Player Matchup

Bastet
Bastet
 
Bastet
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
AVADAKATABRA3
Loki
Level 28
God Stats
8W - 10L
1,422 SR
Queue Stats
31W - 35L
1,400 Elo+
Solo
Zhong Kui
Zhong Kui
SkinnyBoyAF
Zhong Kui
Level 27
God Stats
15W - 24L
1,249 SR
Queue Stats
144W - 149L
1,347 Elo+
Solo
Izanami
Izanami
schilvi
Izanami
Level 28
God Stats
6W - 7L
1,500 SR
Queue Stats
60W - 66L
1,526 Elo+
Solo
Team Averages
Level 28
1,434 SR
1,454 Elo+

VS

Team Averages
Level 16
1,583 SR
1,461 Elo+
Set
Set
AtomicAnimus
Set
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 53L
1,415 Elo+
Solo
Sol
Sol
Podwawelska12
Sol
Level 23
God Stats
13W - 16L
1,486 SR
Queue Stats
22W - 36L
1,310 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SankiSanek
Morgan Le Fay
Level 16
God Stats
1W - 1L
1,699 SR
Queue Stats
10W - 22L
1,261 Elo+
Party 2
Cupid
Cupid
WhiteeDeemonn
Cupid
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,778 Elo+
Party 2
Anhur
Anhur
obarjaweo
Anhur
Level 7
God Stats
3W - 2L
1,731 SR
Queue Stats
13W - 10L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
5 / 0 / 1
6,541
654
5,130
5,266
2,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
 
Sylvanus
9
1 / 0 / 5
5,984
598
1,562
7,628
3,873
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

9
1 / 0 / 4
5,500
550
2,568
5,370
1,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
SkinnyBoyAF
Zhong Kui
10
0 / 0 / 1
5,779
578
3,385
5,683
3,741
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
schilvi
Izanami
11
6 / 0 / 1
6,359
636
6,935
4,860
1,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
5,911
591
1,718
8,294
2,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
0 / 1 / 0
5,981
598
3,891
5,714
1,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
SankiSanek
Morgan Le Fay
6
0 / 6 / 0
4,363
436
1,540
6,256
1,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 3 / 0
4,560
456
3,183
5,046
799
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
obarjaweo
Anhur
8
0 / 2 / 0
4,670
467
4,090
5,898
880
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
0
13
Kills
0
0
Deaths
14
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
5
0
1
5.5
W
Sylvanus
 
Sylvanus
1
0
5
3.5
W
1
0
4
3
L
0
2
0
0
L
0
1
0
0
L
Morgan Le Fay
SankiSanek
Morgan Le Fay
0
6
0
0
W
Zhong Kui
SkinnyBoyAF
Zhong Kui
0
0
1
0.5
L
0
3
0
0
L
Anhur
obarjaweo
Anhur
0
2
0
0
W
Izanami
schilvi
Izanami
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,580
Damage
14,422
28,807
Taken
31,208
12,122
Mitigated
7,321
14,548
Healing
11,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
5,130
1,101
0
3,094
5,266
2,089
420
948
4,198
0
25,921
W
Sylvanus
 
Sylvanus
1,562
1,120
2,154
2,837
7,628
3,873
228
0
7,628
9,512
0
W
2,568
488
0
1,750
5,370
1,364
0
867
4,467
0
24,668
L
1,718
763
0
4,531
8,294
2,488
0
178
8,048
0
37,367
L
3,891
2,051
0
3,084
5,714
1,744
633
3,385
2,329
32,297
4,248
L
Morgan Le Fay
SankiSanek
Morgan Le Fay
1,540
447
0
139
6,256
1,410
0
0
5,951
12,129
0
W
Zhong Kui
SkinnyBoyAF
Zhong Kui
3,385
502
0
2,814
5,683
3,741
0
2,763
2,920
29,836
0
L
3,183
1,558
699
1,160
5,046
799
424
589
4,457
0
16,957
L
Anhur
obarjaweo
Anhur
4,090
2,530
0
1,826
5,898
880
0
795
5,103
0
24,434
W
Izanami
schilvi
Izanami
6,935
3,985
0
1,899
4,860
1,055
976
0
4,860
0
42,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,163
Gold Earned
25,485
282
Minions Killed
277
0
Camps Cleared
0
971,254
Distance Traveled
948,219
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,541
654
59
6
0
227,658
1
W
Sylvanus
5,984
598
15
2
0
167,932
0
W
Loki
5,500
550
56
6
0
209,387
0
L
Set
5,911
591
80
8
0
179,664
0
L
Sol
5,981
598
84
8
0
198,523
1
L
Morgan Le Fay
4,363
436
23
2
0
183,604
1
W
Zhong Kui
5,779
578
68
7
0
186,749
1
L
Cupid
4,560
456
38
4
0
204,794
1
L
Anhur
4,670
467
52
5
0
181,634
1
W
Izanami
6,359
636
84
8
0
179,528
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role