Player Matchup

Izanami
Izanami
MokraBabeczka
Izanami
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 8L
1,209 Elo+
Party 2
Sol
Sol
Podwawelska12
Sol
Level 23
God Stats
13W - 16L
1,470 SR
Queue Stats
22W - 36L
1,302 Elo+
Party 2
Hel
Hel
SankiSanek
Hel
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 22L
1,252 Elo+
Party 2
Thor
Thor
TheBaniner
Thor
Level 24
God Stats
2W - 0L
1,704 SR
Queue Stats
48W - 51L
1,428 Elo+
Solo
Ra
Ra
WhiteeDeemonn
Ra
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,542 Elo+
Party 2
Team Averages
Level 15
1,535 SR
1,347 Elo+

VS

Team Averages
Level 15
1,429 SR
1,363 Elo+
Athena
Athena
LyxenAviana
Athena
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 12L
1,500 Elo+
Party 1
Neith
Neith
Madraykin
Neith
Level 16
God Stats
8W - 10L
1,398 SR
Queue Stats
15W - 24L
1,327 Elo+
Solo
Amaterasu
Amaterasu
MoistyMango
Amaterasu
Level 15
God Stats
3W - 6L
1,500 SR
Queue Stats
19W - 51L
1,263 Elo+
Solo
Loki
Loki
djibouski
Loki
Level 16
God Stats
7W - 11L
1,246 SR
Queue Stats
50W - 97L
1,352 Elo+
Party 1
Tiamat
Tiamat
marvmarvdadragon
Tiamat
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 112L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
9
2 / 3 / 3
6,106
470
3,547
7,960
2,166
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
4 / 3 / 0
7,714
593
6,062
9,705
3,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
1 / 5 / 0
6,151
473
1,431
6,860
1,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 3 / 3
6,361
489
3,639
7,537
2,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
4 / 0 / 4
7,044
542
9,072
6,612
2,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
10
3 / 4 / 0
6,083
468
3,301
10,203
6,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
Madraykin
Neith
9
2 / 3 / 1
5,662
436
4,532
6,638
2,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
MoistyMango
Amaterasu
13
5 / 1 / 1
7,766
597
5,970
7,020
5,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Loki
9
2 / 3 / 1
6,125
471
3,918
8,367
2,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 4 / 3
6,467
497
5,539
9,219
4,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
19
14
Kills
13
14
Deaths
15
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Athena
3
4
0
0.75
L
Neith
Madraykin
Neith
2
3
1
0.83
L
Amaterasu
MoistyMango
Amaterasu
5
1
1
5.5
W
Izanami
2
3
3
1.17
W
4
3
0
1.33
W
1
5
0
0.2
W
3
3
3
1.5
W
4
0
4
6
L
Loki
2
3
1
0.83
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,751
Damage
23,260
38,674
Taken
41,447
11,401
Mitigated
21,700
12,714
Healing
8,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
3,301
987
0
494
10,203
6,744
0
3,794
6,241
12,004
0
L
Neith
Madraykin
Neith
4,532
986
0
1,223
6,638
2,254
0
3,559
2,865
0
31,154
L
Amaterasu
MoistyMango
Amaterasu
5,970
2,694
0
1,764
7,020
5,672
321
1,210
5,589
3,072
43,168
W
Izanami
3,547
2,729
0
2,053
7,960
2,166
949
1,548
6,350
0
20,650
W
6,062
2,706
0
4,064
9,705
3,223
1,451
3,124
6,193
44,221
5,592
W
1,431
454
47
422
6,860
1,532
0
106
6,754
15,956
0
W
3,639
980
0
1,311
7,537
2,259
0
907
6,580
0
17,669
W
9,072
929
1,483
3,334
6,612
2,221
672
2,737
3,851
42,312
0
L
Loki
3,918
1,230
0
2,904
8,367
2,408
0
2,892
5,460
0
28,420
L
5,539
568
0
2,572
9,219
4,622
56
3,611
5,588
34,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,376
Gold Earned
32,103
301
Minions Killed
275
0
Camps Cleared
0
1,146,210
Distance Traveled
1,132,404
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,083
468
22
2
0
209,469
0
L
Neith
5,662
436
48
4
0
207,222
0
L
Amaterasu
7,766
597
86
7
0
236,389
2
W
Izanami
6,106
470
43
3
0
184,754
0
W
Sol
7,714
593
102
8
0
228,111
1
W
Hel
6,151
473
45
3
0
216,980
3
W
Thor
6,361
489
30
2
0
248,499
3
W
Ra
7,044
542
81
6
0
267,866
3
L
Loki
6,125
471
55
4
0
280,859
0
L
Tiamat
6,467
497
64
5
0
198,465
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role