W
Nu Wa
Koozik
Nu Wa
12,085
4,972
1,103
448
6,661
2,791
2,177
2,147
4,514
29,017
0
L
4,768
391
803
2,531
15,087
17,752
0
9,623
5,464
9,259
0
W
Xing Tian
Paarthy
Xing Tian
6,406
770
585
1,382
12,887
11,975
160
3,577
9,310
9,980
0
W
Thoth
SpeeDoo
Thoth
14,219
820
3,249
1,294
7,763
3,569
632
3,409
4,354
31,412
0
W
7,823
210
2,170
1,580
11,999
13,660
177
4,174
7,825
9,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,949
Gold Earned
45,061
83
Minions Killed
97
0
Camps Cleared
0
818,836
Distance Traveled
946,828
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,304
812
37
4
0
153,415
4
W
Hou Yi
8,785
976
21
2
0
182,655
0
L
Geb
6,676
742
16
2
0
177,308
0
L
Fenrir
6,793
755
5
1
0
155,029
0
L
Artio
7,884
876
14
2
0
158,217
0
W
Nu Wa
8,948
994
24
3
0
191,504
0
L
Sobek
8,292
921
11
1
0
174,867
4
W
Xing Tian
8,780
976
3
0
0
178,815
1
W
Thoth
9,889
1,099
42
5
0
196,700
2
W
Ares
8,659
962
7
1
0
197,154
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role