Player Matchup

Sun Wukong
Sun Wukong
AFRICANFREESTYLE
Sun Wukong
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 21L
1,415 Elo+
Solo
Neith
Neith
Logos288
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Steelrayoleg
Thoth
Level 28
God Stats
2W - 5L
1,500 SR
Queue Stats
77W - 68L
1,428 Elo+
Solo
Fenrir
Fenrir
julsezar33
Fenrir
Level 29
God Stats
6W - 3L
1,663 SR
Queue Stats
77W - 84L
1,445 Elo+
Solo
Ra
Ra
xXx3dsmaxXx
Ra
Level 26
God Stats
3W - 0L
1,691 SR
Queue Stats
56W - 64L
1,408 Elo+
Solo
Team Averages
Level 21
1,571 SR
1,439 Elo+

VS

Team Averages
Level 11
1,486 SR
1,439 Elo+
Neith
Neith
Behemoth6969
Neith
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
IDiZuI
Sun Wukong
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,287 Elo+
Solo
Ymir
Ymir
MKJ07
Ymir
Level 26
God Stats
0W - 3L
1,235 SR
Queue Stats
31W - 29L
1,392 Elo+
Solo
Ravana
Ravana
badman2011
Ravana
Level 17
God Stats
0W - 2L
1,694 SR
Queue Stats
5W - 6L
1,518 Elo+
Solo
Anubis
Anubis
ruben1999ESP
Anubis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AFRICANFREESTYLE
Sun Wukong
10
7 / 3 / 5
6,622
602
6,029
7,711
3,585
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
Logos288
Neith
8
1 / 5 / 6
5,172
470
2,849
4,504
1,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
1 / 0 / 6
5,737
522
3,602
2,125
480
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
julsezar33
Fenrir
11
7 / 1 / 0
6,765
615
6,223
6,132
1,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
6 / 2 / 3
6,696
609
4,702
4,501
1,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
5 / 6 / 1
6,463
588
4,436
5,915
2,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
IDiZuI
Sun Wukong
7
2 / 6 / 3
5,244
477
3,105
7,806
3,744
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ymir
MKJ07
Ymir
7
0 / 6 / 0
4,530
412
1,163
11,687
5,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ravana
badman2011
Ravana
11
4 / 2 / 1
6,739
613
4,049
5,649
2,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Anubis
4
0 / 3 / 1
3,990
363
611
3,046
836
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
22
Kills
11
11
Deaths
23
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AFRICANFREESTYLE
Sun Wukong
7
3
5
3.17
L
5
6
1
0.92
L
Sun Wukong
IDiZuI
Sun Wukong
2
6
3
0.58
W
Neith
Logos288
Neith
1
5
6
0.8
L
Ymir
MKJ07
Ymir
0
6
0
0
W
1
0
6
4
L
Ravana
badman2011
Ravana
4
2
1
2.25
W
Fenrir
julsezar33
Fenrir
7
1
0
7
L
Anubis
0
3
1
0.17
W
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,405
Damage
13,364
24,973
Taken
34,103
8,864
Mitigated
14,387
7,135
Healing
4,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AFRICANFREESTYLE
Sun Wukong
6,029
1,629
109
1,843
7,711
3,585
849
537
7,174
0
22,264
L
4,436
2,647
0
581
5,915
2,119
1,551
2,444
3,186
0
22,756
L
Sun Wukong
IDiZuI
Sun Wukong
3,105
969
0
67
7,806
3,744
0
1,097
6,655
0
14,058
W
Neith
Logos288
Neith
2,849
1,050
0
360
4,504
1,509
1,656
171
4,333
0
11,447
L
Ymir
MKJ07
Ymir
1,163
330
0
580
11,687
5,542
100
4,042
7,569
10,432
0
W
3,602
134
115
637
2,125
480
1,450
239
1,886
22,791
0
L
Ravana
badman2011
Ravana
4,049
1,399
0
2,658
5,649
2,146
0
280
5,343
0
32,129
W
Fenrir
julsezar33
Fenrir
6,223
2,199
0
2,333
6,132
1,906
0
711
5,421
0
34,896
L
Anubis
611
321
0
761
3,046
836
24
0
3,046
6,947
0
W
4,702
476
292
1,446
4,501
1,384
1,083
116
4,385
28,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,992
Gold Earned
26,966
227
Minions Killed
171
0
Camps Cleared
0
1,020,507
Distance Traveled
818,830
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,622
602
44
4
0
208,712
1
L
Neith
6,463
588
40
4
0
195,172
2
L
Sun Wukong
5,244
477
27
2
0
195,595
0
W
Neith
5,172
470
21
2
0
191,505
1
L
Ymir
4,530
412
17
2
0
174,489
0
W
Thoth
5,737
522
41
4
0
208,187
3
L
Ravana
6,739
613
79
7
0
165,662
0
W
Fenrir
6,765
615
64
6
0
207,312
0
L
Anubis
3,990
363
8
1
0
87,912
2
W
Ra
6,696
609
57
5
0
204,791
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role