Player Matchup

Ullr
Ullr
 
Ullr
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
JaijaiAnthony
Merlin
Level 8
God Stats
2W - 1L
1,562 SR
Queue Stats
4W - 3L
1,361 Elo+
Party 1
Olorun
Olorun
NinjewBroflovski
Olorun
Level 10
God Stats
1W - 0L
1,233 SR
Queue Stats
5W - 6L
1,305 Elo+
Party 1
Yemoja
Yemoja
SunCake0605
Yemoja
Level 22
God Stats
7W - 6L
1,572 SR
Queue Stats
10W - 12L
1,395 Elo+
Solo
Odin
Odin
frejgod1
Odin
Level 15
God Stats
4W - 3L
1,332 SR
Queue Stats
7W - 6L
1,479 Elo+
Solo
Team Averages
Level 15
1,440 SR
1,408 Elo+

VS

Team Averages
Level 16
1,457 SR
1,385 Elo+
Cthulhu
Cthulhu
Bloodalchemy
Cthulhu
Level 29
God Stats
1W - 3L
1,365 SR
Queue Stats
116W - 119L
1,369 Elo+
Solo
Nike
Nike
BoostaSweets
Nike
Level 22
God Stats
10W - 3L
1,549 SR
Queue Stats
42W - 51L
1,334 Elo+
Solo
Hel
Hel
Breytrocks
Hel
Level 8
God Stats
3W - 1L
1,371 SR
Queue Stats
8W - 3L
1,437 Elo+
Solo
Fenrir
Fenrir
Cloudz17
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,274 Elo+
Solo
Nox
Nox
GolgoTOR1
Nox
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
16
18 / 0 / 5
9,984
768
20,106
10,390
3,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
4 / 2 / 5
7,617
586
6,126
4,704
1,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
3 / 2 / 1
7,767
597
3,096
6,825
2,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
11
1 / 0 / 17
7,675
590
1,255
4,381
2,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Odin
13
3 / 0 / 10
7,724
594
6,277
6,797
4,075
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bloodalchemy
Cthulhu
9
2 / 7 / 1
6,055
466
7,039
14,202
7,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

8
0 / 7 / 3
5,143
396
4,213
10,674
5,243
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
0 / 4 / 1
6,486
499
3,445
8,037
1,737
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Cloudz17
Fenrir
4
0 / 3 / 1
4,661
359
1,604
3,969
943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 9 / 2
6,268
482
4,505
12,204
3,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
12
29
Kills
4
4
Deaths
30
38
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
18
0
5
20.5
L
Cthulhu
Bloodalchemy
Cthulhu
2
7
1
0.36
L
0
7
3
0.21
L
0
4
1
0.13
L
Fenrir
Cloudz17
Fenrir
0
3
1
0.17
L
2
9
2
0.33
W
4
2
5
3.25
W
3
2
1
1.75
W
Yemoja
1
0
17
9.5
W
Odin
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,860
Damage
20,806
33,097
Taken
49,086
13,959
Mitigated
18,343
14,913
Healing
11,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
20,106
8,883
0
3,854
10,390
3,721
5,338
4,402
5,601
0
89,170
L
Cthulhu
Bloodalchemy
Cthulhu
7,039
922
603
2,285
14,202
7,105
78
2,452
11,617
23,635
0
L
4,213
207
0
1,460
10,674
5,243
0
2,217
8,345
3,703
10,993
L
3,445
153
1,416
3,110
8,037
1,737
537
987
7,010
38,232
0
L
Fenrir
Cloudz17
Fenrir
1,604
510
0
1,142
3,969
943
0
514
3,455
0
7,237
L
4,505
706
0
1,709
12,204
3,315
0
4,715
7,187
21,360
0
W
6,126
854
0
675
4,704
1,418
577
2,622
1,764
35,407
0
W
3,096
1,477
75
2,317
6,825
2,714
880
2,875
3,797
32,467
7,365
W
Yemoja
1,255
391
3,532
2,571
4,381
2,031
235
2,884
1,279
4,936
0
W
Odin
6,277
1,641
0
1,889
6,797
4,075
963
2,662
4,017
5,958
23,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,767
Gold Earned
28,613
355
Minions Killed
205
0
Camps Cleared
0
1,303,929
Distance Traveled
970,161
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
9,984
768
147
11
0
251,181
1
L
Cthulhu
6,055
466
30
2
0
231,765
1
L
Nike
5,143
396
28
2
0
185,665
1
L
Hel
6,486
499
86
7
0
235,766
0
L
Fenrir
4,661
359
14
1
0
110,540
0
L
Nox
6,268
482
47
4
0
206,425
3
W
Merlin
7,617
586
54
4
0
235,311
0
W
Olorun
7,767
597
81
6
0
236,285
0
W
Yemoja
7,675
590
9
1
0
294,412
12
W
Odin
7,724
594
64
5
0
286,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role