Player Matchup

Tiamat
Tiamat
NuclearSt0rm
Tiamat
Level 102
God Stats
1W - 3L
1,274 SR
Queue Stats
94W - 88L
1,406 Elo+
Solo
Sol
Sol
ShinyAk74u
Sol
Level 159
God Stats
6W - 7L
1,558 SR
Queue Stats
48W - 49L
1,421 Elo+
Solo
Hachiman
Hachiman
TSg JO
Hachiman
Level 160
God Stats
0W - 1L
1,330 SR
Queue Stats
49W - 46L
1,494 Elo+
Solo
Chaac
Chaac
ZLC958068696130
Chaac
Level 28
God Stats
4W - 3L
1,805 SR
Queue Stats
26W - 24L
1,448 Elo+
Solo
Bakasura
Bakasura
hegotttabomb
Bakasura
Level 105
God Stats
1W - 4L
1,419 SR
Queue Stats
117W - 108L
1,498 Elo+
Solo
Team Averages
Level 111
1,477 SR
1,453 Elo+

VS

Team Averages
Level 85
1,450 SR
1,405 Elo+
Chang'e
Chang'e
BPaperMoon
Chang'e
Level 101
God Stats
4W - 1L
1,596 SR
Queue Stats
31W - 22L
1,431 Elo+
Solo
Jormungandr
Jormungandr
DessaCat
Jormungandr
Level 55
God Stats
18W - 8L
1,544 SR
Queue Stats
139W - 137L
1,416 Elo+
Solo
Fenrir
Fenrir
Malenko FTW
Fenrir
Level 102
God Stats
15W - 8L
1,470 SR
Queue Stats
157W - 145L
1,384 Elo+
Solo
Mulan
Mulan
PaulValarezo
Mulan
Level 126
God Stats
4W - 2L
1,325 SR
Queue Stats
90W - 91L
1,459 Elo+
Solo
Danzaburou
Danzaburou
oldfour
Danzaburou
Level 42
God Stats
2W - 2L
1,317 SR
Queue Stats
6W - 7L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
0 / 4 / 2
7,037
640
4,937
8,153
3,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 3 / 2
7,298
663
9,444
7,899
2,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hachiman
TSg JO
Hachiman
12
0 / 5 / 0
6,230
566
5,350
8,318
2,880
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
2 / 6 / 0
7,704
700
5,632
13,045
11,109
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bakasura
hegotttabomb
Bakasura
13
0 / 6 / 1
6,803
618
7,374
11,366
4,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BPaperMoon
Chang'e
16
4 / 0 / 16
9,702
882
14,247
9,356
4,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
DessaCat
Jormungandr
15
4 / 1 / 16
9,057
823
8,426
8,799
8,877
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
14
2 / 1 / 11
8,532
776
5,008
14,349
6,256
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
11 / 1 / 9
10,564
960
10,985
13,024
12,681
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
oldfour
Danzaburou
13
3 / 1 / 6
8,062
733
3,582
5,885
2,493
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
82
3
Kills
24
24
Deaths
4
5
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Chang'e
BPaperMoon
Chang'e
4
0
16
12
W
Jormungandr
DessaCat
Jormungandr
4
1
16
12
W
Fenrir
2
1
11
7.5
L
Tiamat
0
4
2
0.25
W
11
1
9
15.5
L
1
3
2
0.67
L
Hachiman
TSg JO
Hachiman
0
5
0
0
L
2
6
0
0.33
L
Bakasura
hegotttabomb
Bakasura
0
6
1
0.08
W
Danzaburou
oldfour
Danzaburou
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,737
Damage
42,248
48,781
Taken
51,413
25,058
Mitigated
34,331
8,611
Healing
14,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
BPaperMoon
Chang'e
14,247
1,076
2,716
4,048
9,356
4,024
777
3,830
5,309
42,618
0
W
Jormungandr
DessaCat
Jormungandr
8,426
2,434
588
565
8,799
8,877
297
3,344
5,105
31,472
0
W
Fenrir
5,008
637
0
3,730
14,349
6,256
1,320
2,241
11,875
0
19,683
L
Tiamat
4,937
336
0
933
8,153
3,712
0
4,083
3,855
23,489
0
W
10,985
1,891
0
2,256
13,024
12,681
432
2,572
9,906
0
32,984
L
9,444
2,474
0
2,919
7,899
2,586
134
3,904
3,937
23,227
0
L
Hachiman
TSg JO
Hachiman
5,350
1,851
0
757
8,318
2,880
140
2,913
5,371
0
19,554
L
5,632
1,532
0
2,320
13,045
11,109
0
6,364
6,451
0
17,348
L
Bakasura
hegotttabomb
Bakasura
7,374
4,218
0
1,682
11,366
4,771
1
4,916
6,244
0
20,404
W
Danzaburou
oldfour
Danzaburou
3,582
534
0
695
5,885
2,493
1,323
2,560
3,325
0
11,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,072
Gold Earned
45,917
215
Minions Killed
260
6
Camps Cleared
9
918,774
Distance Traveled
1,045,834
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,702
882
108
10
3
238,481
2
W
Jormungandr
9,057
823
43
4
3
219,483
1
W
Fenrir
8,532
776
43
4
1
192,848
0
L
Tiamat
7,037
640
53
5
1
201,121
1
W
Mulan
10,564
960
40
4
2
207,114
2
L
Sol
7,298
663
39
4
0
190,994
4
L
Hachiman
6,230
566
35
3
0
156,995
3
L
Chaac
7,704
700
34
3
0
162,031
0
L
Bakasura
6,803
618
54
5
5
207,633
2
W
Danzaburou
8,062
733
26
2
0
187,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role