Player Matchup

Thor
Thor
Ben_PB98
Thor
Level 10
God Stats
1W - 3L
1,340 SR
Queue Stats
7W - 9L
1,408 Elo+
Solo
Thanatos
Thanatos
Dynamo2417
Thanatos
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 32L
1,335 Elo+
Solo
Nox
Nox
ElShazzer666
Nox
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 47L
1,503 Elo+
Solo
Chaac
Chaac
Joker-Plus_Ultra
Chaac
Level 26
God Stats
0W - 1L
1,651 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Artemis
Artemis
ShinyGiratina15
Artemis
Level 11
God Stats
9W - 14L
1,429 SR
Queue Stats
14W - 19L
1,360 Elo+
Solo
Team Averages
Level 18
1,484 SR
1,421 Elo+

VS

Team Averages
Level 26
1,645 SR
1,436 Elo+
King Arthur
King Arthur
Anartien
King Arthur
Level 25
God Stats
2W - 0L
1,729 SR
Queue Stats
44W - 41L
1,427 Elo+
Party 1
Tyr
Tyr
Nyeph
Tyr
Level 18
God Stats
13W - 5L
1,858 SR
Queue Stats
44W - 18L
1,667 Elo+
Solo
Olorun
Olorun
debt174fearful
Olorun
Level 29
God Stats
4W - 1L
1,571 SR
Queue Stats
64W - 88L
1,282 Elo+
Solo
Fenrir
Fenrir
gagliardo_gaston
Fenrir
Level 29
God Stats
6W - 3L
1,616 SR
Queue Stats
42W - 33L
1,453 Elo+
Party 1
Cupid
Cupid
pakifalcon
Cupid
Level 29
God Stats
4W - 4L
1,452 SR
Queue Stats
74W - 95L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
8
3 / 4 / 0
5,498
423
2,893
10,046
4,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
Dynamo2417
Thanatos
9
1 / 6 / 1
5,712
439
3,053
8,909
3,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 2 / 3
6,079
468
4,436
5,269
4,213
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
6 / 5 / 4
7,203
554
8,845
10,846
5,677
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 4 / 2
6,241
480
5,444
6,507
1,833
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Anartien
King Arthur
13
1 / 1 / 4
7,496
577
1,951
4,489
1,639
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Tyr
Nyeph
Tyr
11
5 / 1 / 9
7,833
603
6,699
12,050
8,018
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
3 / 7 / 5
7,138
549
10,393
9,889
4,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
10 / 1 / 5
8,508
654
10,054
9,475
3,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cupid
11
2 / 2 / 0
6,803
523
943
6,248
1,795
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
44
12
Kills
21
21
Deaths
12
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Anartien
King Arthur
1
1
4
3
L
Thor
3
4
0
0.75
L
Thanatos
Dynamo2417
Thanatos
1
6
1
0.25
L
1
2
3
1.25
L
6
5
4
1.6
W
Tyr
Nyeph
Tyr
5
1
9
9.5
L
1
4
2
0.5
W
3
7
5
0.79
W
10
1
5
12.5
W
Cupid
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,671
Damage
30,040
41,577
Taken
42,151
19,702
Mitigated
19,134
11,479
Healing
15,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Anartien
King Arthur
1,951
540
0
1,579
4,489
1,639
1,292
137
4,352
0
38,754
L
Thor
2,893
442
0
2,710
10,046
4,467
0
2,114
7,932
0
16,119
L
Thanatos
Dynamo2417
Thanatos
3,053
884
0
3,799
8,909
3,512
0
1,150
7,759
0
24,223
L
4,436
813
180
1,750
5,269
4,213
0
1,449
3,820
22,370
0
L
8,845
1,978
36
2,299
10,846
5,677
105
4,568
6,278
3,953
17,861
W
Tyr
Nyeph
Tyr
6,699
1,199
1,422
4,995
12,050
8,018
0
2,797
9,117
0
29,309
L
5,444
2,305
0
705
6,507
1,833
606
0
6,507
0
34,369
W
10,393
4,080
532
1,804
9,889
4,175
534
1,987
7,638
36,493
3,533
W
10,054
3,183
0
3,938
9,475
3,507
0
604
8,837
0
47,446
W
Cupid
943
246
21
1,042
6,248
1,795
871
754
5,494
0
33,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,733
Gold Earned
37,778
195
Minions Killed
349
0
Camps Cleared
0
1,147,893
Distance Traveled
1,317,071
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,496
577
83
6
0
268,232
0
L
Thor
5,498
423
20
2
0
232,032
0
L
Thanatos
5,712
439
49
4
0
210,788
2
L
Nox
6,079
468
38
3
0
224,905
6
L
Chaac
7,203
554
18
1
0
236,885
0
W
Tyr
7,833
603
48
4
0
272,665
4
L
Artemis
6,241
480
70
5
0
243,283
3
W
Olorun
7,138
549
63
5
0
217,928
2
W
Fenrir
8,508
654
85
7
0
299,902
0
W
Cupid
6,803
523
70
5
0
258,344
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role