Player Matchup

Chronos
Chronos
 
Chronos
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
DAVIDGHOSTRID911
King Arthur
Level 8
God Stats
5W - 3L
1,580 SR
Queue Stats
7W - 6L
1,560 Elo+
Solo
Gilgamesh
Gilgamesh
Horcoo
Gilgamesh
Level 19
God Stats
5W - 4L
1,724 SR
Queue Stats
24W - 31L
1,333 Elo+
Solo
Jing Wei
Jing Wei
karimkarel
Jing Wei
Level 28
God Stats
5W - 8L
1,447 SR
Queue Stats
136W - 160L
1,355 Elo+
Solo
Bastet
Bastet
zxcPUTIN228
Bastet
Level 17
God Stats
4W - 8L
1,379 SR
Queue Stats
51W - 81L
1,479 Elo+
Solo
Team Averages
Level 20
1,526 SR
1,446 Elo+

VS

Team Averages
Level 20
1,445 SR
1,464 Elo+
Sylvanus
Sylvanus
Guuba234
Sylvanus
Level 24
God Stats
6W - 10L
1,419 SR
Queue Stats
69W - 80L
1,481 Elo+
Solo
Rama
Rama
Kadjuusha
Rama
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,330 Elo+
Solo
Osiris
Osiris
MuSrAd
Osiris
Level 18
God Stats
3W - 1L
1,506 SR
Queue Stats
20W - 14L
1,483 Elo+
Solo
Fenrir
Fenrir
fikilandia12
Fenrir
Level 25
God Stats
1W - 1L
1,284 SR
Queue Stats
29W - 20L
1,595 Elo+
Solo
Anubis
Anubis
julsezar33
Anubis
Level 29
God Stats
31W - 28L
1,517 SR
Queue Stats
77W - 84L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
8
0 / 8 / 1
5,264
405
4,788
9,522
2,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
DAVIDGHOSTRID911
King Arthur
10
0 / 5 / 1
5,785
445
4,583
10,247
5,285
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
Horcoo
Gilgamesh
9
3 / 3 / 2
6,106
470
5,830
9,338
2,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
karimkarel
Jing Wei
9
2 / 7 / 3
5,799
446
3,800
8,968
2,349
Short Bow

Short Bow

+15%
Attack Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bastet
9
2 / 4 / 2
5,945
457
5,864
8,298
2,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Guuba234
Sylvanus
11
4 / 0 / 10
7,359
566
6,595
9,950
9,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rama
11
2 / 3 / 9
6,748
519
4,648
5,820
1,893
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
MuSrAd
Osiris
13
4 / 1 / 5
7,449
573
6,467
8,957
7,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
14
12 / 1 / 5
8,718
671
9,086
8,802
3,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Anubis
julsezar33
Anubis
13
5 / 2 / 6
7,692
592
7,462
9,381
4,257
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
62
7
Kills
27
27
Deaths
7
9
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
8
1
0.06
L
King Arthur
DAVIDGHOSTRID911
King Arthur
0
5
1
0.1
W
Sylvanus
Guuba234
Sylvanus
4
0
10
9
L
Gilgamesh
Horcoo
Gilgamesh
3
3
2
1.33
W
Rama
2
3
9
2.17
W
Osiris
MuSrAd
Osiris
4
1
5
6.5
W
Fenrir
12
1
5
14.5
W
Anubis
julsezar33
Anubis
5
2
6
4
L
Jing Wei
karimkarel
Jing Wei
2
7
3
0.5
L
Bastet
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,865
Damage
34,258
46,373
Taken
42,910
14,471
Mitigated
26,447
7,507
Healing
20,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
4,788
1,760
0
849
9,522
2,279
0
5,384
4,138
22,384
1,656
L
King Arthur
DAVIDGHOSTRID911
King Arthur
4,583
332
0
1,933
10,247
5,285
0
1,411
8,836
0
25,569
W
Sylvanus
Guuba234
Sylvanus
6,595
2,146
1,189
3,860
9,950
9,179
643
1,271
8,679
21,548
0
L
Gilgamesh
Horcoo
Gilgamesh
5,830
958
0
2,299
9,338
2,440
0
2,891
6,447
0
26,479
W
Rama
4,648
3,759
0
770
5,820
1,893
853
707
5,113
0
29,064
W
Osiris
MuSrAd
Osiris
6,467
2,688
487
4,270
8,957
7,683
818
0
8,957
0
31,929
W
Fenrir
9,086
3,165
0
4,852
8,802
3,435
79
1,028
7,774
0
51,849
W
Anubis
julsezar33
Anubis
7,462
0
0
4,857
9,381
4,257
756
1,136
8,245
49,608
0
L
Jing Wei
karimkarel
Jing Wei
3,800
2,868
0
28
8,968
2,349
0
2,737
6,231
0
15,178
L
Bastet
5,864
1,270
0
2,398
8,298
2,118
0
1,634
6,664
0
20,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,899
Gold Earned
37,966
210
Minions Killed
354
0
Camps Cleared
0
1,145,653
Distance Traveled
1,179,955
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
5,264
405
44
3
0
214,098
3
L
King Arthur
5,785
445
53
4
0
220,565
3
W
Sylvanus
7,359
566
28
2
0
229,142
0
L
Gilgamesh
6,106
470
40
3
0
209,048
0
W
Rama
6,748
519
66
5
0
230,803
0
W
Osiris
7,449
573
83
6
0
249,020
3
W
Fenrir
8,718
671
84
6
0
278,394
1
W
Anubis
7,692
592
93
7
0
192,596
2
L
Jing Wei
5,799
446
28
2
0
254,334
0
L
Bastet
5,945
457
45
3
0
247,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role