Player Matchup

Set
Set
 
Set
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
DeAdMeTaLsPiNe
Chiron
Level 78
God Stats
5W - 10L
1,374 SR
Queue Stats
119W - 100L
1,433 Elo+
Solo
Cthulhu
Cthulhu
House of Rawn
Cthulhu
Level 125
God Stats
2W - 1L
1,594 SR
Queue Stats
125W - 109L
1,527 Elo+
Solo
Tiamat
Tiamat
Lazy SoulReaper
Tiamat
Level 103
God Stats
5W - 6L
1,577 SR
Queue Stats
728W - 766L
1,484 Elo+
Solo
Loki
Loki
Saint_Atem
Loki
Level 85
God Stats
19W - 14L
1,495 SR
Queue Stats
360W - 444L
1,308 Elo+
Solo
Team Averages
Level 94
1,508 SR
1,450 Elo+

VS

Team Averages
Level 124
1,466 SR
1,480 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
AndrezBlack94
Izanami
Level 106
God Stats
21W - 31L
1,423 SR
Queue Stats
603W - 574L
1,444 Elo+
Solo
Khepri
Khepri
DominaterChief
Khepri
Level 160
God Stats
14W - 7L
1,676 SR
Queue Stats
174W - 187L
1,452 Elo+
Solo
Awilix
Awilix
NILS0NFERREIRA
Awilix
Level 158
God Stats
7W - 4L
1,516 SR
Queue Stats
240W - 277L
1,501 Elo+
Solo
Poseidon
Poseidon
RFG EMPEROR
Poseidon
Level 125
God Stats
2W - 4L
1,217 SR
Queue Stats
111W - 119L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
11
2 / 12 / 1
7,448
466
5,486
15,486
7,327
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 1 / 0
8,381
524
5,765
7,322
1,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
9
0 / 3 / 2
6,314
395
7,371
9,650
4,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 5 / 2
7,154
447
5,575
10,456
6,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 4 / 1
6,489
406
2,325
9,103
2,773
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
1 / 3 / 8
7,222
451
5,092
11,296
4,094
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Izanami
14
3 / 0 / 2
8,964
560
4,361
4,033
1,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 0 / 9
8,014
501
4,417
11,745
11,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
16 / 2 / 3
10,540
659
14,439
9,839
7,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Poseidon
RFG EMPEROR
Poseidon
14
3 / 0 / 3
8,795
550
5,702
8,311
3,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
50
5
Kills
25
25
Deaths
5
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
2
12
1
0.21
W
Hun Batz
 
Hun Batz
1
3
8
1.67
W
Izanami
3
0
2
4
L
2
1
0
2
W
2
0
9
6.5
L
Cthulhu
0
3
2
0.33
L
1
5
2
0.4
W
16
2
3
8.75
W
Poseidon
RFG EMPEROR
Poseidon
3
0
3
4.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,522
Damage
34,011
52,017
Taken
45,224
23,569
Mitigated
28,107
13,607
Healing
14,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
5,486
2,078
216
1,974
15,486
7,327
0
1,479
13,343
427
33,270
W
Hun Batz
 
Hun Batz
5,092
1,669
812
3,018
11,296
4,094
111
2,659
8,637
0
43,588
W
Izanami
4,361
2,985
0
1,457
4,033
1,458
2,379
748
3,285
0
63,064
L
5,765
908
215
3,367
7,322
1,892
0
1,165
6,098
0
52,652
W
4,417
438
0
3,383
11,745
11,868
211
2,966
8,779
19,208
0
L
Cthulhu
7,371
187
448
1,849
9,650
4,980
0
2,496
7,031
22,585
0
L
5,575
393
0
2,908
10,456
6,597
181
3,838
6,357
47,320
0
W
14,439
6,737
0
3,388
9,839
7,380
2,395
1,680
8,159
0
62,828
W
Poseidon
RFG EMPEROR
Poseidon
5,702
917
0
2,469
8,311
3,307
126
5,320
2,991
58,467
0
L
2,325
746
0
2,630
9,103
2,773
0
780
8,094
0
33,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,786
Gold Earned
43,535
378
Minions Killed
472
0
Camps Cleared
0
1,539,145
Distance Traveled
1,600,176
26
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,448
466
66
4
0
281,340
5
W
Hun Batz
7,222
451
62
4
0
328,870
0
W
Izanami
8,964
560
136
9
0
301,796
0
L
Chiron
8,381
524
120
8
0
305,145
7
W
Khepri
8,014
501
20
1
0
311,752
0
L
Cthulhu
6,314
395
26
2
0
318,833
6
L
Tiamat
7,154
447
96
6
0
300,306
5
W
Awilix
10,540
659
109
7
0
325,578
2
W
Poseidon
8,795
550
145
9
0
332,180
1
L
Loki
6,489
406
70
4
0
333,521
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role