Player Matchup

Hades
Hades
BrothaNatur
Hades
Level 27
God Stats
17W - 8L
1,621 SR
Queue Stats
67W - 69L
1,435 Elo+
Solo
Horus
Horus
Emeletim
Horus
Level 135
God Stats
2W - 1L
1,572 SR
Queue Stats
226W - 187L
1,594 Elo+
Party 2
Cthulhu
Cthulhu
Lord-M_-
Cthulhu
Level 18
God Stats
25W - 16L
1,559 SR
Queue Stats
126W - 130L
1,481 Elo+
Party 2
Thanatos
Thanatos
PerfectSlayer27
Thanatos
Level 20
God Stats
4W - 2L
1,492 SR
Queue Stats
25W - 23L
1,485 Elo+
Party 2
Izanami
Izanami
granni-tranni13
Izanami
Level 26
God Stats
16W - 11L
1,547 SR
Queue Stats
24W - 33L
1,413 Elo+
Solo
Team Averages
Level 45
1,558 SR
1,482 Elo+

VS

Team Averages
Level 14
1,470 SR
1,445 Elo+
Raijin
Raijin
ClaretEmpress19
Raijin
Level 10
God Stats
1W - 2L
1,125 SR
Queue Stats
5W - 10L
1,335 Elo+
Solo
Zhong Kui
Zhong Kui
GotaLotaPlays
Zhong Kui
Level 18
God Stats
0W - 1L
1,773 SR
Queue Stats
3W - 6L
1,564 Elo+
Party 3
Loki
Loki
Killa_Vanilla_23
Loki
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 4L
1,564 Elo+
Party 3
Neith
Neith
TopazDuchess9
Neith
Level 22
God Stats
3W - 4L
1,417 SR
Queue Stats
15W - 13L
1,442 Elo+
Party 1
Ares
Ares
cravo-nordico
Ares
Level 13
God Stats
4W - 4L
1,537 SR
Queue Stats
5W - 8L
1,319 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 5
7,501
577
5,862
6,533
2,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Horus
Emeletim
Horus
13
3 / 4 / 4
7,942
611
7,815
13,703
9,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
Lord-M_-
Cthulhu
12
5 / 1 / 7
7,049
542
7,108
10,173
7,006
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
13
6 / 4 / 5
8,404
646
5,221
10,623
3,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 2 / 3
7,534
580
3,468
5,926
1,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 1
6,435
495
5,689
7,236
2,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zhong Kui
GotaLotaPlays
Zhong Kui
13
1 / 4 / 3
7,343
565
5,908
9,329
4,250
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
10 / 2 / 1
8,996
692
9,851
8,401
2,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 3 / 3
6,059
466
2,719
5,303
1,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 5 / 1
5,836
449
1,524
10,060
5,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
20
20
Kills
11
12
Deaths
20
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
L
0
6
1
0.08
W
Horus
Emeletim
Horus
3
4
4
1.25
L
Zhong Kui
GotaLotaPlays
Zhong Kui
1
4
3
0.63
L
10
2
1
5.25
W
Cthulhu
Lord-M_-
Cthulhu
5
1
7
8.5
W
Thanatos
6
4
5
2.13
L
0
3
3
0.5
L
0
5
1
0.1
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,474
Damage
25,691
46,958
Taken
40,329
23,995
Mitigated
16,325
19,252
Healing
10,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,862
131
44
2,955
6,533
2,794
284
2,531
3,672
36,970
0
L
5,689
558
0
298
7,236
2,182
75
3,938
3,047
30,206
0
W
Horus
Emeletim
Horus
7,815
3,172
505
4,462
13,703
9,079
793
5,575
8,128
2,409
40,057
L
Zhong Kui
GotaLotaPlays
Zhong Kui
5,908
421
0
4,871
9,329
4,250
419
538
8,150
39,245
0
L
9,851
3,472
0
3,050
8,401
2,527
471
1,967
6,120
0
48,911
W
Cthulhu
Lord-M_-
Cthulhu
7,108
143
570
1,555
10,173
7,006
595
3,587
6,365
25,784
0
W
Thanatos
5,221
1,700
0
7,761
10,623
3,551
0
788
9,813
0
38,869
L
2,719
782
0
1,097
5,303
1,573
717
2,129
3,048
0
27,818
L
1,524
215
0
783
10,060
5,793
182
4,447
5,264
13,251
0
W
3,468
2,420
0
1,400
5,926
1,565
645
229
5,697
0
46,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,430
Gold Earned
34,669
380
Minions Killed
318
0
Camps Cleared
0
1,333,152
Distance Traveled
1,242,542
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
7,501
577
72
6
0
273,859
2
L
Raijin
6,435
495
61
5
0
228,713
0
W
Horus
7,942
611
100
8
0
252,447
5
L
Zhong Kui
7,343
565
90
7
0
238,628
0
L
Loki
8,996
692
85
7
0
291,213
0
W
Cthulhu
7,049
542
35
3
0
284,954
2
W
Thanatos
8,404
646
72
6
0
286,557
1
L
Neith
6,059
466
59
5
0
243,096
2
L
Ares
5,836
449
23
2
0
240,892
0
W
Izanami
7,534
580
101
8
0
235,335
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role